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 MPAM - AAL heavy unit 
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Joined: Fri Dec 29, 2006 7:42 pm
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Post Re: MPAM - (Topic closed temporarely)
So, seeing as you said this was on hold until B19, and now B19 has almost come out, are you gonna finish this soon?


Sat Dec 08, 2007 4:52 am
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Data Realms Elite
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Post Re: MPAM - (Topic closed temporarely)
YEAH, numgum awesomeness and the released CB1 = Human explosion.


Sat Dec 08, 2007 5:32 am
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Post Re: MPAM - (Topic closed temporarely)
TrouserDemon wrote:
So, seeing as you said this was on hold until B19, and now B19 has almost come out, are you gonna finish this soon?


Yes ofcourse, but not until I rework/convert all the old stuff I have. Weapon suggestions are still welcome and the entry craft still needs a good design since I still dont have any for it.

zacness, good idea. It'll be a rocket pod that will fire small missiles with cool blipflip-inspired emitter effects.
I'll do the 30 missiles per clip variant so it wouldnt be too abusive weapon.


Mon Dec 10, 2007 5:52 pm
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Ok, so i think that you should include a new kind of flamethrower that uses pixel sized emmiters to spread flames that have a low lifetime so that it emulates real fire. I also think that a whip type of weapon would be amazing and given your classic means of discovering how to do the impossible i entrust you to pursue this avenue of interest with awesomeness(if u wanna),


Tue Dec 11, 2007 4:35 am
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Post Re: MPAM - (Topic closed temporarely)
What weapons do you currently have/are working on?


Wed Dec 12, 2007 1:28 pm
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Post Re: MPAM - (Topic closed temporarely)
AlphaCommando wrote:
What weapons do you currently have/are working on?


So far I have these:
-Chaingun
-Beamrifle (deathray style)
-Beamrifle (phase beam style)
-Artillery Bazooka
-Rail Cannon
-Homing missile launcher
-Shotgun
-Waverifle (Knocks stuff away)
-Eradicator Sword
-Gravity Hammer
-Mega Drill
-Hyperion Bow (Not coded yet)

Stuff that I will maybe do:
-Rocket pod
-Termination Claw
-Delivery Scoop
-Vector Cannon (SW)
-Heavy machine gun with explosive rounds


Wed Dec 12, 2007 3:39 pm
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Post Re: MPAM - (Topic closed temporarely)
I'm gonna go with the gigantor flamer and mabe a self destruct bomb or something. You seem to have a pretty good list already...


Wed Dec 12, 2007 6:21 pm
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Post Re: MPAM - AAL heavy unit
For an entry craft, I have 3 ideas.

( Tell me if you want me to draw them. )

Idea number one.

This would be cooler, but perhaps not very practical when you dont have a big ger base, or one that hasnt been smashed by peskie diggahz.
Basically, Its a bland looking tan coloured cube, with a few logos an stuff.
It doesnt drop into normal surroundings, only a specialised "dropzone" base.
you could drop it anywhere though, just without coolness.
Make this craft have weak thrusters and little weight, so when it is plummeting to the earth with an MPAM inside, it works like a drop-pod, when the MPAM leaves, it flies out of the dropzone (which was meant to be a sortof tunnel ).

Hay, you could have it like an elevator type craft, that comes down the tunnel which has a smaller-than-the-rest-of-it ending, the bottom of the craft opens, MPAM pops out, craft flies back up tunnel.
I dunno what the "modding" terms are, but have the inside of the tunnel erm, an actor, like a door, so it isnt.. ermm... rapeable like terrain is, it gets wounds. make sense? Pardon my n00besqishness.

Craft numbah TOO.

Basically a rectangular drop pod that falls to the earth, folds out like a cardboard box with the MPAM inside, and dies. Maybe have a little metallic parachute type thing (the types you see on drop-pods in movies) with little thrusters on it too reduce ouchiness upon impact.

Numbah trois. (french lulz)

I have no idea if this is possible.
The craft is a big digmeh whatsit that enters the scene from the bottom up. :shock:
You know Mrevilponi's zombie mod, how the zombies craft was just a dot that //I THINK// can go through terrain? Maybe have that drop through the earth to the bottom of the map, spawn a craft.. :???: ... which dig-dugs outta the ground and the MPAM.. pops..out..

Yeah, well, I basically said it in bold up there, so..

KEEP UP TEH GOOD WURKS MY FRIENDLIE



Edit: Crap thats a massive post.


Sat Dec 15, 2007 11:41 am
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Post Re: MPAM - AAL heavy unit
I say a drop-pod that comes down going sideways, with super-rocket boosters to make it fly fast. Kinda like the Halo 1 lifeboat.


Sat Dec 15, 2007 2:55 pm
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Post Re: MPAM - AAL heavy unit
I say you have the craft that looks like a load of components, a door opening animation that looks like them being constructed into a robot, which then gibs to nothing after it expels the MPAM.


Sat Dec 15, 2007 2:57 pm
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Post Re: MPAM - AAL heavy unit
TrouserDemon wrote:
I say you have the craft that looks like a load of components, a door opening animation that looks like them being constructed into a robot, which then gibs to nothing after it expels the MPAM.


No no no, this isnt what I ment. I ment possible craft designs that I could base the delivery craft of. It can be a large dropship, a huge assault cruiser or even a f**king ginourmous battleship that has multiple layers of armor and IF POSSIBLE, they will also have automated turrets stuck on them any where we want.

JUST THE DESIGN - PICTURES PLEASE

And no droppods btw, I hate those.

Also any type of special superweapons for the mecha? Dont mind the code part, just give me some wicked ideas.


Sat Dec 15, 2007 4:51 pm
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Post Re: MPAM - AAL heavy unit
Create a handheld ypisilon cannon


Sat Dec 15, 2007 5:24 pm
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Post Re: MPAM - AAL heavy unit
He's already making a beam weapon.


Sat Dec 15, 2007 5:40 pm
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Post Re: MPAM - AAL heavy unit
numgun wrote:
JUST THE DESIGN - PICTURES PLEASE


Like this...?

Image


Sat Dec 15, 2007 6:37 pm
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Post Re: MPAM - AAL heavy unit
Uhmm why not use that Teleport gate idea. Would look cool.
http://www.datarealms.com/forum/viewtopic.php?f=1&t=9064

Like, a big metallic box falls from sky and transforms to a gate wich opens and teleports The MPAM.


Sat Dec 15, 2007 6:49 pm
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