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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: District 9
Ivan hasn't really been around for a few months, so while he is a great modder... Besides, when it comes to full factions, Darlos reigns supreme.
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Tue Oct 20, 2009 6:41 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: District 9
Methelina wrote: Metal Meltdown wrote: I demand that Darlos, Kyred, Abdul, TheLastBanana, Grif, Sunrise and Methelina unite their powers and mod the ever-Jeebus-loving-crap out of CC. But dont forget Ivan! Its been sooo long until he gets dirty his hands with cortex mods, even he was one of greatest minds of modding with ork gothic and zalo (this last stills alive, thanks to god) Oh and meltdown, with all respect, earn your duty, then demand. [Sorry about so many quotes but was neccesary]
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Tue Oct 20, 2009 7:17 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: District 9
NaXx, that was a joke, I'd never demand something without having earned the right to first. And I'm fully aware I have not contributed to this community at all in the 9 or so months I've been a member.
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Tue Oct 20, 2009 7:19 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: District 9
NaXx wrote: Methelina wrote: Metal Meltdown wrote: I demand that Darlos, Kyred, Abdul, TheLastBanana, Grif, Sunrise and Methelina unite their powers and mod the ever-Jeebus-loving-crap out of CC. But dont forget Ivan! he was one of greatest minds of modding with ork gothic and zalo ^conspicuous lack of Duh102^Aw... Gonna go /wrists now... Kidding.
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Tue Oct 20, 2009 8:11 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: District 9
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Wed Oct 21, 2009 1:16 am |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: District 9
very realistic sprites!!! I specially love they jumpy way of walk, many semblances with the original one ^^ well done
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Wed Oct 21, 2009 1:32 am |
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Dr. Evil
Joined: Mon Aug 17, 2009 3:00 am Posts: 242 Location: The Great White North
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Re: District 9
lol alright, I resign to the much more supreme mod powers of Sunrise Damn, now I've gotta adapt my half-finished script into something different. Hmmm....
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Wed Oct 21, 2009 2:11 am |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: District 9
Yeah! Let us see what u script do? May it can be used in another weapons? I have a huge list of it, LOL=) And now, prawn looks some raw... Need more works on it...
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Wed Oct 21, 2009 6:14 am |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: District 9
Nice! Prawn already fineshed=) But with little issue, need to crouch to get some stuff from the ground, and i think that is not a problem, not u?=) Battle scared alien prawn
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Thu Oct 22, 2009 6:42 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: District 9
As before, superb skill.
But I think the head should lean forward a bit more. And could it be too tall? I know they're tall but that one looks like 1.5 actors' height.
I think it should be made a bit closer to CC proportions.
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Thu Oct 22, 2009 3:18 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: District 9
The Decaying Soldat wrote: As before, superb skill.
But I think the head should lean forward a bit more. And could it be too tall? I know they're tall but that one looks like 1.5 actors' height.
I think it should be made a bit closer to CC proportions. Thhhx!=) If i made it smaller they will be looks as dwarf-roach or distorted match with loose of proportions and visual information. I always following the source. Before making i was make a vector model from a real D9 Prawn design concept, and now my prawn looks 1 to 1 as original i dislike a little a CC chibi-units proportion style, sprry for all, i love details
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Thu Oct 22, 2009 6:05 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: District 9
Methelina wrote: ... i dislike a little a CC chibi-units proportion style, sprry for all, i love details Its sad but I'm agreed, many times details are lost in the sprite process
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Thu Oct 22, 2009 9:46 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: District 9
Almost all the weapons crafted as sprites with simple code! I wrote sounds for them, but ahead of the most hardcore for me - animated particles (Who wanna help - Hands UP ) WIP picks=)))) Drawings:Sounds:
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Thu Oct 22, 2009 10:29 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: District 9
Simple my weapon test=) Huh... need some work for upgrade it to better effects, heh =) Video:
Last edited by Methelina on Sat Oct 24, 2009 8:37 am, edited 1 time in total.
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Fri Oct 23, 2009 7:39 pm |
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Sunrise
Joined: Thu Sep 03, 2009 4:21 pm Posts: 18
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Re: District 9
WIP on accelerator gun smoke trails. Just trails, no projectiles: It is done with the same tools that I used to create lightning effect. I think the whole mod/library for creating effects like this will be ready for public beta testing by tomorrow. I wonder if the mod apart from District 9 effects deservs it's own thread or it's OK to post it here?
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Fri Oct 23, 2009 9:25 pm |
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