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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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Re: Kustom - Necrons
Metal Meltdown wrote: Is it just me, or has everybody except Miles, Allstone, Lizard, me and Ork completely lost any interest in WH40K mods? maybe YES, me already bothered WH40K mods, I do two RACE WH40K, me it is enough Metal Meltdown wrote: Where are the new Space Marines? Where are the Eldar? Where are the Dark Eldar? Chaos Marines? Where are the fudging Daemonhunters and the Daemons? But most importantly, WHERE ARE THE TYRANIDS? Necrons aren't any fun to use unless you have proper enemies to use them on. new Space Marines???? their already ENOUGH. Eldar, Dark Eldar, Chaos Marines, Daemonhunters and the Daemons let noobs do. me and IVAN21 sufficiently WH40K
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Wed Jun 10, 2009 1:44 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Kustom - Necrons
When do wez get to crush da green boyz!!! Mez wanna crush em' now!!! WaaaaggghhhH!!!
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Wed Jun 10, 2009 1:45 pm |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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Re: Kustom - Necrons
411570N3 wrote: The sheer amount of content and the expected quality of the task is somewhat off-putting to potential attemptees. I personally don't expect to be remotely finished with the Tau by the end of the year honestly. uuuu .... you need enlarge velocity of the work
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Wed Jun 10, 2009 1:49 pm |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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Re: Kustom - Necrons
The Decaying Soldat wrote: When do wez get to crush da green boyz!!! Mez wanna crush em' now!!! WaaaaggghhhH!!! dA BiGa bOyZ CruSh aLL. I thought to do renovation ORKZ but, I dont know
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Wed Jun 10, 2009 1:55 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Kustom - Necrons
Ivan's Marines don't cut it anymore. Three marines and 5 weapons? Come on. They should at least get a Dreddy, Apothecary, a few heavy weapons, a better drop pod, and a severe beef-up on the armor (since when can you kill a space marine by shooting him in the chest plate with an AK47???).
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Wed Jun 10, 2009 2:09 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Kustom - Necrons
I agree, the SM are way too weak, and more units are needed.
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Wed Jun 10, 2009 3:09 pm |
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AgentBaron
Joined: Mon May 18, 2009 11:48 pm Posts: 205 Location: The swamps of Stuporia!
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Re: Kustom - Necrons
That and their scale is off. The space marines are supposed to stand at about seven or so feet, or at least be much larger than a human proportionally. They're fun for now, but I'd definitely love to see some updated marines.
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Wed Jun 10, 2009 4:39 pm |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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Re: Kustom - Necrons
if you wont, MORE alike SM you can do. they come!!!!
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Wed Jun 10, 2009 5:57 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Kustom - Necrons
Metal Meltdown wrote: Ivan's Marines don't cut it anymore. [...] They should get a [...] severe beef-up on the armor (since when can you kill a space marine by shooting him in the chest plate with an AK47???). The Decaying Soldat wrote: I agree, the SM are way too weak AgentBaron wrote: That and their scale is off. The space marines are supposed to stand at about seven or so feet, or at least be much larger than a human proportionally. -_-" We went through this on the original thread. If anyone made the marines as they are described in books they'd be ridiculously imbalanced. You can kill a marine by shooting his chestplate with the AK47 because if you couldn't then it'd be beyond ridiculous to even attempt to try and balance them. If you made them as tall as described then you wouldn't be able to fit them in bunkers, much less make a functional dreadnought. Actually, even the people at Games Workshop once did this thing where they made a modded squad of marine rules that fit how they were described in the books etc. Their point values where something like half an army each to balance. Ivan and Ork-Gothic are making them in a practical scale - one that will fit in bunkers and one that you'll be able to play against any other mod. Be content.
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Thu Jun 11, 2009 1:30 am |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: Kustom - Necrons
The marines are much weaker than the Nobs in CC. Ivan needs to buff them and re-release them.
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Thu Jun 11, 2009 2:48 am |
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AgentBaron
Joined: Mon May 18, 2009 11:48 pm Posts: 205 Location: The swamps of Stuporia!
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Re: Kustom - Necrons
411570N3 wrote: -_-" We went through this on the original thread. If anyone made the marines as they are described in books they'd be ridiculously imbalanced. You can kill a marine by shooting his chestplate with the AK47 because if you couldn't then it'd be beyond ridiculous to even attempt to try and balance them. If you made them as tall as described then you wouldn't be able to fit them in bunkers, much less make a functional dreadnought. Actually, even the people at Games Workshop once did this thing where they made a modded squad of marine rules that fit how they were described in the books etc. Their point values where something like half an army each to balance. Ivan and Ork-Gothic are making them in a practical scale - one that will fit in bunkers and one that you'll be able to play against any other mod. Be content. Well I never said they're not fun as they are. And you're talking about the Movie Marine rules. The Movie Marines can sacrifice their invulnerable save to have a "stunt double" take it instead 10 times per game. That's hardly indicative of a realistic space marine. I can understand the idea of keeping them to a practical scale for the sake of getting into bunkers, though. I remember having plenty of fun trying to navigate bunkers with larger units like the AAL Marines and a couple other units I can't think of offhand.
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Thu Jun 11, 2009 8:40 am |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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Re: Kustom - Necrons
cortex command not have BALANCE, but I and Ivan21 do balance for our MODS(WH40k), that Ork could kill Space Marine and on the contrary. IF you all wont MEGA Space Marine (stupid idea) you can do but this be delirium.
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Thu Jun 11, 2009 12:20 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Kustom - Necrons
A dummy could kill a codex Space Marine with your Orky weapons. Those things are way too powerful if you want to keep things balanced in the mods. Especially that big twin barreled gun (Big Shoota?).
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Thu Jun 11, 2009 12:24 pm |
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Ork-Gothic
Joined: Mon May 12, 2008 11:54 am Posts: 256 Location: Ukraine
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Re: Kustom - Necrons
Metal Meltdown wrote: A dummy could kill a codex Space Marine with your Orky weapons. Those things are way too powerful if you want to keep things balanced in the mods. Especially that big twin barreled gun (Big Shoota?). this BIG SHOOTA!!!, you know than she shoots ??? she shoots BIG bullets, one bullet has weight 1-2 KG, In dependencies from BIG SHOOT.
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Thu Jun 11, 2009 12:34 pm |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Kustom - Necrons
So I see. It also happens to make the orks so overpowered that I doubt even the necrons would stand a chance against it. You can't claim that monstrosity (which I must agree that it's fun as hell to use) is balanced, when no one else, not even the AAL (except maybe the Tek Troopers) has anything to fight it with.
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Thu Jun 11, 2009 12:46 pm |
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