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 AAL BombPack discussion topic! *Final opinions plz!* 
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: AAL Bomb pack discussion topic! *PIX OMFG*
eviltrashcan wrote:

quagmire, quicksand (perhaps like the phaze digger i saw posted somewhere)
Quantum (was thinking of a bomb the detonates at random anywhere on the map, kinda useless but might be entertaining)
your quake idea sounds good

oh and will numbers work?


Im working on the opposite of the quagmire bomb since the drowner and the terrain bombs already do weaken and eat the terrain pretty well.

Its called the Hardener bomb I need zalo to fix it for me. It crashes right upon detonation and I cant seem to fix it even If I rewrote the code on it.

Also the same thing is with the wiper bomb, it seemed to work fine but then it just collapsed.

Also numbers... naw. Maybe someone can make an ordinary impact bomb pack featuring numbers for ever increasing and expensive bombs or something like that.

Also now you can forget about L and Q letters. Ive got em both working properly and they are pretty fun to use I gotta say. L is now the Luminant bomb that enlights the detonation area with a bright, cute glow while sending tons of glowing particles into the sky to rip anything that is flying at the moment, then it will create a ''shooting star fallout'' where seperate glow particles will come down like a shower of death. Also it makes you bunker glow pretty.

And Q is now the Quake bomb. It fires 3 layers of ever increasing particles that will push things away from it with great force. It does no harm to the terrain but it still can flip a dropship off the sky.


And really good suggestions on the names guys, now Ive got something to think of what would work the best and im quite positive Ill be able to wrap up the whole alphabet in this pack.

Btw on the lemming bomb, I also though of that but im not sure if you can make them face the right and left direction to make em spread equally to both sides from the bomb. And if ill be making this, those lemming actors would have to be quite small. And Ill make their head gib as they spawn so we can turn them into walking bombs.


Tue Sep 04, 2007 1:02 pm
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Post Re: AAL Bomb pack discussion topic! *PIX OMFG*
You should make a number bomb, it gibs another bomb out of it with the next number until you get to 9, and each grenade explosion gets more and more spectacular.

1- gibs bomb2 and small terrain-only explosion
2- gibs bomb3 and medium actor only explosion
3- gibs bomb4 and large regular explosion
4- gibs bomb5 and creates a vortex
5- gibs bomb6 and explodes into a clusterbomb style thing
6- gibs bomb7 and fire cluster bombs
7- gibs bomb8, 2 repellers and a big death explosion
8- gibs bomb 9 and a big warning sign (that can crush things)
9- explosion inbetween xenon and smart bomb size.

There would be about 1 second in between each bomb and if you shot one it would be disarmed... Unless you can't do that.


Tue Sep 04, 2007 1:34 pm
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Post Re: AAL Bomb pack discussion topic! *PIX OMFG*
Good idea, but I dont think it would be great since most of the bombs will kill each other and disarm itself.

BUT. You just made me remember a nifty toy back from UT 2k4. The supershock combo mutator. As some of you know, the shock rifle can fire a big secondary fire energy blob that can be detonated with the primary fire direct energy beam.

The thing that mutator did is that each time you fire into that energy blob charge, it will overcharge and release an even bigger explosion and then you can shoot it again to recieve a nuke size blast out of the next overcharge. THEN you can shoot the final time at the energy blob's core just to get obliterated by a ginourmous supernova blast.

Now the point is how will I make a bomb out of this?

Type 1: After detonation, the bomb will explode and explode more and explode even more with ever increasing blast radius and critical damage amount.
(Automatic growing explosions)

Type2: After detonation, it will leave an energy core that must be shot at to get an explosion and then must be shot more to get more explosions and this bomb will dissappear after X seconds so you'll have to be fast with the explosion multiplying process. This will make the bomb more cheaper for you to buy.
And more balanced. The only thing is that if used from a ship, this bomb must be dropped into an area with live fire so it could multiply.

Type3: Suggest another method.


Tue Sep 04, 2007 7:34 pm
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Post Re: AAL Bomb pack discussion topic! *PIX OMFG*
Type 3: Same as type one, but when it got to the biggest blast it would come back in, then do it again after about 10 seconds or so


Tue Sep 04, 2007 7:38 pm
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Post Re: AAL Bomb pack discussion topic! *PIX OMFG*
Homing bomb. Spawns an actor that has no sprite and has something representing the "kamikaze" mod. When it hits something, it explodes.


Thu Sep 06, 2007 3:49 am
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Post Re: AAL Bomb pack discussion topic! *PIX OMFG*
I think H is taken, and isn't want your describing basically the same as a rocket with a bomb inside? If not, and it was still an actor that would require quickly changing and controlling something after it fell from a transport before it hit the ground...I'm pretty sure that would not be possible.


Thu Sep 06, 2007 4:07 am
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Post Re: AAL Bomb pack discussion topic! *PIX OMFG*
Forteen wrote:
Homing bomb. Spawns an actor that has no sprite and has something representing the "kamikaze" mod. When it hits something, it explodes.


...♥♥♥♥.

Couldnt you post that a day earlier? -.-
Im not really allowed to say this but blipflip just showed me this in action.
Im not sharing it though because he requested that I wouldnt...

On the other hand... I could do it too. Although i'll try to wait until blipflip releases his own. The problem is how will it launch from a bomb...
I guess I could make it launch upwards and then home on to anything it detects.

Btw, I cant seem to get the hardener bomb to work properly, it seems its better as a gun. H slot is pretty much free now. Ill try to work on it a little more to see if it fails completely Ill do this one.


Also, now I need a good rename for the distraction bomb.
Use letters A, K, N, O, U, W, Y, Z those are free at the moment.

Its pretty much 100% possible to make it and I just need a good name for it so it doesnt collide with other letters.


Thu Sep 06, 2007 7:46 am
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Post Re: AAL Bomb pack discussion topic! *PIX OMFG*
K- Kamikaze Bomb

Big explosion of some kind as soon as you let go of the grenade. Run into a group of enemies and- BOOM!


Thu Sep 06, 2007 8:10 pm
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Post Re: AAL Bomb pack discussion topic! *PIX OMFG*
A should be the AAL bomb which is really kickass and you should keep what it does hush hush.


Thu Sep 06, 2007 9:13 pm
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Post Re: AAL Bomb pack discussion topic! *PIX OMFG*
distracter name ideas
A,
K,
N,
O, optical camouflage, optical disruptor, optical somethingorother
U, unseen
W,
Y,
Z
H, herring? (as in "red herring")

H ideas-------------------
hydrogen bomb
hydrogen (as in the explosive element)
hydrochloric acid bomb
havoc
heat blast
HEAT (High Explosive Anti Tank)
High explosive
Haywire
hexagon? (odd shaped explosion)
H20
hydra
hexabomb (breaks into 6 pieces)
hammerblow
Hippy (explodes into rainbows!)
hellfire
hurricane

other bomb idea-----------
antimatter bomb
zenu (nuclear volcano bomb)


Thu Sep 06, 2007 9:50 pm
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Post Re: AAL Bomb pack discussion topic! *PIX OMFG*
3 solid wrote:
K- Kamikaze Bomb

Big explosion of some kind as soon as you let go of the grenade. Run into a group of enemies and- BOOM!


I like this one. Ill make it really powerful, BUT on a medium radius.


spog wrote:
A should be the AAL bomb which is really kickass and you should keep what it does hush hush.


Ill keep this in mind. An AAL special bomb... *Dreams*


eviltrashcan wrote:
distracter name ideas

O, optical distractor

H ideas-------------------
hydrogen bomb
hydrogen (as in the explosive element)
hydrochloric acid bomb
havoc
heat blast
HEAT (High Explosive Anti Tank)
High explosive
Haywire
hexagon? (odd shaped explosion)
H20
hydra
hexabomb (breaks into 6 pieces)
hammerblow
Hippy (explodes into rainbows!)
hellfire
hurricane

other bomb idea-----------
antimatter bomb
zenu (nuclear volcano bomb)


Wow, thats alot of words. Youre already going in the credits dude, Im going for these bombs:

Heat compression bomb [Heat C. bomb] (A SUPER powerful bomb with a rather very small radius. A compressed small explosion.) You can also suggest other names for this one since H is flexible letter.


The I also like the word Optical. It will be named Optical Distraction bomb [Optical D. bomb]. It will spawn a wierd hilarious looking actor that walks around and draws attention. The point is, this guy is made out of GetHitByMOs = 0, so that means you can throw this bomb in the middle of 2 enemies that will shoot each other because they thought that the bullets would hit the distractor actor.
The actor himself will vanish after 10-20 seconds using the LifeTime var.


Also the pack is missing a classic acid bomb, so I could make this one too.


The volcano bomb sounds interesting aswell. I might be able to do this via rocket emissions. It might fire a fireball everynow and then. And then finally kill itself leaving smoke and ashes.


Btw, how do antimatter bombs work? Is there anything special in those?

Great ideas, this gives me more power and inspiration to create. :)


Fri Sep 07, 2007 2:34 pm
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Post Re: AAL Bomb pack discussion topic! *PIX OMFG*
Wow, I'm impressed with this pack!

Out of curiosity, is it possible to create a particle which will 'pass through' terrain, but kill clones? I noticed a few guns that seem to do that, but maybe they just shoot *very* small particles.

Ahem ... the idea is so that I could finally be rid of those pesky skellies sitting under three layers of dropships and hardened shields, without effecting terrain.

(Hmm, you could call it the 'unstoppable bomb'. You could also call me uncreative.)

=D


Fri Sep 07, 2007 5:43 pm
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Post Re: AAL Bomb pack discussion topic! *PIX OMFG*
Wall bomb: Like the Jungle bomb but more predictable.


Fri Sep 07, 2007 5:53 pm
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Post Re: AAL Bomb pack discussion topic! *PIX OMFG*
"Btw, how do antimatter bombs work? Is there anything special in those?"

well antimatter is the antiparticle to matter and is the rarest substance in the universe, it cant exist normally. Its like normal matter except its made of anti electrons, anti protons and ect. They form things like anti hydrogen ect. Thus far scientists (at CERN if i rember correctly) can create a very small amount and its difficult to contain (matter and anti-matter don't play nice together) When matter and anti matter meet......well.... lets just say a really big explosion of doom. MUCH more potent than nukes.

In short, antimatter is really weird and if you had enough and mixed it with normal matter you would get gamma rays and anti gamma rays and god know what else all over the place.

Even shorter answer: BIG ASS EXPLOSION!

Edit: pic of CERN and their particle accelerator (the big ring) and a couple cool diagram picture things i just googled which might aid my terrible explanation.
ImageImageImage

edit again: oh and as a random bomb idea, would it be possible to make a bomb that explodes normally while at the same time spreading small bomblets that would have a small delay before going off like mini flame bombs? Might be interesting maiming clones with an explosion and then cleaning the area with fire.


Last edited by eviltrashcan on Fri Sep 07, 2007 9:55 pm, edited 1 time in total.



Fri Sep 07, 2007 9:32 pm
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Post Re: AAL Bomb pack discussion topic! *PIX OMFG*
oh and eternjc, I don't think its possible. If I rember correctly people tried to make radiation which would be the same thing as what your asking, and I think they failed. :/


Fri Sep 07, 2007 9:48 pm
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