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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Just gave BW:M beta a whirl, and guys. IT'S AS GOOD AS IT LOOKS.
Although in it's current form you'll need the processor that runs the starship enterprise if you want to play it with a timescale of more than 0.4... The copious amounts of gore has it's disadvantages.
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Fri May 15, 2009 1:06 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Pics? I'd love to know where the green gas looking stuff comes from. (Is it the green rocket launcher?)
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Fri May 15, 2009 1:13 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
@Exalion: Running BW:M on Easy instead of Death fixes that. I ran it at mostly 1.00x for as long as I lasted (maybe a whole minute this time!). When I first tried it on Death, I was running 0.10x maybe, if I was lucky. @Roon3: It comes from both gas grenades and the bio hazard drums. Pics in a sec. I thoroughly enjoy the cannon
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Fri May 15, 2009 1:24 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
So I'm not the only one who loves the HAMR then.
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Fri May 15, 2009 2:13 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Numgun, can you give some estimated time 'till the release or something?
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Fri May 15, 2009 2:31 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Roon3 wrote: Numgun, can you give some estimated time 'till the release or something? Exalion has done a good job on testing so far and I've managed to fix a couple of bugs he reported. At this rate I'll release it within the next 7 days. That is, if I dont get skullfuct by anyone within that time or the testers will find something really major that needs to be fixed ect.
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Fri May 15, 2009 2:36 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
i just got my first log into nummy; this plays alarmingly well. and no, you arent the only one who loves the HAMR. however, my favorite part is the explosion. not the huge ones, but the humble "boom" from the oil cans, grenades, and proximity mines. i think its something to do with the shockwave. Id make a .gif but its just about to hit 2 AM. if some of the other testers could, that would be much obliged.
Attachments:
Shockwave.png [ 90.88 KiB | Viewed 9342 times ]
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Fri May 15, 2009 2:59 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I haz more pix. numgun, I'll get my log to you sometime soon. Word to the wise: Don't teleport into a black hole.
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Fri May 15, 2009 3:05 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
numgun wrote: badass sunset background for some of the maps. This one hurts my eyes in a good way kay, really sleeping now <_<
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Fri May 15, 2009 3:09 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Duh102 wrote: Word to the wise: Don't teleport into a black hole. LMAO! I just finished inspecting Geti GIGANTIC report and he found more good things to fix. Also I'll make the torso gibs have a bit more contrast and darker colors and add some base.rte gibs to it and see how will they work out. I also reduced the particles for gibbing and made the decapitation much shorter and the wounds to lag less(untested?). Quote: -WEAPON: ALL - JUST NOTICED SHELLS DONT ROTATE! =.= *whistles* *runs*
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Fri May 15, 2009 3:23 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
lol lazy mr. numgun.
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Fri May 15, 2009 3:28 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I haz even more pix Someone requested the objects exploding? Here's the fuel tank and biohazard barrel.
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Fri May 15, 2009 4:20 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
It'd be cool if they respawned.
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Fri May 15, 2009 4:57 pm |
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GISMO
Joined: Mon Apr 13, 2009 3:18 pm Posts: 80 Location: FINLAND RULZ
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
looks kinda good but i like more the previous spites of the Mercenaries
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Fri May 15, 2009 5:05 pm |
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Rocksonic
Joined: Sat Jan 10, 2009 1:55 am Posts: 75
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
numgun wrote: Rocksonic wrote: Also, if you don't already have a mac user beta testing, I can help. Good point, I dont. Youre in. User Control Panel • 0 new messages • FAQ • Search • Members • Logout [ Rocksonic ] Looks like you forgot to give your mac tester the beta.
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Fri May 15, 2009 5:29 pm |
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