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Jacob/Lee
Joined: Sat Mar 20, 2010 9:25 pm Posts: 51
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Re: Black Ops Mod Development Thread
LowestFormOfWit wrote: Aside from the work put into this already, that game was so horrendously bad, and IMO isn't worth porting or modding over to anything else... Yeah, but in CC's case it is more toys for us to raise hell with, which is why it is all worth it.
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Thu Jul 14, 2011 4:53 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Black Ops Mod Development Thread
Some of the guns are almost ready. We basically have the .ini, I'm just waiting for Darkdoom to finish getting the fire sounds.
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Mon Jul 25, 2011 12:53 am |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: Black Ops Mod Development Thread
yea we found a way to get the sounds from the pc version of black ops to work as mp3s, but we dont have the sounds themselves. They were given us, but they did not work for various reasons. And now the links that were posted are down. Once we get the sounds I can get them to work. OR I already have some sounds from the black ops wiki, but they need to be cut up and such. I would prefer to do it the first way.
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Mon Jul 25, 2011 4:29 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Black Ops Mod Development Thread
5 pages of chat, and 4+ people working on it, you have exactly 0 guns complete by your most recent estimate. It's like an inverse Abdul.
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Wed Jul 27, 2011 4:38 am |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: Black Ops Mod Development Thread
we have the ini and the sprites and such, we just really need the sounds. also, some does not mean zero
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Wed Jul 27, 2011 4:09 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Black Ops Mod Development Thread
4 plus peoples? I think not. They are two people working on this AFAIK.
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Wed Jul 27, 2011 8:29 pm |
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Mingebag7
Joined: Thu Jul 08, 2010 10:24 pm Posts: 185 Location: Big Applesauce
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Re: Black Ops Mod Development Thread
that's true. I was hired for sprite improvement or something.
EDIT: now I noticed I was kicked off.
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Fri Jul 29, 2011 9:48 pm |
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Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
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Re: Black Ops Mod Development Thread
well... Kettenkrad already made us some sprites that don't need any editing, so there is basically no work for you to do. You can still have some credit in the mod if you'd like... This feels really awkward...
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Sat Jul 30, 2011 12:32 am |
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Mingebag7
Joined: Thu Jul 08, 2010 10:24 pm Posts: 185 Location: Big Applesauce
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Re: Black Ops Mod Development Thread
no need. the only thing I feel like I contributed to though was the tomahawk you sent me for evaluation.
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Tue Aug 02, 2011 7:28 pm |
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Darkdoom Rodrigov
Joined: Sat Apr 16, 2011 7:37 pm Posts: 10
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Re: Black Ops Mod Development Thread
Remember when I told you guys we had some progress anything finished at all? I LIED. this is darkdoom, dont want david to get blamed for anything
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Mon Dec 12, 2011 4:44 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Black Ops Mod Development Thread
Why would you revive this thread.
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Mon Dec 12, 2011 5:32 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Black Ops Mod Development Thread
To be sincere with people and don't let hopes lie forever inside purgatory.
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Mon Dec 12, 2011 8:39 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Black Ops Mod Development Thread
Did people even remember this?
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Mon Dec 12, 2011 8:42 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Black Ops Mod Development Thread
I didn't remember this.
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Mon Dec 12, 2011 7:12 pm |
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