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				 Methelina 
				
				
					 Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
				 
				 
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				  Re: District 9  
					
						"Many words - little done"     I made a prawn-exosuit today=) but just only assault plasmgun armed... Arc and other income soon     
					
  
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			| Sun Oct 18, 2009 2:23 pm | 
			
				
					 
					
					 
				      
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				 The Decaying Soldat 
				
				
					 Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
				 
				 
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				  Re: District 9  
					
						Looks really, really promising. 
					
  
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			| Sun Oct 18, 2009 2:40 pm | 
			
				
					 
					
					 
				  
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				 Methelina 
				
				
					 Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
				 
				 
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				  Re: District 9  
					
						LOL, i think better then promising =)
  Who have a nice lightning script? Or... 
					
  
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			| Sun Oct 18, 2009 3:00 pm | 
			
				
					 
					
					 
				      
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				 Dr. Evil 
				
				
					 Joined: Mon Aug 17, 2009 3:00 am Posts: 242 Location: The Great White North
				 
				 
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				  Re: District 9  
					
						I'm currently working on sparkle magic for a lightning gun. 
					
  
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			| Sun Oct 18, 2009 4:07 pm | 
			
				
					 
					
					 
				  
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				 Methelina 
				
				
					 Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
				 
				 
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				  Re: District 9  
					
						Mmmm! Exelent, wanna help? I can draw some textures if u looking for! 
					
  
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			| Sun Oct 18, 2009 11:31 pm | 
			
				
					 
					
					 
				      
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				 Rawtoast 
				
				
					 Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
				 
				 
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				  Re: District 9  
					
						For the prawn, just copy past the vanilla CC crab around the sprites for any AHuman. 
					
  
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			| Mon Oct 19, 2009 12:01 am | 
			
				
					 
					
					 
				    
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				 NaXx 
				
				
					 Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
				 
				 
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				  Re: District 9  
					
						Excellent work at sprites methelina! Keep up the great work     
					
  
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			| Mon Oct 19, 2009 12:23 am | 
			
				
					 
					
					 
				  
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				 Updog 
				
				
					 Joined: Wed Oct 14, 2009 2:53 pm Posts: 4
				 
				 
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				  Re: District 9  
					
						Don't forget the missile turret and the control module ship piece, heck, why not add the mother ship as well?  haha 
					
  
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			| Mon Oct 19, 2009 6:56 am | 
			
				
					 
					
					 
				  
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				 Methelina 
				
				
					 Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
				 
				 
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				  Re: District 9  
					
						NaXx wrote: Excellent work at sprites methelina! Keep up the great work    Thx! Some good words makes me work better     Just start a prawn-guy and Cube-ass, for crushing down all human kind        Updog wrote: Don't forget the missile turret and the control module ship piece, heck, why not add the mother ship as well?  haha The control module ship piece? WTis that?=) The little command ship with Chris aboard? P.S.  Dr. Evil dont forget about lightning, my exo-suit mech waits u=)  
					
  
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			| Mon Oct 19, 2009 7:56 am | 
			
				
					 
					
					 
				      
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				 The Waffles 
				
				
					 Joined: Sat Oct 03, 2009 8:11 am Posts: 5
				 
				 
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				  Re: District 9  
					
						A+ sprite, Methelina! (Now can you make it catch and throw rockets?    )  
					
  
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			| Mon Oct 19, 2009 8:29 am | 
			
				
					 
					
					 
				  
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				 carriontrooper 
				
				
					 Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
				 
				 
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				  Re: District 9  
					
						Woah, excellent sprites, Methelina! And also, long time no see! 
					
  
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			| Mon Oct 19, 2009 11:37 am | 
			
				
					 
					
					 
				      
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				 Methelina 
				
				
					 Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
				 
				 
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				  Re: District 9  
					
						Thx a lot! im ending some exosuit arms now=) I find an interesting way to make weapon more realistic and cooler=) And, Yeah! Nice to see ya too Carrion, again!!!     
					
  
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			| Mon Oct 19, 2009 3:03 pm | 
			
				
					 
					
					 
				      
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				 ClockworkIndustries 
				
				
					 Joined: Sat Oct 03, 2009 9:02 pm Posts: 29 Location: England-ish.
				 
				 
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				  Re: District 9  
					
						Methelina wrote: I made a prawn-exosuit today=) but just only assault plasmgun armed... Arc and other income soon
      *has heart attack from sheer awesome* This rocks. Seriously. Hell, I feel upstaged now, as 've been pottering away at my own mod and forgot about this. Great work! I must  atone!  
					
  
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			| Mon Oct 19, 2009 6:55 pm | 
			
				
					 
					
					 
				  
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				 Methelina 
				
				
					 Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
				 
				 
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				  Re: District 9  
					
						Wooot! Thx a lot =)))) Ookie, soon-soon prawn-hopper will born=) And little movie how to use this exo-suit in battle against ugly hummies       
					
  
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			| Mon Oct 19, 2009 11:48 pm | 
			
				
					 
					
					 
				      
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				 Methelina 
				
				
					 Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
				 
				 
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				  Re: District 9  
					
						And now, i think about what i need to do to complite this mod: Guys:   Prawn drone   Prawn major   Exosuit   MNU enforcers Weapons:MNU:   Vektor CR-21   Denel PAW-20   Mechem NTW-20Prawns:   Arc gun   Tesla assault rifle   Gas thrower   Microwave emitter   Grenadier   Tazer    Plasm Minigun   Beam Tractor   Wrap-wave gun   Hight-Freq Repulsor   Fuel canister explosivesExosuit armory (Without Rocket launcher)Prerelease v.07cD9: Alien Weaponry v07c  News:Who wanna help me with correction of walk-path? PM me plz 
					
							
  
							
    							Last edited by Methelina on Wed Nov 11, 2009 3:06 pm, edited 10 times in total. 
    						 
						
  
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			| Tue Oct 20, 2009 8:19 am | 
			
				
					 
					
					 
				      
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