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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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 Re: BLAME! CC Mod [23]
Mmmm! New ACtor Update=) That is Kiru with Glaive and two electro-fishermans!  Numgun, where are you?=) 
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Sat May 30, 2009 12:25 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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 Re: BLAME! CC Mod [23]
Woah, excellente! And the electro fishermen, very realistic size. Congratulations! 
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Sat May 30, 2009 6:13 am |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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 Re: BLAME! CC Mod [23]
Thx=) You are only one who alive here=))) Today, I upload my mod here.... may be Looks like it disliked to everyone... 
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Sat May 30, 2009 11:17 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: BLAME! CC Mod [23]
It's just that it's so good that there's no possible post that anyone could make that would sufficiently describe the awesomeness. And then there's the fact that not many people know what BLAME is or even what manga is.
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Sat May 30, 2009 11:34 am |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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 Re: BLAME! CC Mod [23]
thx for good words Huh... here is some information about Blame Universe Wiki. About BLAME! CharactersWiki. About BLAME! World
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Sat May 30, 2009 11:55 am |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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 Re: BLAME! CC Mod [23]
Heil all=) For Latest version of my Blame Mod look at the first page=)
And dont forget write your ideas and marks here...
Last edited by Methelina on Tue Oct 27, 2009 5:37 am, edited 1 time in total.
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Sat May 30, 2009 11:37 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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 Re: BLAME! CC Mod [23]
Wow, those are beautiful sprites.
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Sun May 31, 2009 12:00 am |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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 Re: BLAME! CC Mod [23]
Thx a lot!=))) But I cant script weapons and effects normaly=( have no skills in lua 
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Sun May 31, 2009 12:09 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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 Re: BLAME! CC Mod [23]
Sprites are beautiful. But most of the actors look bulky, but they're actually weak.
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Sun May 31, 2009 12:58 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: BLAME! CC Mod [23]
holy ♥♥♥♥ you pulled this off beautifully. would you like some effects and tweaking done?
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Sun May 31, 2009 1:21 am |
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undertech
Joined: Tue Nov 11, 2008 8:26 am Posts: 202 Location: Near Aloha
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 Re: BLAME! CC Mod [23]
Lovely. Feels pretty good, doesn't feel overpowered and actors/weapons look and act nicely. I don't have any knowledge of the source material so I won't comment on whether they are tough enough or not. I'll just say that it fits well in the vanilla CC setting.
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Sun May 31, 2009 6:09 am |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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 Re: BLAME! CC Mod [23]
Geti wrote: holy fudge you pulled this off beautifully. would you like some effects and tweaking done? Yeah... For Weapons phys and graph effects... For rail gun and other... If someone wants help please PM 
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Sun May 31, 2009 10:21 am |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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 Re: BLAME! CC Mod [23]
Make seu and I'll die a happy man, just make sure he survives a direct impact from a nuke 
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Sun May 31, 2009 6:14 pm |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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 Re: BLAME! CC Mod [23]
Yeahh lol=) Spoiler here, atantion! He died, but cloned again from DNA-capsule inda Ciba`s *&##^ orb  Ivi vs Sau fight=) 
Last edited by Methelina on Sun May 31, 2009 10:49 pm, edited 1 time in total.
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Sun May 31, 2009 8:05 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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 Re: BLAME! CC Mod [23]
Those are some mighty spoilers you got there, you should probably diminish the font's size or something.
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Sun May 31, 2009 9:23 pm |
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