Upcoming faction - NVC *Beta updated*
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Upcoming faction - NVC *update*
One More Acronym Naval Violet Clones. Any Kinds of shields? There's rarely any mods that has shields.
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Sat Apr 19, 2008 12:48 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Upcoming faction - NVC *update*
GOD DAMNIT STOP SUGGESTING STUPID ♥♥♥♥ NAMES YOU ♥♥♥♥ RETARD!!!
Warned for being a ♥♥♥♥♥.
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Sat Apr 19, 2008 9:25 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Upcoming faction - NVC *update*
He's stupid. But, since Numgun suggested a Persian Theme, and the OP is scandinavian, might Nasuradin Valhalla Corps work? Nasuradin was a first name from the Mughal dynasty of India, when Persians ruled it. Valhalla is, of course, the warrior's heaven. And there are plenty of corporations, but no Corps yet. Yes, Corps as in Marine Corps, not Corp. as in corporation, or corpse as in dead body.
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Sat Apr 19, 2008 3:51 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Upcoming faction - NVC *update*
I like how mine had "Coordinate". That sounds cool.
But yeah, your's sounds pretty good.
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Sat Apr 19, 2008 4:03 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Upcoming faction - NVC *update*
Most faction mods have shields (and use proper grammar). Roy-G-Biv wrote: There's rarely any mods that has shields. Perhaps the acronym should be changed.
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Sat Apr 19, 2008 4:34 pm |
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TheFanciestOfPants
Joined: Wed Apr 16, 2008 9:33 am Posts: 36
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Re: Upcoming faction - NVC *updated again, now with beta*
Updated with downloadable beta, go gitit! I'll be opening a poll on the acronym soon
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Sat Apr 19, 2008 5:48 pm |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: Upcoming faction - NVC *updated again, now with beta*
Offsets on the SMG are off for the magazine and the muzzle, the sniper fires a bit too slow between shots for my tastes, and the Riot Breaker needs more attachable armor plates.
With that out of the way, this is great stuff here. Love the look of the soldiers (especially the Riot Breaker), love the oversized pistols, weapons are balanced well, everything just feels good. Kudos.
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Sat Apr 19, 2008 6:32 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Upcoming faction - NVC *updated again, now with beta*
Wait, 3mm SMG, that's a pea-shooter! But still, badass. And wait- what's this? Good looking... not overpowered... variety... central theme constant... OH JESUS YES DO WE HAVE A WINNAR?
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Sat Apr 19, 2008 6:45 pm |
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Jehutus
Joined: Fri Apr 18, 2008 4:53 pm Posts: 26 Location: Washington, PA
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Re: Upcoming faction - NVC *updated again, now with beta*
sir I love you.
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Sat Apr 19, 2008 6:45 pm |
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TheFanciestOfPants
Joined: Wed Apr 16, 2008 9:33 am Posts: 36
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Re: Upcoming faction - NVC *updated again, now with beta*
Thanks guys, glad your enjoying it It should all be considered in-progress. @Control: yeah, the smg needs work. The mag is supposed to be in the grip, but tis a tad off, and the muzzle is off a bit(offsets still do my head in a bit. Not used to these sprite thingies).. and half the bullets are grey isntead of blue Hmm extra armor on the riotbreaker eh? Good suggestion really, more chunkyness is always welcome. And I've already decided to up the sniper rifle fire rate. I put it so low because, well frankly it's a bit of a cannon. Didn't want it to be too cheesy but I over nerfed it a bit it seems. @The Fat Sand Rat: I had to make it sound feasable to fit a ludicrous amount of bullets in a clip that's ~10" long Glad you like it @Jehutus: <3
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Sat Apr 19, 2008 6:58 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Upcoming faction - NVC *updated again, now with beta*
Jez..... Us......... Those Sabre Muzzle flashes are Insane!!!!!!!!!!! I'm trying these now.
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Sat Apr 19, 2008 7:32 pm |
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TheFanciestOfPants
Joined: Wed Apr 16, 2008 9:33 am Posts: 36
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Re: Upcoming faction - NVC *updated again, now with beta*
Chrono Trigger was the inspiration for those Updated main page with mecha WIP
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Sat Apr 19, 2008 7:53 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Upcoming faction - NVC *updated again, now with beta*
Ok. After Playtesting, Here's what I like so far.
+Actors +Weapons
and Here's what I think you should do
-Make the riotbreaker taller. The legs seem too short compared to it's body size. -Make a 3rd sword muzzle flash to make it not seem like A DKSword clone. Kinda Like you are spinning the sword around you (LOZ Spin attack) -Remove all traces of darklone sprites/sounds. -Add external armor to existing actors (except of Riotbreaker) They seem too weak.
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Sat Apr 19, 2008 8:19 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Upcoming faction - NVC *updated again, now with beta*
Really nice, the commander is just badass and the riot breaker is simply an awesome heavy soldier. The weapons are great, but the bullet speed and low power output are the only things I dont like about them.
Also could you please make the eyes of the scout somehow differently? He looks so goofy right now. Also his antennae could be thinner.
Btw lol at grumpy cyclops mech : ) Does it have a pilot inside?
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Sat Apr 19, 2008 8:31 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Upcoming faction - NVC *updated again, now with beta*
Roy-G-Biv wrote: -Make a 3rd sword muzzle flash to make it not seem like A DKSword clone. Kinda Like you are spinning the sword around you (LOZ Spin attack) -Remove all traces of darklone sprites/sounds. -Add external armor to existing actors (except of Riotbreaker) They seem too weak. Here's my opinion on those points- 1: The circular spinning motions behind look silly, because the actor is always facing forward, and that'd make it a direct clone of Piezo's lightsaber. But that's not quite a bad thing; the sword could use some strengthening so that it could deflect bullets. 2: What DarKlone stuff is there? 3: I think you're mistaking actually being in the same general section as the Coalition with being underpowered. Let's face it, the DarKlones, AAL, and DSTech are all great, lovely powerhouses who are massively unbalanced with the vanilla content. I think that the way that Darlos lowered the strength of the DarKlones to strong, but not invincible, is better than having hugely overpowered everything. Also, too weak? Seriously, against the AI, dodging bullets means just mashing the jetpack. However, some extra Attachables would be nice- the fin on the helmet of the Riot Breaker looks like it could be shot off.
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Sat Apr 19, 2008 8:44 pm |
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