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 Ballistic Weapons: Mercenaries! ))AAL Discussion 
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I'm finished typing up my 1660 word investigative report, and taking a break. You know what would be brilliant though, is B23 getting released; it means A: i can mod in more detail, and make a nice molotov for my zombies mod, and B: i get to find all the flaws in BW. this year is going to be an amazing one for the world of CC.


Tue May 05, 2009 9:48 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Geti wrote:
B: i get to find all the flaws in BW.


Hey, dont forget to mention everything that is good in the mod aswell. A modder needs his compliments too for his hard work. :P

Also more pics:

Image
Update on the gore effects. Dying in BW is pretty dramatic :twisted:


Image
"Enjoy that pineapple behind you buddy."


Image
AHH YA BEAT MEH. *splurt*


Image
The blackhole. You look at it now, you think its a joke,
but wait till you actually face it ingame.


Tue May 05, 2009 12:26 pm
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Location: That quaint little British colony down south
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
You might want to add effects to that black hole, like a glow or something...


Tue May 05, 2009 1:15 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
numgun wrote:
Improved formula! Extra better terrain settling and 90000 times more fun! Buy yours today! :grin:

Yeah, its the Ground Bomb from AAL making an apperance.

Hey I was right! It doesn't happen very often...

411570N3 wrote:
You might want to add effects to that black hole, like a glow or something...

I'm sure he will, Numgun never leaves his stuff so bland.


Tue May 05, 2009 1:21 pm
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
411570N3 wrote:
You might want to add effects to that black hole, like a glow or something...


Black hole absorbs light. Therefore it is generally believed to be black, and it's a good excuse for not adding effects.


Tue May 05, 2009 4:00 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
The Decaying Soldat wrote:
411570N3 wrote:
You might want to add effects to that black hole, like a glow or something...


Black hole absorbs light. Therefore it is generally believed to be black, and it's a good excuse for not adding effects.

And adding a black glow might prove to be quite...

Difficult.


Tue May 05, 2009 4:06 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
The Decaying Soldat wrote:
411570N3 wrote:
You might want to add effects to that black hole, like a glow or something...


Black hole absorbs light. Therefore it is generally believed to be black, and it's a good excuse for not adding effects.


Black holes are invisible. they absorb light. meaning nothing can reflect off of it. Meaning that no one can see it.


Tue May 05, 2009 4:07 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Its good as it is, believe me. Theres nothing more hilarious than to see a dropships, actors, guns and doors dissappear inside this thing.

When the blackhole expires, it blast a large-ish white glow and lots of black particles in a nice ring, it looks really cool, you'll see it for yourselves when you try it.


Also now that I have Lua, I though of making the Lightning do what it was ment to do, but properly this time. Soon not only you'll be electrocuting people, but also holding them in midair and carrying them while they are being annihiliated.

Thats right: gravity gun style function.


Tue May 05, 2009 4:19 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Build 23 will be...

Interesting.


Tue May 05, 2009 4:43 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Edit: Me so stupid.......


Last edited by John_bowe on Tue May 05, 2009 5:34 pm, edited 2 times in total.



Tue May 05, 2009 5:21 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
John_bowe wrote:
Wait a tic....we already have a blackhole. The Hueg Pack of mods. It has a mini one, and a large one. Now, I haven't played unreal tournament before, so i don't know if it has a black hole, but i wanna peek at that code, to see if you swiped it from there. I mean, I'm not accusing you of any thing, But if there is bullsht to be called, i enjoy calling it.


:roll:

Get out.


Tue May 05, 2009 5:22 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
ZING! You need to lurk more, I believe Numgun is more than capable of figuring almost anything to do with CC code out by himself. Anyone that wishes to disagree with me can go eat glass.

Anyway, is there any way of adding effects that "bend" or distort the picture behind the black hole?

Image


Tue May 05, 2009 5:27 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Eh? What did I do? Hey, if i have offended you, I'm sorry. Seriously. :-(


Tue May 05, 2009 5:30 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Nummie's black hole is most likely a gagillion times better than the one i made, considering that he most likely used Lua to make it, well, suck. I just made mine spew out tons of negative-mass particles at high speeds, dragging people towards it.

Btw i totally like what i see so far. It just looks so seriously ♥♥♥♥ awesome.


Tue May 05, 2009 5:32 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Well there you go, its just me being stupid. A frequent occurrence I'm afraid.


Tue May 05, 2009 5:34 pm
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