| Author | Message | 
        
			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Sprite Help ThreadHey! I'm a bit new to spriting. I haven't sprited anything that's bigger than a helmet. Now, I decided to sprite a Drop Pod. I learnt a lot from the forum's tutorial, and I also used what I learnt in art class. I used a lot of colors to do the shading and generate 3 dimensionality (for example the window, which I really like how it looks, considering I draw like ♥♥♥♥), I "discovered" some tricks for the outlining, used only colors from the palette, etc. First I want to know what do you think in terms of the general shape: with wings or wingless? And now the important part: What can I do to improve my pod? I know that for example the "engines" (the pointy things in the top) look kinda awkward, how could I improve those? Thanks EDIT: By the way the name is CrateBodyLULZ because I started doing it based on the size of the drop crate, but scaled it, etc. As a sum up, it's so changed that even it's original spriter wouldn't recognize it.
 
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			| Wed Feb 16, 2011 9:08 am | 
					
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			| Natti Data Realms Elite 
					Joined: Fri Jul 03, 2009 11:05 am
 Posts: 3878
   |   Re: Sprite Help ThreadI think it would look better without wings.Dunno what other there is to say.
 It looks somehow... repulsing. I don't what it is in it but something's there in the frame that I don't like.
 
 
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			| Wed Feb 16, 2011 9:23 am | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Sprite Help ThreadRepulsing? D= Couldn't you use a softer word like "wrong, strange, relatively-crappy"?
 I know it has something strange, but I can't seem to find it.
 
 EDIT: Hmm... maybe the engines shouldn't have black-blackish colors. Guess I'll look that tomorrow, it's 5:30 AM in here.
 ♥♥♥♥ insomnia.
 
 
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			| Wed Feb 16, 2011 9:27 am | 
					
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			| Kettenkrad 
					Joined: Mon Oct 25, 2010 5:51 am
 Posts: 1198
 Location: Sydney
   |   Re: Sprite Help ThreadFor me it just looks too... flat. I like the shading on the wind screen, but I think it is far too large for a drop pod. I would make it chunkier, and a more interesting shape than a square. It looks like some kind of over-sized gameboy. 
 
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			| Wed Feb 16, 2011 9:48 am | 
					
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			| Natti Data Realms Elite 
					Joined: Fri Jul 03, 2009 11:05 am
 Posts: 3878
   |   Re: Sprite Help ThreadHow's the bolter now? I enlargened the barrel a bit and did some minor changes to the overall structure of the weapon.  EDIT: Here's a mag and a mockup too, criticism?   EDIT2: Why? O_o EDIT3: Issue fixed. Kinda weird.
 
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			| Wed Feb 16, 2011 11:05 am | 
					
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			| LowestFormOfWit 
					Joined: Mon Oct 06, 2008 2:04 am
 Posts: 1559
   |   Re: Sprite Help ThreadUm, you didn't changed the barrel, at all, actually. 
 
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			| Wed Feb 16, 2011 6:31 pm | 
					
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			| p3lb0x Forum Moderator 
					Joined: Fri Feb 02, 2007 3:53 pm
 Posts: 1896
 Location: in my little gay bunker
   |   Re: Sprite Help ThreadYou sure? He might have just overwritten the old version when he saved it directly to dropbox 
 
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			| Wed Feb 16, 2011 6:40 pm | 
					
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			| Natti Data Realms Elite 
					Joined: Fri Jul 03, 2009 11:05 am
 Posts: 3878
   |   Re: Sprite Help Threadp3lb0x is right. Sorry, my bad. 
 
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			| Wed Feb 16, 2011 6:43 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Sprite Help ThreadKettenkrad, you think it's a bit large? And I see what you did there. Those extra metal bars on it made it look more complete. The shading it's also different in the body, guess I'll work that too. And it looks better with wings or wingless? EDIT: Alright, I tweaked the Pod based a bit on what Kettenkrad did. I also darkened the colors of the engines and made them less pointy. How does it look now?
 
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			| Wed Feb 16, 2011 7:14 pm | 
					
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			| Kettenkrad 
					Joined: Mon Oct 25, 2010 5:51 am
 Posts: 1198
 Location: Sydney
   |   Re: Sprite Help ThreadI Ain't no spriting genius, but it still just seems a bit flat. So, you're going for a rectangular-like shape? If the shape isn't important, I'd change it. Also, you should make the window smaller, and add some details to the body. Why does it have a massive window anyways? It seems like an orbit-piercing-metal-box would need something a bit more structurally sound than glass.
 But yeah, ask Lizard or someone, I'm no expert.
 
 
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			| Wed Feb 16, 2011 10:13 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Sprite Help Thread Shade it more from the front when it's a craft, use color to make it appear more rounded. Added some doors too because it felt a bit bland.
 
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			| Wed Feb 16, 2011 10:23 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Sprite Help ThreadLizard you friggen genious, it looks great! 
 
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			| Wed Feb 16, 2011 10:25 pm | 
					
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			| Natti Data Realms Elite 
					Joined: Fri Jul 03, 2009 11:05 am
 Posts: 3878
   |   Re: Sprite Help ThreadHey, he's Lizard, the god of spriting. 
 
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			| Wed Feb 16, 2011 10:26 pm | 
					
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			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: Sprite Help ThreadHe's a god of spriting, but not the only one. 
 
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			| Wed Feb 16, 2011 10:27 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Sprite Help ThreadNow I have a small question.
 To code it, which other sprites I need?
 
 
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			| Wed Feb 16, 2011 10:30 pm | 
					
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