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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
-Pity weapon: player with absolutely dismal score gets given powerful weapon -Slight Interruption: massive onslaught of enemies -Instant Death Mode: when game is taking too long, pssibly same as above, possibly spawning HitsMOs = 0 TDExplosives at actor co-ordinates to stop camping, possibly having some sort of super unit start walking around killing things, all players set to 1 health and cancelling out respawns, etc. -Random spawning of poison gas at certain areas -Random spawning of crates with weapons -Random actor switching, random teleportation, random weapon switching
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Sat May 02, 2009 7:47 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Sudden death mode: terrain starts disintergrating from the bottom up, forcing players to gain as high ground as possible.
Or knock their opponents into the growing abyss...
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Sat May 02, 2009 7:54 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
That would be laggy.
but in the spirit of random brainstorming, how about orbital bombardment?
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Sat May 02, 2009 8:04 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
He said that most of the maps were underground, so that wouldn't work too well. Regarding the disintegrating ground approach, what about super poison gas spawning in rooms from the bottom up? It'd be roughly the same effect...
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Sat May 02, 2009 8:06 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Then how about orbital bombardment with really sharp lasers that cut all the way through the ground.
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Sat May 02, 2009 8:08 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Hmmm, how about instantaneous vertical killzones, it's exactly what you said, minus the terrain rape. Though there should be some warning that one's about to appear.
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Sat May 02, 2009 8:33 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I only have like 2 maps that are fully underground, the rest have an open sky, but there are plenty of bunkers and buildings to hide in. Also really cool idea, those random events will surely make stuff interesting. Things from the suggestions I like so far: -Random squad of guys arrive to hunt other player (Some galaxy police comes to stop this bloody mess could be a good explanation for that.) -Meteor/Bomb shower Then some other thing: -Melee mode (As a seperate game type) -Survival mode (Limited amount of lives. Elimination until last one alive stands.) zalo wrote: Or "GALACTIC STOCK MARKET CRASHES 500 POINTS! ALL WEAPONS ARE NOW 50% CHEAPER" flashing on your screen in the middle of the game. Also, because the Weapon refill stations can't be free.
Decent idea, but the deathmatch doesnt use the money system at all. Right now they give out a random gun and then recharge for 25 seconds before they can be used again. Bomb stations take longer.
Or maybe another event could be "BRAIN FLU PANDEMIC SPREADING GALAXY WIDE" flashes on screen and maybe the clone's and stuff start gradually losing health.
This is cool. I'll call it some funny space radiation though.
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Sat May 02, 2009 8:58 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
How about cameras appear at places and if you're in their line of sight when you take a kill or do something awesome you get a prize of some sort? Also, how about a gunship appearing: a pinned MOSRotating and pinned ACrabs with guns, randomly shooting at anyone on the surface?
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Sat May 02, 2009 9:11 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
How about a junkyard scene where there's an orbital garbage dump, and if you don't get indoors you get buried under flaming gibs of crafts and robots? We could have a special one for each scene. Try one with a huge laser beam sliced a chunk out of the landscape, and every so often that laser beam returns and fires in the same place, making the chasm impassable. There could be a network of bunkermodules with that sliced out of it. so you and your teammates start on one side, the enemies on the other. How about a submarine scene where every so often certain areas of the submarine flood, causing death from drowning unless you're in a locked down area? Or even an AAL base one where every so often an MPAM gets loose?
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Sat May 02, 2009 9:47 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Moar teasers while we wait for B23... Also I wrote a document for the deathmatch and the features it would have. Now I just need to fetch some announcer voices for that and add areas to underground maps for spawns. I've decided that if the map is not an underground one, you will spawn via strike pod. Crash down from space and start off with 2 random weapons. 1 being a sidearm or melee and the 2 one can be anything else. Then there should be 4 gamemodes: -Deathmatch, time/kill limit. -Melee match, melee only. -Survival, elimination, dm with lives. -Horde hunter, fight against any activities invasion along with other players and kill more enemies than others. Killing other players will give you minus points so you must kill only horde enemies to gain points and win.
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Sat May 02, 2009 11:02 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
411570N3 wrote: How about cameras appear at places and if you're in their line of sight when you take a kill or do something awesome you get a prize of some sort? Or maybe a fight in a High-Security Military Complex, in which there were a lot of cameras, and if you stood in their line of sight for too long they would call some team -1 security robots to kill you? Kinda like Bioshock?
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Sat May 02, 2009 11:11 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
just by the way, the helmets could use a bit of work... as of now they are a bit.. misshapen, and not bulky enough. i dont know why it is though.
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Sat May 02, 2009 11:43 pm |
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MkfShard
Joined: Sat Feb 14, 2009 2:15 am Posts: 73
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
411570N3 wrote: Hmmm, how about instantaneous vertical killzones, it's exactly what you said, minus the terrain rape. Though there should be some warning that one's about to appear. Random low power Ypsilon!
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Sun May 03, 2009 12:43 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Holyshit. I finally did a proper game with this mod and damn. Heres a summary as another teaser. Btw, Geti, do you want to beta test BW? (That is, once B23 is out.)
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Sun May 03, 2009 12:55 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I know I want to beta test it!
Also, will you be making multiplayer versions?
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Sun May 03, 2009 1:49 am |
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