Ballistic Weapons: Mercenaries! ))AAL Discussion
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
With bombs, are there still "-Over 35 Weapons"?
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Wed Apr 29, 2009 1:35 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Well presumably he's adding bombs to the weapons, not taking weapons away, so yes, I'd say there's still more than 35 weapons...
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Wed Apr 29, 2009 2:02 pm |
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Rocksonic
Joined: Sat Jan 10, 2009 1:55 am Posts: 75
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
war_man333 wrote: 411570N3 wrote: -A deployable sentry gun I've always wanted this. ^ In my new faction. : ) And for nummy: How many bombs are there atm?
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Wed Apr 29, 2009 3:22 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Deployable sentry guns are already doable
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Wed Apr 29, 2009 3:58 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Rocksonic wrote: war_man333 wrote: 411570N3 wrote: -A deployable sentry gun I've always wanted this. ^ In my new faction. : ) When's it coming out?
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Wed Apr 29, 2009 4:19 pm |
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Rocksonic
Joined: Sat Jan 10, 2009 1:55 am Posts: 75
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Idk. I still have a lot of unfinished stuff, but I could probably release a WIP version now. It has 3 actors and 18 guns atm. I really need an experienced coder to help with offsets and such though... : (
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Thu Apr 30, 2009 1:07 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
If offsets are the only problem, ask deathbringer.
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Thu Apr 30, 2009 6:41 pm |
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Rocksonic
Joined: Sat Jan 10, 2009 1:55 am Posts: 75
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Alright, thanks man. We should get back on topic now.
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Thu Apr 30, 2009 11:43 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I'll do that right away by putting a nice big teaser pic(s). Some serious action going on and showing off how sneaky a proxy mine can be. Then a whole centre of care at your disposal. Guns, Bombs, Health? We got it. I've finally finished the maps. And also I'd like to mention that making new maps for BW is VERY easy. For now I havent done any silly maps like an arena full of jump pads and such. Also those Lua modules change skirmish defence gameplay completely. Now you can heal your actors, pick up guns from a dispenser or teleport them around the base. Then I'm announcing that once B23 comes out, I'll start a closed beta testing. Meanwhile before that happens, I'll start gathering resources for the deathmatch script like announcer voices and planning features that the script will have. Then after I have a nice ready package, someone will get to script it and it will be much more fun to do so when you have some interesting content to toy with. Any Deathmatch script feature suggestions are welcome! (Like things that could happen in a deathmatch like an announcer says HEADSHOT, player spawns with random guns or counts the kills and so on and the demonic announcer talks silly stuff.)
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Sat May 02, 2009 12:46 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Why random events of course! I can imagine playing a 1-on-1 game with my friend, and then a dropship and one or two crates comes out of no where, with ronins inside, and they start trying to beat you guys. But, of course, they can't respawn like you can Or "GALACTIC STOCK MARKET CRASHES 500 POINTS! ALL WEAPONS ARE NOW 50% CHEAPER" flashing on your screen in the middle of the game. Also, because the Weapon refill stations can't be free. Or maybe another event could be "BRAIN FLU PANDEMIC SPREADING GALAXY WIDE" flashes on screen and maybe the clone's and stuff start gradually losing health. Or a deployable brain jammer which makes the actor it was et off near uncontrollable by the brain, it has to fend for itself, AI style. Or another event could be "PLANET PASSING THROUGH ASTEROID BELT, GET BELOW GROUND" self explanatory. Or it starts snowing. Nothing dangerous or special There just need to be a lot of random events to make each game varied and fun. Like left4Dead's director, it does a fantastic job of making the game replayable.
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Sat May 02, 2009 1:07 am |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Just make an "THE ZOMBIE INFECTION HAS REACHED THE BATTLEFIELD!" event, that causes a lot of zombies to appear from the ground, and I'll be satisfied. And maybe make someone yell HADOUKEN! every time you score a headshot . ... Come to think of it, it could be cool to have an event that was "THE FIGHTING HAS AWAKENED THE STONE GIANT THAT LIVES IN THE PLANET'S CORE!" , in which a giant stone arm burst from underground, grabbed a random actor and dragged it back into the planet's core. Hee hee...
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Sat May 02, 2009 1:54 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
i like all of zalos ideas. we need heaps of random events happening to keep it fresh. i especially like the enemy drop, it should be faction based though (so you either get attacked by coalition, ronin, dummy, undead or blackbot forces, easy math.random stuff with tables.) some other ideas that sound good off the top of my head - meteor storm
- strip-bombing run from above
- in deathmatches with more than one player: initiate a bounty for "X", where whoever kills "X" get something good, be it a powerful bomb or money or +5 kills.
- storm (lots of rain, hopefully with some sort of shadow cast over the background layers (can you do that with lua? i haven't tried doing anything to bitmaps yet, but the game certainly has alpha (see the area editor, there's red overlay on the boxes), so maybe we could cook something up.), and occasionally lightning at random)
- other weathersystems[TM] plugs
- one crab falls out of the sky.
i hope the single player AI is going to be good for this.. i'll be infuriated if i can just play against bots. probably infuriated enough to at least script movement into the maps though, ugh.
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Sat May 02, 2009 2:21 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
You could just strip the power weapons away from the players at random times. Keeps them (or you) from hogging all the cheap weapons.
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Sat May 02, 2009 3:11 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Awesome Pics!
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Sat May 02, 2009 3:39 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
knife fighting mode wouldn't be a bad random event: close combat weapons only!
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Sat May 02, 2009 7:30 am |
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