Author |
Message |
Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
|
Re: Requesting Modders for a Mod and Mission
The doors are not(at least, the last time I checked) separate sprites on ACRockets.
|
Sat Sep 24, 2011 11:30 pm |
|
|
XavierStudios
Joined: Tue Feb 08, 2011 4:14 am Posts: 59
|
Re: Requesting Modders for a Mod and Mission
I'm thinking the beige was a rancid idea. The color just doesn't work well. I've yet to do the details, like scratches and such, but the color just irks me. Those look nice, by the way.
|
Sun Sep 25, 2011 1:58 am |
|
|
XavierStudios
Joined: Tue Feb 08, 2011 4:14 am Posts: 59
|
Re: Requesting Modders for a Mod and Mission
It could use some touching up, yes, but I think it fits the role it's assigned. A battered, easy to hit target. First, the two blue balls, provided you choose to use them, are hover-balls. Second, the thruster in the rear is auxilliary thrust in case the lead is taken out of commision. Third, the door belongs in between the hover-balls. Fourth, I really like the broken windows and being able to see through it.
|
Sun Sep 25, 2011 3:10 am |
|
|
Skeggy
Joined: Mon Aug 22, 2011 3:12 am Posts: 102
|
Re: Requesting Modders for a Mod and Mission
If Anyone's Still Doing This Can I Join Please? I Can Do Sprites But I'll Need Someone Else To Do Shading. Not My Strongest Point
|
Sun Sep 25, 2011 3:48 am |
|
|
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Re: Requesting Modders for a Mod and Mission
|
Sun Sep 25, 2011 3:50 pm |
|
|
Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
|
Re: Requesting Modders for a Mod and Mission
Uh, ok. It just keeps looping over and over while it spazzes out. I don't think that's supposed to happen?
|
Sun Sep 25, 2011 6:51 pm |
|
|
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Re: Requesting Modders for a Mod and Mission
Hahahaha.
|
Sun Sep 25, 2011 8:41 pm |
|
|
Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
|
Re: Requesting Modders for a Mod and Mission
What's the problem?
|
Sat Oct 01, 2011 8:41 pm |
|
|
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Re: Requesting Modders for a Mod and Mission
Sneeky preview. Still so much work to do.
|
Mon Oct 17, 2011 6:55 pm |
|
|
Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
|
Re: Requesting Modders for a Mod and Mission
Looks very nice. How about some wings on that thing?
Last edited by Gotcha! on Mon Oct 17, 2011 10:30 pm, edited 1 time in total.
|
Mon Oct 17, 2011 9:44 pm |
|
|
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Re: Requesting Modders for a Mod and Mission
It's a train, not a campervan.
|
Mon Oct 17, 2011 10:23 pm |
|
|
Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
|
Re: Requesting Modders for a Mod and Mission
Trains can have wings too. But seriously, it's a fine sprite.
|
Mon Oct 17, 2011 10:32 pm |
|
|
XavierStudios
Joined: Tue Feb 08, 2011 4:14 am Posts: 59
|
Re: Requesting Modders for a Mod and Mission
Gotcha! wrote: Trains can have wings too. But seriously, it's a fine sprite. Thank you, Gotcha!. Probably my best work yet. Took me a while to sprite, though. But, I'll tell you, it's damned difficult to replicate the feel of something. The two trains are fairly distinct, yet they were made in the same mind-set. And you said I had to do an actor. Pfft.
|
Tue Oct 18, 2011 12:12 am |
|
|
Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
|
Re: Requesting Modders for a Mod and Mission
Hey, trains are actors too.
|
Tue Oct 18, 2011 12:19 am |
|
|
Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
|
Re: Requesting Modders for a Mod and Mission
Somebody needs spriter-man?!
|
Tue Oct 18, 2011 12:57 am |
|
|
|