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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Mod Contest 6 | Starts NOW
ACrabs? I've been wanting to do one of those.
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Sun Feb 14, 2010 6:41 am |
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8-Bit
Joined: Thu Apr 30, 2009 9:57 pm Posts: 67 Location: They've found us! run!
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Re: Mod Contest 6 | Starts NOW
Oh! I just thought of the possibly single best ACrab implementation ever! Hint; Tennis balls
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Mon Feb 15, 2010 2:16 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Mod Contest 6 | Starts NOW
Oh. My. Gasp! That is a freakin great idea.
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Mon Feb 15, 2010 3:42 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Mod Contest 6 | Starts NOW
Are hints even allowed lol? But that would actually be a great theme.
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Mon Feb 15, 2010 5:23 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Mod Contest 6 | Starts NOW
Oh god I cant do this and the 8 other projects :< But if i can, I will. I have an idea..
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Mon Feb 15, 2010 11:44 pm |
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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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Re: Mod Contest 6 | Starts NOW
Okay that deadline seems a bit too near. Anyone else think it should be extented?
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Tue Feb 16, 2010 8:35 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Mod Contest 6 | Starts NOW
Ten days is more than enough time for me, but I don't really have a life. Maybe extend the time to 15 or 20 days?
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Tue Feb 16, 2010 8:42 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Mod Contest 6 | Starts NOW
I'd like more time, if that's possible..
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Tue Feb 16, 2010 9:09 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Mod Contest 6 | Starts NOW
Yea I vote for an extension :3
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Tue Feb 16, 2010 9:20 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Mod Contest 6 | Starts NOW
make the submissions end at March 2.
Edit: oop.
Edit2: double oop.
Last edited by dragonxp on Wed Feb 17, 2010 12:29 am, edited 2 times in total.
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Wed Feb 17, 2010 12:10 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Mod Contest 6 | Starts NOW
February has 28 days, 29 on leap years :3
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Wed Feb 17, 2010 12:17 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Mod Contest 6 | Starts NOW
dragonxp wrote: make the submissions end at Feb. 30. Facepalm.jpg Extra time is unnecessary, I sat down and worked on mine for a good hour or so and nearly finished it.
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Wed Feb 17, 2010 12:20 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Mod Contest 6 | Starts NOW
dragonxp wrote: make the submissions end at Jan.2.
Edit: oop. Nearly a whole year!?
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Wed Feb 17, 2010 12:28 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Mod Contest 6 | Starts NOW
My sense of time has been defunct.
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Wed Feb 17, 2010 12:29 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Mod Contest 6 | Starts NOW
findude wrote: Okay that deadline seems a bit too near. Anyone else think it should be extented? That is ridiculous, creating a mod usually lasts a couple of hours for a good and polished entry and with 2 weeks to do stuff you people are already whining about no time. Sure you have school/job, but 2 weeks is more than enough for a simple entry. Or wait, is every one doing those ♥♥♥♥ packs for these contests? ASDASD
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Wed Feb 17, 2010 3:31 pm |
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