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undertech
Joined: Tue Nov 11, 2008 8:26 am Posts: 202 Location: Near Aloha
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Re: Don't Bother Spriting
Too bad all these sprites once again will look terrible as soon as they are rotated. Nothing can be done about that, unless Data decides to use openGL to do the rotations (which will never happen).
Oh and I miss fudge. These new hearts aren't doing it for me.
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Sun Oct 25, 2009 1:50 am |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Don't Bother Spriting
I don't think rotate objects looks that bad. It's pixely and charming!
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Sun Oct 25, 2009 5:51 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Don't Bother Spriting
Lizard wrote: shrink them and touch them up Lrn2read
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Sun Oct 25, 2009 8:59 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Don't Bother Spriting
Wow, this method works a lot better than I realised. My cartoon-y MSPaint Art CAN NOW LIVE IN CORTEX COMMAND.
Wooooooo hooo I might start modding again!
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Sun Oct 25, 2009 9:54 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Don't Bother Spriting
This, is cool.
Makes me feel like a complete tool spriting things from scratch.
I did use this method for the sprites for the UT99 weapons, since I wanted them to be accurate, I just got screencaps of them against a black background and scaled them down, then touched them up.
Guess you can apply it to everything!
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Sat Oct 31, 2009 8:53 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Don't Bother Spriting
I'd like to draw attention to this thread. If someone would be assed to make a decent tutorial with pictures of how to do this then I'd be happy to sticky it
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Sun Apr 25, 2010 11:12 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Don't Bother Spriting
If you have both windows 7 paint and graphicsgale/old paint/other pixel program with indexing, you can use the brush in w7msp and just paint the thing you want with the cc palette on the side for colorpicking, then you have the indexing program with the cc palette opened (base.rte/palette.bmp) and paste your painting in there, then clean up the edges and eventually the inside a bit. I'll take some screens later today.
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Sun Apr 25, 2010 11:59 am |
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Tearagion
Joined: Mon Jan 11, 2010 12:41 am Posts: 78
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Re: Don't Bother Spriting
This is a pretty efficient way of making simple sprites. It will come in mighty handy! Here's a 7 minute example of a cannon. Basically what you do is draw what you want to make (guns work the best I find) and draw it, if you want lots of detail, make it BIGGER, the downfall to bigger is that the smaller details will be cancelled out for the more prominent details, but you can fix this in the polishing moment I shall mention later. If it's just a simple little pistol or something, then it doesn't really matter what size you draw it to start with. Now, when you polish it up, refer to your BIG drawing (or small, whatever size you have) and draw in all the cancelled out details, put in shading if you did not before, along with highlights, etc., and after an appropriate amount of tweaking, you have a pretty good sprite for not alot of effort. NOTE: I will expand on this when I don't have a summative due...
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Mon Apr 26, 2010 11:33 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Don't Bother Spriting
Sorry to burst your bubble, but isn't that the same as the OP?
I would do it this way, but i'm not very good at gradual transitions and such on a big scale, so when shrunk, I have to re-do the sprite again anyways.
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Mon Apr 26, 2010 11:55 pm |
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Cmdr 5ir
Joined: Sun Feb 28, 2010 5:29 am Posts: 172
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Re: Don't Bother Spriting
whenever i shrink my stuff the colors get all funkadellic and then i get mad.
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Mon Apr 26, 2010 11:59 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Don't Bother Spriting
That's because it isn't in platee. spelling error. moving on.
Cortex Command displays a limited range of colors. If your color is not one of them, it picks the nearest one, sometimes making some strange decisions about what it defines as "Nearest", leading to some funky colors. Solution? copy-paste the file Platee.bmp (spelling error) from your base.rte into your file, use those colors, then crop it out.
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Tue Apr 27, 2010 12:04 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Don't Bother Spriting
I agree with MLC that this can be good for certain things like icons and weapons, but to make it look good you need to spend time touching up. A lot of the time it's quicker just to sprite normally. But hey, everyone is different so whatever works.
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Tue Apr 27, 2010 12:53 am |
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Cmdr 5ir
Joined: Sun Feb 28, 2010 5:29 am Posts: 172
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Re: Don't Bother Spriting
it still happens!!!
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Tue Apr 27, 2010 1:00 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Don't Bother Spriting
Are you sure you're using the exact colors from the pallette? (splng errr) Your program might be changing it to match the current file. Try opening the pallette (splng err, I should eventually look up how to spell this ) with your program, then saving it as a new file, then expanding it and adding your stuff in using those colors. Also, what program are you using?
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Wed Apr 28, 2010 12:12 am |
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Cmdr 5ir
Joined: Sun Feb 28, 2010 5:29 am Posts: 172
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Re: Don't Bother Spriting
im using ms paint and i have widows vista
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Wed Apr 28, 2010 12:48 am |
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