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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: MOD CONTEST (05/09 - 06/09) -STARTING THE 11th-
Miles_T3hR4t wrote: you could always do the poll manually... Yeah, and that's the backup option if more than 10 options in a poll is not feasible. However, if it is possible to do a 14 (or more) option poll, why bother with all that work? Miles_T3hR4t wrote: Also do the winners get to name the theme of there reward badge thingey, or is it something your arbitrarily deciding? I believe roon3 said he was going to make badges to suit the theme of this contest for this contest's winners. If he decides not to make them, I was going to use the demos (higher quality versions) and put the winner's name underneath with a matching texture. The 1st place winner gets to decide the theme of the next contest. What the next contest's winners get for prizes (besides the 1st place contest theme again) is up in the air again. If this contest's prizes work out well, I suppose I'd just do it again, with different dates.
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Sun May 10, 2009 9:32 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: MOD CONTEST (05/09 - 06/09) -STARTING THE 11th-
Double post for important information: I will not be refusing submissions because they do not fit the theme. If you want to totally forget the theme, go right ahead. However, it will very likely hurt your score at the end, as in the voting thread one of the criteria for people to vote on is "This mod fits the theme well". If people vote according to the criteria, off-theme mods will not get very many votes.
This came up in some PMs people have sent me, so I wanted to make sure everybody knew if they were wondering.
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Sun May 10, 2009 10:52 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: MOD CONTEST (05/09 - 06/09) -STARTED-
Triple post for bump. Theme is up, have fun modding.
May the best modder win, and for all of you, have a lot of fun.
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Mon May 11, 2009 11:37 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: MOD CONTEST (05/09 - 06/09) -STARTED-
Explosions eh? Sounds like fun... Could you list the criteria?
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Mon May 11, 2009 11:46 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: MOD CONTEST (05/09 - 06/09) -STARTED-
411570N3 wrote: Could you list the criteria? It would be more like guidelines, but I suppose so. This will be copied to the theme. Explosive weapons should have at least some delay between firing or launching and exploding, and, well, explode. Usually this happens with chemical explosion sounds, with lots of fire, smoke, and particles. There are other types of explosions, however, from other types of explosives.
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Mon May 11, 2009 12:06 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: MOD CONTEST (05/09 - 06/09) -STARTED-
brilliant. now i have something to do until i can sleep.
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Mon May 11, 2009 12:23 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: MOD CONTEST (05/09 - 06/09) -STARTED-
Got a great idea, I'm in. (Sending a pm too) Badges will come tomorrow hopefully
(Geti, the sprites'll have to wait...) /offtopic
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Mon May 11, 2009 12:27 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: MOD CONTEST (05/09 - 06/09) -STARTED-
I was going to join this but the theme is rubbish IMO.
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Mon May 11, 2009 5:09 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: MOD CONTEST (05/09 - 06/09) -STARTED-
robolee wrote: I was going to join this but the theme is rubbish IMO. With that attitude you will surely not win a contest with a different theme either. Youre just supposed to make a *something* that must *explode*. The rest is up to you on how creative you are. If you lack an idea then let me give you all some: -Cluster bomb cannon -Target guided missile -micro missile barrage launcher -plasma auto cannon -rocket propeller chainsaw (make it explode at the end) -artillery cannon of any style -classic flak cannon -dumbfire cannon -nuclear suitcase bomb And thats just the start with what you can do with just this simple theme.
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Mon May 11, 2009 6:09 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: MOD CONTEST (05/09 - 06/09) -STARTED-
The theme is explosions. if the theme wants explosions, I'll give it explosions
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Mon May 11, 2009 6:22 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: MOD CONTEST (05/09 - 06/09) -STARTED-
Indeed. Hey, would an explosive craft be considered a weapon? [/foodforthought]
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Mon May 11, 2009 6:46 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: MOD CONTEST (05/09 - 06/09) -STARTED-
Flammablezombie wrote: Indeed. Hey, would an explosive craft be considered a weapon? [/foodforthought] Nah, its a craft. As Duh stated before, this competion focuses on guns and bombs(TDEs).
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Mon May 11, 2009 7:31 pm |
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TheFlamingBanHammer
Joined: Thu Apr 30, 2009 10:54 pm Posts: 36
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Re: MOD CONTEST (05/09 - 06/09) -STARTED-
How would you make an actor bleed explosions without tossing them around at all?
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Mon May 11, 2009 9:06 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: MOD CONTEST (05/09 - 06/09) -STARTED-
TheFlamingBanHammer wrote: How would you make an actor bleed explosions without tossing them around at all? No idea, but it has nothing to do with this guns and TDExplosives contest so that doesn't matter.
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Mon May 11, 2009 9:11 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: MOD CONTEST (05/09 - 06/09) -STARTED-
AEmitters.
Make one come out of it really quickly and then gib into an explosion.
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Mon May 11, 2009 9:12 pm |
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