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saltydog81
Joined: Sat Apr 11, 2009 6:28 am Posts: 99 Location: Whidbey Island, Wa
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Re: looking for help (whitebot brainbot)
piipu wrote: I guess I could do some coding for this. I don't quite like the style of that sprite from the sprite dump, it's a bit too tilted towards the viewer and it's pretty blurry and too small. I think you should make your sprites posed like that one, that concept drawing is pretty much like how I'd imagine it to be. ok i can work on getting mine to look more like that view... guess there's no harm in there being several different white brain bots out there *edit* thanks The Decaying Soldat i will work on that soon but i have to work tomorrow so it might take me a while
Last edited by saltydog81 on Sun Apr 19, 2009 9:17 am, edited 1 time in total.
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Sat Apr 18, 2009 8:54 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: looking for help (whitebot brainbot)
saltydog81 wrote: ok i can work on getting mine to look more like that view... guess there's no harm in there being several different white brain bots out there Don't over-do the tilting though. I think the one in the sprite dump is facing us too much. May look awkward when put to motion in-game. Yours may actually work better in the game.
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Sun Apr 19, 2009 4:38 am |
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sovietcommando
Joined: Sat May 03, 2008 9:54 am Posts: 17
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Re: looking for help (whitebot brainbot)
Shard wrote: SovietCommando made a real good sprite, but I guess it didn't work like he wanted it to. That or he can't code. No, I can't code. The sprite is a bit too small, although at the time I was basing the size off of the Coalition Liberator Lord Tim made.
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Sun Apr 19, 2009 11:06 am |
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Shard
Joined: Sun May 18, 2008 5:02 pm Posts: 380 Location: Florida
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Re: looking for help (whitebot brainbot)
sovietcommando wrote: Shard wrote: SovietCommando made a real good sprite, but I guess it didn't work like he wanted it to. That or he can't code. No, I can't code. The sprite is a bit too small, although at the time I was basing the size off of the Coalition Liberator Lord Tim made. Hmm.. SovietCommando is actually here, you've never really posted at all.
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Sun Apr 19, 2009 1:53 pm |
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Manticore
Joined: Tue Nov 18, 2008 1:03 am Posts: 342 Location: Spathiwa
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Re: looking for help (whitebot brainbot)
didnt data say he was going to put the brainmech into into the game when he put in whitebots? or am i wrong.
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Mon Apr 20, 2009 4:38 am |
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saltydog81
Joined: Sat Apr 11, 2009 6:28 am Posts: 99 Location: Whidbey Island, Wa
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Re: looking for help (whitebot brainbot)
hey thought i would drop in and give a update.... ok im working on saving as much of sovietcommando's hard work as i can and im still getting the arms and legs right but i think you guys will like it. *edit* ok here you go this is the latest edit of the white brain bot and i need to find a different picture host ... photobucket puts all my files in .jpg format
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Mon Apr 20, 2009 6:44 am |
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TSRabbit
Joined: Sat Jan 06, 2007 9:45 pm Posts: 94
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Re: looking for help (whitebot brainbot)
This is looking very good; the only thing that looks a bit plain is the legs, but I haven't looked at the source image in a while so I dunno if that's how it actually looks.
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Tue Apr 21, 2009 9:37 pm |
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saltydog81
Joined: Sat Apr 11, 2009 6:28 am Posts: 99 Location: Whidbey Island, Wa
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Re: looking for help (whitebot brainbot)
TSRabbit wrote: This is looking very good; the only thing that looks a bit plain is the legs, but I haven't looked at the source image in a while so I dunno if that's how it actually looks. any suggestions on how to improve that?
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Tue Apr 21, 2009 10:00 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: looking for help (whitebot brainbot)
You could: A) Add cooling vents and/or other justifiable detailing B) Make them smaller C) Add paint lines etc. D) Add weathering, rust, paint falling off, charred areas, etc.
I personally think you should add more seams...
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Wed Apr 22, 2009 8:13 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: looking for help (whitebot brainbot)
Try making those cylinder shaped things on the arm much larger and dramatic looking. Also add some even bigger cylinder things on the spine of the torso. Besides that, try to give more detail on the back of the mech. Maybe some cooling vents, cylinder things and maybe some sort of jet system.
Theres pretty much no boundaries for you making this, so you could completely make it look like its a far more advanced and bigger version than the one we saw in the intro. Heck, maybe give it some sort wings or stabilizing fins at the back and a good set of thrusters and stuff.
Then after looking at the legs, I'm make the parts thicker and the overall leg shorter in height. Make sure the lower part of the leg is longer than the upper part. And make em both more fat and bulky.
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Wed Apr 22, 2009 12:14 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: looking for help (whitebot brainbot)
It's coming alive oh yeah!
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Wed Apr 22, 2009 12:40 pm |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: looking for help (whitebot brainbot)
Looks like it's about to fall over D:
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Wed Apr 22, 2009 1:36 pm |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: looking for help (whitebot brainbot)
I say! Quite nice in appropriating the braincover. I say the thigh isn't long enough... The leg is kinda shaped like a chicken leg, right? I suggest making the upper thigh longer (the angle is already good), while shortening the middle part (the lower one's quite perfect...)
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Wed Apr 22, 2009 1:44 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: looking for help (whitebot brainbot)
You should make it huge just for fun, like 3x's the sixe of a normal coalition
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Wed Apr 22, 2009 11:42 pm |
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saltydog81
Joined: Sat Apr 11, 2009 6:28 am Posts: 99 Location: Whidbey Island, Wa
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Re: looking for help (whitebot brainbot)
ok all vary good tips and ideas guys ... i will work on implementing that stuff tomorrow. today was a busy day (had some construction work to do)
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Thu Apr 23, 2009 6:39 am |
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