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Kigali
Joined: Mon Feb 18, 2008 12:51 am Posts: 105 Location: A ninja never reveals their location...
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Re: Zerg Bunkers
here's the background that I have right now. It's not that great but it also only took fifteen minutes to make from scratch with little to go off of.
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Tue May 20, 2008 3:20 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Zerg Bunkers
It doesn't loop:
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Tue May 20, 2008 8:10 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Zerg Bunkers
It looks alright, but metal chao is right. It needs to loop.
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Tue May 20, 2008 10:41 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Zerg Bunkers
Way too much contrast and brightness on that bg. Also make it more blurry so that it would have a chance to loop better.
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Tue May 20, 2008 4:45 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Zerg Bunkers
I'll make a background image if you like, what is the CC grid size? Never mind I worked it out, here it is. Already converted to CC palette. [Edit] Image to show looping. [Edit] Also a darker version to fit in better with the CC style of background
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Tue May 20, 2008 4:52 pm |
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Kigali
Joined: Mon Feb 18, 2008 12:51 am Posts: 105 Location: A ninja never reveals their location...
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Re: Zerg Bunkers
At first I was like "Why does it need to loop? There's still going to be the fleshyness around it..." but then I realized what you guys were saying and it made sense. Thanks for the backgrounds capnbubs, I think I'll use the darker one so that it will fit in better when the light is gone. One question though, how did you make those?
-Edit-: OMG it looks like Cthulhu flesh! Is that were you got it? You took a slice of Great Cthulhu's flesh and scanned it! You're an evil diabolic man capnbubs!
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Tue May 20, 2008 8:46 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Zerg Bunkers
Kigali wrote: OMG it looks like Cthulhu flesh! Is that were you got it? You took a slice of Great Cthulhu's flesh and scanned it! You're an evil diabolic man capnbubs! Muahaha, you got me. Cthulhu didn't mind though, we're old friends <_< [Actually it's procedurally generated, like a fractal image]
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Tue May 20, 2008 9:24 pm |
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Kigali
Joined: Mon Feb 18, 2008 12:51 am Posts: 105 Location: A ninja never reveals their location...
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Re: Zerg Bunkers
Can you translate that to english?
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Tue May 20, 2008 11:31 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Zerg Bunkers
Kigali wrote: Can you translate that to english? It was created using a program that makes the textures using maths. I can use it to make all sorts of different realistic looking tiling textures. Try looking up Filter Forge on google.
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Wed May 21, 2008 12:54 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Zerg Bunkers
THOSE ARE ♥♥♥♥ EPIC! Animate it!
Last edited by Winterous on Wed May 21, 2008 9:38 am, edited 2 times in total.
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Wed May 21, 2008 6:50 am |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Zerg Bunkers
omg Thats what CC needs! animated backgrounds. that would be hella tight. snow effects and rain and all that shizzle, not to mention creepy moving zerg bunkers
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Wed May 21, 2008 6:53 am |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Zerg Bunkers
Maybe just some pulsating would do.
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Wed May 21, 2008 4:33 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Zerg Bunkers
Aspect wrote: omg Thats what CC needs! animated backgrounds. that would be hella tight. snow effects and rain and all that shizzle, not to mention creepy moving zerg bunkers Snow and rain will be much more viable using Lua once the next build comes out.
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Wed May 21, 2008 5:02 pm |
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zness
Joined: Sat Aug 25, 2007 5:50 am Posts: 319 Location: Planet Telex
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Re: Zerg Bunkers
All this talk about rain and animation and light and LAG,
What if all these things just ran independently over the top of CC, And just used what was going on in the game as vague guidelines on how to function.
Dig?
So just like a watermark over the top sortof thingo.
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Thu May 22, 2008 5:25 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Zerg Bunkers
Well the light couldn't run independently because then it'd be useless and wouldn't create shadows and things.
Setting the snow or rain particle to hitmos and hitbymos 0 would decrease lag as they'd fall off the screen though. That might work.
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Thu May 22, 2008 7:57 am |
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