-NovaStar- ))AAL Discussion
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: -NovaStar- ))AAL Discussion
yeah LARPA! just add an emitter on the bullet that release small bombs.
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Tue Apr 08, 2008 4:22 pm |
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MPmagnum145
Joined: Sun Mar 02, 2008 6:36 pm Posts: 25 Location: New York
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Re: -NovaStar- ))AAL Discussion
you should make the aegis also a deadly shield system(i know its a shield)like a giant killer laser wall so if an enemy touches it GIB! GIB! GIB!
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Tue Apr 08, 2008 10:54 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: -NovaStar- ))AAL Discussion
MPmagnum145 wrote: you should make the aegis also a deadly shield system(i know its a shield)like a giant killer laser wall so if an enemy touches it GIB! GIB! GIB! In short, logically, YES it would fry them by one touch.
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Wed Apr 09, 2008 12:12 am |
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DudeGuy
Joined: Sun Mar 04, 2007 11:22 pm Posts: 254 Location: In my happy and/or unhappy place.
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Re: -NovaStar- ))AAL Discussion
SUGGESTIONS :
1. Something like a Mini-gun grenade launcher. 2. DEFINITELY a Flame-thrower. 3. Energy-ball launcher, basically fires a ball of energy which explodes upon impact. 4. Giant Flak-Cannon for air take-outs. 5. Chargeable Laser (pretty strong, but has to charge before firing *like that orbital laser guy you made*)
6. EVERYTHING TO HAVE HUGE RECOIL, BECAUSE IF THIS IS AN ACTOR, IT WILL BE ABLE TO DROP WEAPONS TOO, SO IF IT HAS BUG RECOIL, PEOPLE WHO PICK THEM UP, WITH DIE FIRING!
Last edited by DudeGuy on Wed Apr 09, 2008 2:06 am, edited 2 times in total.
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Wed Apr 09, 2008 1:31 am |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: -NovaStar- ))AAL Discussion
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Wed Apr 09, 2008 1:33 am |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: -NovaStar- ))AAL Discussion
Can it aim down without the gun going backwards? As in, when a coalition is up against the wall, the gun is held back a bit.
EDIT : New Suggestion! A gun that is nothing so that the enemy cannot shoot at any part of it. Or so that the gun isn't exposed.
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Wed Apr 09, 2008 1:41 am |
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DudeGuy
Joined: Sun Mar 04, 2007 11:22 pm Posts: 254 Location: In my happy and/or unhappy place.
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Re: -NovaStar- ))AAL Discussion
No need to post it again X. We all saw it...
ANYWAY
7. Vulcan Mini-Gun 8. Fire a very high-speed clone that explodes into deadly high velocity blood 9. Fire chunks of high-speed glass?
10. A self-destruct which produces a bubble shield that covers a large area which lasts a LONG time, to just be cool, and to add something original. Sorry for complete suck drawings. There is a reason I named the files... suckness.
Last edited by DudeGuy on Wed Apr 09, 2008 2:07 am, edited 2 times in total.
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Wed Apr 09, 2008 1:46 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: -NovaStar- ))AAL Discussion
That little dude is probably another resprite of the AAL pilot
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Wed Apr 09, 2008 1:53 am |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: -NovaStar- ))AAL Discussion
You said that this would be a "last line of defence gun, right? Then maybe a gun that drops of a clone with a differ, just to get some more money. And to defend the base.
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Wed Apr 09, 2008 2:47 am |
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zness
Joined: Sat Aug 25, 2007 5:50 am Posts: 319 Location: Planet Telex
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Re: -NovaStar- ))AAL Discussion
I would expect a gun that big to be destroying planets, not shooting a slightly-bigger-than-MPAM-weapons beam. Or a flamethrower for that matter.
I know It'll be cool, but the sizing seems odd. Like a rocket-launcher firing pistol bullets.
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Wed Apr 09, 2008 4:34 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: -Project NovaStar- ))AAL Discussion
numgun wrote: I like the vulcans idea. I'll probably make that since it will need a good anti infantry mass termination weapon.
Also I think i'll do the antimatter cannon aswell.
It basically fires an energy charge that on impact will create a compact, but strong vortex and slurp anyone near it while raping the ♥♥♥♥ out them and finally explode with a strong shockwave to make stuff go all over the walls.
Check out the OP for a new picture and tell me what you think! That's not really how antimatter would work. It'd essentially be a nuke that's the size of a tennis ball, not including the containment system of course.
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Wed Apr 09, 2008 8:51 am |
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Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
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Re: -NovaStar- ))AAL Discussion
He most likely got the idea form a flash game. Momentum Missile Mayhem, which is by the way a fantastic game. He should just call it something else. I quite frankly would like to see such a thing accomplished in CC, of course it'd probably crash my game, like most of his more impressive bombs do.
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Wed Apr 09, 2008 10:17 am |
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MPmagnum145
Joined: Sun Mar 02, 2008 6:36 pm Posts: 25 Location: New York
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Re: -NovaStar- ))AAL Discussion
no offense to all the suggestion wizards in this topic, your ideas are a little to far fetched...i mean like c'mon 5 extra guns like a flame thrower flak cannon and rape rockets(just a few) are a little to much i dont know about numgun but i wouldnt spend the time to add 5 extra button functions, cause since the cannon dont move there should be only two extra functions but very simple.
like-
-Crouch key=defensive function #1 -Jet pack key=defensive function #2
And maybe im wrong and numgus gonna add a chane weapon function, but if not im preaty right about what i said.
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Thu Apr 10, 2008 1:50 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: -NovaStar- ))AAL Discussion
Crouch key can only do crouching. And he asked us to throw out ideas, and said he'd probably do a lot of weapons on it.
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Thu Apr 10, 2008 5:30 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -NovaStar- ))AAL Discussion
Ocular Bleeding wrote: He most likely got the idea form a flash game. Momentum Missile Mayhem, which is by the way a fantastic game. He should just call it something else. I quite frankly would like to see such a thing accomplished in CC, of course it'd probably crash my game, like most of his more impressive bombs do. Yeah you got me, thats what im aiming for mainly, im not too much a fan of realism since my goal is to max the gameplay fun. Sixteen wrote: Can it aim down without the gun going backwards? As in, when a coalition is up against the wall, the gun is held back a bit.
Yes, its all in the offsets and it rotates around the axis as it should without going wierd. @ Dudeguy: I like the manual selfdestruct idea although I need to decide what to do: Either all weapons of the turret are destroyable and I WILL make the selfdetonate. The turret will die by collapsing into gibs with a tiny explosion. OR I will make all the weapons indestructable as long as the turret stays functional and NO selfdetonation devices, instead, the turret will explode with a huge blast when destroyed. @ FalconX: Thats the AAL Raven, the grunt of the AAL who relies on his agility to survive. The thing he's holding is the new revamped Streaker RL. Hes not done yet though. Also I think i'll do the low power shockwave for the jetpack feature. To smash away an pesky infantry that got out of the turrets range. (It has an AimRange limit so it cant shoot directly.)
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Thu Apr 10, 2008 9:37 am |
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