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 Ballistic Weapons: Mercenaries! ))AAL Discussion 
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Joined: Fri Aug 15, 2008 6:17 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I have to agree with that... One question... WHEN?!!!!


Tue Apr 14, 2009 6:25 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Calm down, rushing is no good. Yesterday I remembered that none of the sidearms had the "OneHanded = 1" variable that would allow them to be used with a shield.

So basically: When its done.

And now some music:

Image

Sniper, shotgun, support machine gun, rifle, shell cannon and a flamer from left to right.

Image

And these two are posing because sh*t just got real.


What am I doing now: Working on to make the limbpaths work when climbing and crawling and making an explosion to that shell cannons projectile in the first pic.


Wed Apr 15, 2009 12:42 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I'm gonna explode with anticipation for this, the Crobos, and B23. :x


Wed Apr 15, 2009 2:02 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Shweet, that flamethrower looks great. How did you manage the backpack fuel tank thing?


Wed Apr 15, 2009 2:51 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
It's part of the sprite i guess? Probably doesn't fit correctly with things like the Tek scout...


Wed Apr 15, 2009 3:28 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
The fuel tank is the magazine of the gun. You can detach it and shoot it to make it explode like a "remote bomb". Wont be doing fireworks like my old spitfire though for those who remember that one. ;)

Also I figured since these guys are basically a faction on their own and theyve got weapons and stuff so I was thinking of making a few tools for them.
So far I've sprited a digger based heavily on the "plasma cutter" from dead space. If youve got any good ideas for tools then let me know.

By tool I mean an item that can either aid the player in combat or other miscallenous acts like mining.


Wed Apr 15, 2009 6:51 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Try a gun that instantly makes a 1 second long energy barrier. The idea would be to stop a bullet if you timed it right. You have no idea how many times I've been saved by your E-Shield deployers.


Wed Apr 15, 2009 6:59 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
numgun wrote:
Wont be doing fireworks like my old spitfire though for those who remember that one. ;)

I think I still have that. (The original Spitfire.rte not one of them thingies in one of the various AAL Packs)


Wed Apr 15, 2009 8:14 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
This will NEVER BE RELEASED. Just like B23.


Wed Apr 15, 2009 8:51 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Bladecat4 wrote:
This will NEVER BE RELEASED. Just like B23.


Got that right Bladecat *high five*

wait... what


Wed Apr 15, 2009 9:54 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Never say never.
Heres something new!

I've made 2 new kickass tools: A digger and a force gun!

Image


Both inspired by dead space, the first one is a fast and clean digger while the second one is a force gun that can aid you in multiple ways.
The forcegun can: Boost your movement, disarm opponents and push objects!

Also ♥♥♥♥ crawling limbpaths, I hope you guys can live without that.


Wed Apr 15, 2009 10:59 pm
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Data Realms Elite
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Num, that thing in the picture ( Top, Middle ) , looks like a mutated cat.


Wed Apr 15, 2009 11:56 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Foa wrote:
Num, that thing in the picture ( Top, Middle ) , looks like a mutated cat.


Holy ♥♥♥♥ it does! wow!


Thu Apr 16, 2009 12:25 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
numgun wrote:
Also ♥♥♥♥ crawling limbpaths, I hope you guys can live without that.

So.
Zalo can't help you there?


Thu Apr 16, 2009 3:58 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Image

Well, I dont really see a mutated cat in it, but yes, the design is pretty wierd.


Thu Apr 16, 2009 6:52 am
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