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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I have to agree with that... One question... WHEN?!!!!
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Tue Apr 14, 2009 6:25 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Calm down, rushing is no good. Yesterday I remembered that none of the sidearms had the "OneHanded = 1" variable that would allow them to be used with a shield. So basically: When its done. And now some music: Sniper, shotgun, support machine gun, rifle, shell cannon and a flamer from left to right. And these two are posing because sh*t just got real. What am I doing now: Working on to make the limbpaths work when climbing and crawling and making an explosion to that shell cannons projectile in the first pic.
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Wed Apr 15, 2009 12:42 pm |
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shadow
Joined: Mon Jan 12, 2009 10:16 pm Posts: 310 Location: England
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I'm gonna explode with anticipation for this, the Crobos, and B23.
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Wed Apr 15, 2009 2:02 pm |
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Rocksonic
Joined: Sat Jan 10, 2009 1:55 am Posts: 75
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Shweet, that flamethrower looks great. How did you manage the backpack fuel tank thing?
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Wed Apr 15, 2009 2:51 pm |
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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
It's part of the sprite i guess? Probably doesn't fit correctly with things like the Tek scout...
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Wed Apr 15, 2009 3:28 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
The fuel tank is the magazine of the gun. You can detach it and shoot it to make it explode like a "remote bomb". Wont be doing fireworks like my old spitfire though for those who remember that one. Also I figured since these guys are basically a faction on their own and theyve got weapons and stuff so I was thinking of making a few tools for them. So far I've sprited a digger based heavily on the "plasma cutter" from dead space. If youve got any good ideas for tools then let me know. By tool I mean an item that can either aid the player in combat or other miscallenous acts like mining.
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Wed Apr 15, 2009 6:51 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Try a gun that instantly makes a 1 second long energy barrier. The idea would be to stop a bullet if you timed it right. You have no idea how many times I've been saved by your E-Shield deployers.
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Wed Apr 15, 2009 6:59 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
numgun wrote: Wont be doing fireworks like my old spitfire though for those who remember that one. I think I still have that. (The original Spitfire.rte not one of them thingies in one of the various AAL Packs)
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Wed Apr 15, 2009 8:14 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
This will NEVER BE RELEASED. Just like B23.
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Wed Apr 15, 2009 8:51 pm |
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Scope0
Joined: Wed Feb 25, 2009 2:45 am Posts: 346 Location: Funkytown
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Bladecat4 wrote: This will NEVER BE RELEASED. Just like B23. Got that right Bladecat *high five* wait... what
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Wed Apr 15, 2009 9:54 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Never say never. Heres something new! I've made 2 new kickass tools: A digger and a force gun! Both inspired by dead space, the first one is a fast and clean digger while the second one is a force gun that can aid you in multiple ways. The forcegun can: Boost your movement, disarm opponents and push objects! Also ♥♥♥♥ crawling limbpaths, I hope you guys can live without that.
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Wed Apr 15, 2009 10:59 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Num, that thing in the picture ( Top, Middle ) , looks like a mutated cat.
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Wed Apr 15, 2009 11:56 pm |
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Scope0
Joined: Wed Feb 25, 2009 2:45 am Posts: 346 Location: Funkytown
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Foa wrote: Num, that thing in the picture ( Top, Middle ) , looks like a mutated cat. Holy ♥♥♥♥ it does! wow!
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Thu Apr 16, 2009 12:25 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
numgun wrote: Also ♥♥♥♥ crawling limbpaths, I hope you guys can live without that. So. Zalo can't help you there?
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Thu Apr 16, 2009 3:58 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Well, I dont really see a mutated cat in it, but yes, the design is pretty wierd.
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Thu Apr 16, 2009 6:52 am |
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