View unanswered posts | View active topics It is currently Sun Dec 29, 2024 3:13 am



Reply to topic  [ 733 posts ]  Go to page Previous  1 ... 19, 20, 21, 22, 23, 24, 25 ... 49  Next
 Sprite Help Thread 
Author Message
User avatar

Joined: Sat Jun 19, 2010 5:02 pm
Posts: 331
Location: Mekkan
Reply with quote
Post Re: Sprite Help Thread
Thanks. What color can I use for shading the pie that doesn't look like condiments were slobbered all over it?


Mon Jul 19, 2010 9:10 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Sprite Help Thread
Similar yet darker colors of the main color. Like, if you're trying to shade a white object, use colors like grey.


Fri Jul 23, 2010 4:43 am
Profile
User avatar

Joined: Sat Jun 19, 2010 5:02 pm
Posts: 331
Location: Mekkan
Reply with quote
Post Re: Sprite Help Thread
I know, I already tried that. I couldn't find any colors that were what I wanted because of the palette.


Fri Jul 23, 2010 6:44 pm
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Sprite Help Thread
The two main problems I can see...
It has a very low contrast. The brightest color for the black is 90 lum and the darkest for the die is around 120 lum. It should go from a almost black color, like 60 lum, so an almost white color, like 200 lum.
The size of the sprite itself prevents you from adding the details to make it really look like a pie.


Fri Jul 23, 2010 7:31 pm
Profile WWW
User avatar

Joined: Mon Jun 22, 2009 3:57 pm
Posts: 1020
Reply with quote
Post Re: Sprite Help Thread
This is horrible. Absolutely horrible.
I had no idea what to do. It's a very ugly tiny dropship.
First attempt at spriting and modding.


Attachments:
MiniDrop.rte - Copy.rar [2.23 KiB]
Downloaded 150 times
Sun Jul 25, 2010 9:54 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Sprite Help Thread
Please just put them here in the shape of .PNGs, most people (me atleast) are too lazy to download a .rar when they really don't have to.


Sun Jul 25, 2010 10:35 pm
Profile
User avatar

Joined: Mon Jun 22, 2009 3:57 pm
Posts: 1020
Reply with quote
Post Re: Sprite Help Thread
I really should get an idea of what I want before I start. Or a colourscheme that works. Or details.
I just thought "Oh, a tiny dropship would be nice for picking up this actor without a jump. Let try making one, how hard can it be?". It can be hard.

Engines go on the top knobs.
Doors go in the gap on the bottom.


Attachments:
DoorLeft.png [170 Bytes]
Not downloaded yet
DoorRight.png [166 Bytes]
Not downloaded yet
Engine.png [186 Bytes]
Not downloaded yet
Hull.png [256 Bytes]
Not downloaded yet
Sun Jul 25, 2010 10:57 pm
Profile
User avatar

Joined: Wed Feb 17, 2010 12:07 am
Posts: 1545
Location: That small peaceful place called Hell.
Reply with quote
Post Re: Sprite Help Thread
Drone Revisit...

I think I might be getting good....

Image
(Aside those DAMN Subguns.)

Feedback Please.


Sat Jul 31, 2010 5:53 am
Profile
User avatar

Joined: Mon Mar 16, 2009 10:50 pm
Posts: 2175
Location: Neverwhere
Reply with quote
Post Re: Sprite Help Thread
@Barnox, read up on basic technique

@Coop, excellent shading, but too small in relation to the rest of him.


Sat Jul 31, 2010 7:36 am
Profile
User avatar

Joined: Wed Feb 17, 2010 12:07 am
Posts: 1545
Location: That small peaceful place called Hell.
Reply with quote
Post Re: Sprite Help Thread
Small?

Explain.


Sat Jul 31, 2010 10:45 am
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Sprite Help Thread
I have no idea what Cont is talking about...

But the perspective of the actor is all wrong. It's his profile, his side view, even though in CC you view actors in a way that they're facing the player.

The left leg is really messed up. It's longer than the right leg, and some other issues that I think you might be able to figure out.

The shading could use some work. Shading isn't meant to look pretty. It's meant to show form and shape. (The prettyness of it all is a nasty side-effect.)

I can't interpret the shape of the actor at all in some places, and that's a major problem.

If you want something to look boxy, make it really angular and cut out any gradients.
If you want something to seem round, make it a steady gradient from white to black.
You get the idea.

I'd love to see another attempt at the actor.


Sat Jul 31, 2010 11:44 am
Profile WWW
User avatar

Joined: Mon Mar 16, 2009 10:50 pm
Posts: 2175
Location: Neverwhere
Reply with quote
Post Re: Sprite Help Thread
whoops i meant legs are too small.

Ehh I suppose you could define the shoulder, the bit under the chest, and legs better, but mostly it's pretty good. Definitely exceeding the standards of this forum. If you want to kick it up another notch, you should go really study the Crobos.


Sat Jul 31, 2010 7:28 pm
Profile
User avatar

Joined: Sat Jun 19, 2010 5:02 pm
Posts: 331
Location: Mekkan
Reply with quote
Post Re: Sprite Help Thread
Although I had to heavily edit it, I used a paletted picture of a ball from online as a cannonball, but I need a hand cannon. I can't even find decent pictures of one. I'm afraid what I'm making is too big and I don't even know how to make it. In the sprite I'm giving you you'll see my best attempt the overall shape of the cannon, which may be too long or big or something, along with the cannonball for reference. I'm sorry I couldn't help much, but I'm awful at this. Could someone give me a sprite with a shape that would make sense and simple shading which I could improve myself? (though I may need help on the round end of the hand cannon)

EDIT: Whoops, forgot the sprite, uploading in a second.

EDIT: Here it is:
Attachment:
File comment: Pretty much the best I can do...
Cannon.bmp [2.07 KiB]
Not downloaded yet


Wed Sep 08, 2010 1:36 am
Profile
User avatar

Joined: Wed Oct 25, 2006 7:57 pm
Posts: 240
Location: Out there, among the stars.
Reply with quote
Post Re: Sprite Help Thread
Awesomeness wrote:
Although I had to heavily edit it, I used a paletted picture of a ball from online as a cannonball, but I need a hand cannon. I can't even find decent pictures of one. I'm afraid what I'm making is too big and I don't even know how to make it. In the sprite I'm giving you you'll see my best attempt the overall shape of the cannon, which may be too long or big or something, along with the cannonball for reference. I'm sorry I couldn't help much, but I'm awful at this. Could someone give me a sprite with a shape that would make sense and simple shading which I could improve myself? (though I may need help on the round end of the hand cannon)


Something like this?


Attachments:
File comment: Shaded 'n stuff.
Cannon.bmp [2.07 KiB]
Not downloaded yet
Thu Sep 09, 2010 8:52 am
Profile
User avatar

Joined: Fri Apr 30, 2010 2:12 pm
Posts: 560
Reply with quote
Post Re: Sprite Help Thread
I messed up a bit with details, hope to help...

Image also Image
In case you need it...


Attachments:
File comment: shoulder mounted? hell yeah...
Cannon.bmp [2.81 KiB]
Not downloaded yet
File comment: sometimes necessary...
Cannon001.bmp [2.81 KiB]
Not downloaded yet
Thu Sep 09, 2010 12:56 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 733 posts ]  Go to page Previous  1 ... 19, 20, 21, 22, 23, 24, 25 ... 49  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.056s | 14 Queries | GZIP : Off ]