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 Ballistic Weapons: Mercenaries! ))AAL Discussion 
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
When IS B23!!! I am tired of waiting...
Numgun? Any teasers of B23? Or any release dates? Anything that will stop me drawing a little combat scene on paper and going insane pretending it's B23?


Mon Apr 13, 2009 5:45 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Damn geti, that droppod is exactly what I first thought of making for this. The size, shape and colors are incredible, since they are just perfect.

Hmm...

I was gonna start designing some sort of small rocket so they would have a bit more transportation capability and use it as a general delivery vehicle.
I think I'll take it as another craft... yeah. Its in.

Thanks man, this came just perfect. I'll just tweak the sprite a little here and there, slap some logos of the faction and were done.


Also cool stuff: I just finished all the guns and the merc 99.9%. Just need to do a final check on the grenades and exploding backpacks on the heavy weapons and this should be good to go... :grin:


Mon Apr 13, 2009 7:06 pm
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AAAUUUGGGHHH!
I MUST have that Coalition Ninja actor...


Mon Apr 13, 2009 7:08 pm
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Ok, after some tweaking heres how it looks like now:

Image

Looks a bit better now, now all I need is some badass code...


Mon Apr 13, 2009 7:23 pm
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It looks... pillow shaded, on some parts. Transitions are also quite harsh.


Mon Apr 13, 2009 7:29 pm
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Just please please PLEASE release the actor.


Mon Apr 13, 2009 9:11 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
HOLY FUDGING HAND GRENADE.


This is looking pretty much awesome. Great sprites, especially that dropod, Geti.




Now hurry up and release this puppy.


Tue Apr 14, 2009 1:28 am
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The new mercenary is NICE, it matches the BW style very well, I wish the robots in UT2k4 looked that good!

Still looking forward to this, lets hope those lua coders GET A MOVE ON AND GIVE US DEATHMATCH!


Tue Apr 14, 2009 6:48 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
So far so good, got the Strike Pod finished (droppod) and it works perfectly with cool fire emissions to make it look like its doing an atmospheric re-entry.

Then I'm ironing the bugs and doing the gibs for all the guns (I'm gonna make it simple and have one file gib list for all weapons. Save time and mone... krhm more time.) Guess not. Doing the normal way then...

Still a few bugs to smash like the flamer's fuel tank doesnt explode and the Toxin grenade doesnt leave the area denial emitter I made for it. Fixed.
I'm getting really close to finishing now. Not sure if I'll go around making that rocket, but mostly its all done.

Gtg back to work. *Runs*


Tue Apr 14, 2009 1:47 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
You can have my babies!


Tue Apr 14, 2009 3:22 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Did you change the strike pod sprite in any way?


Tue Apr 14, 2009 3:26 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
No, seems alright to me.


Tue Apr 14, 2009 4:27 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Are you going to do an open Beta or a private Beta? Please say open beta, or I'll explode due to anticipation for this and B23.


Tue Apr 14, 2009 4:32 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Open beta. You could actually consider it an actual release, except with the lack of the scripted tournament stuff and scenes (I have em stashed in my archives, but I'll include them eventually.)

The first release would be like a typical complete faction mod with actors and guns (except these have more AWESOME than you can handle booyah.).


Tue Apr 14, 2009 4:59 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Just a quick question:
WHEN???!!!


Tue Apr 14, 2009 5:09 pm
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