Bioshock weapons/plasmids?
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Bioshock weapons/plasmids?
Grif wrote: It probably still wouldn't turn around. ... yeah it will, the missiles turn around now. However, if you can't make it insubstantial compared to the ground it probably won't last long...
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Sat Sep 22, 2007 10:14 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Bioshock weapons/plasmids?
Grif wrote: Solace wrote: Grif wrote: HOMING WEAPONS != SOMETHING THAT WILL CONTINUOSLY CIRCLE AROUND AN ENEMY, GRADUALLY HURTING IT Hmm... just an idea, but if you made something similar to blipflip's homing missile... could you make it insubstantial, just pass through everything? If so, then just make it spit out some very small range damage particles, and you've got a passable bee. It'll pass through something, turn around, probably a bit of circling, and with randomness thrown in when the victim moves. It probably still wouldn't turn around. Also, LERN2RESPONDTOTROLLSEVERY1 Also, Venn, suck a cock. Quit being an ♥♥♥hole, you're acting like MaximDude, genius.
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Sat Sep 22, 2007 10:17 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Bioshock weapons/plasmids?
Offtopic- Grif, you are being an asshat. Stop it. Seriously. I expect better from you.
Kind of ontopic but not really- I would love to see those big drill guys. No idea what they're called. The huge killer diver things.
Ontopic- If you need any help, I could code something. Dunno what, I don't have bioshock.
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Sun Sep 23, 2007 9:42 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Bioshock weapons/plasmids?
3 solid wrote: Offtopic- Grif, you are being an asshat. Stop it. Seriously. I expect better from you.
Kind of ontopic but not really- I would love to see those big drill guys. No idea what they're called. The huge killer diver things.
Ontopic- If you need any help, I could code something. Dunno what, I don't have bioshock. Big daddies, and there are three types though. At least...I believe three...and yeah, the drill ones are pretty awesome. <3
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Sun Sep 23, 2007 4:25 pm |
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Cheesemonkey
Joined: Thu Nov 16, 2006 11:28 pm Posts: 55
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Re: Bioshock weapons/plasmids?
Father Venn wrote: 3 solid wrote: Offtopic- Grif, you are being an asshat. Stop it. Seriously. I expect better from you.
Kind of ontopic but not really- I would love to see those big drill guys. No idea what they're called. The huge killer diver things.
Ontopic- If you need any help, I could code something. Dunno what, I don't have bioshock. Big daddies, and there are three types though. At least...I believe three...and yeah, the drill ones are pretty awesome. <3 Two. Rosies and bouncers. Rosies have BIG a rivet gun, easier to kill, but have a ranged attack. Look very different Less health. Bouncers are the drill guys. they carry the little sisters on their shoulder when attacking, as the Rosies just shoves her away. They can grab you can drill you, shove you away, or pimp slap you. They can rush you with ♥♥♥♥ roller skates, and can stomp the ground and stun you. Lotsa health. Or, it could be that I haven't researched them much yet.
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Sun Sep 23, 2007 8:21 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Bioshock weapons/plasmids?
Eh, I was thinking of the elites also. Haven't beaten the game yet, only up to Haphaestus.
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Mon Sep 24, 2007 12:42 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Bioshock weapons/plasmids?
I finished it TWICE, good and bad endings. Who wants spoilers?
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Mon Sep 24, 2007 12:44 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Bioshock weapons/plasmids?
TrouserDemon wrote: I finished it TWICE, good and bad endings. Who wants spoilers? Your missing third ending.
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Mon Sep 24, 2007 12:54 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Bioshock weapons/plasmids?
The third ending is just the bad ending with a different voiceover.
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Mon Sep 24, 2007 12:55 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Bioshock weapons/plasmids?
TrouserDemon wrote: The third ending is just the bad ending with a different voiceover. Yeah, pretty much, but none the less a different ending still.
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Mon Sep 24, 2007 1:11 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Bioshock weapons/plasmids?
How do you know if you haven't completed it?
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Mon Sep 24, 2007 1:15 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Bioshock weapons/plasmids?
TrouserDemon wrote: How do you know if you haven't completed it? Mods, my good man. Mods, in order to mod the game, you have to know about every level and all, amirite?
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Mon Sep 24, 2007 1:30 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Bioshock weapons/plasmids?
There are mods for Bioshock!?!?!?!?
Already!!?!?
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Mon Sep 24, 2007 1:35 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Bioshock weapons/plasmids?
TrouserDemon wrote: There are mods for Bioshock!?!?!?!?
Already!!?!? Yes, ones that make the AI more realistic and such (yes, it can become more realistic), they aren't official mods, but people who know a lot about different types of coding have edited things, make the weapons more balanced, make the big daddies a helluva lot tougher, etc.
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Mon Sep 24, 2007 1:49 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Bioshock weapons/plasmids?
Linkage?
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Mon Sep 24, 2007 1:54 am |
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