Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
Re: Full Metal Alchemist pack.
i used em as a guid and my sprites were fine. but the mod i use em in didnt work so i cant really show you it
Wed Jul 25, 2007 4:21 pm
whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
Re: Full Metal Alchemist pack.
i might stop this pack.... i dont have anymore ideas...
Thu Jul 26, 2007 2:01 am
whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
Re: Full Metal Alchemist pack.
full metal pack cancled. just wait for father venn's his will be better.
Thu Jul 26, 2007 5:28 pm
venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
Re: Full Metal Alchemist pack.
whitty wrote:
full metal pack cancled. just wait for father venn's his will be better.
Mine's on hold 'til I get sprites:/ I'm working on the class pack now which is on hold for the same reason. *sigh* Life's a ♥♥♥♥♥.
Thu Jul 26, 2007 11:18 pm
couchcaboose
Joined: Tue Oct 31, 2006 6:10 pm Posts: 358 Location: at ze kopta!
Re: Full Metal Alchemist pack.
I would like to help... But you would have to bug me and remind me what I'd have to do because I kind of forget if it's not my mod (You know, if it's not something you developed from your head it's technically foreign and you have to remember it, which I fail to do most of the time.)
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