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			| Emogotsaone 
					Joined: Mon Mar 07, 2011 2:18 am
 Posts: 717
   |   Re: How does the revolver cannon and such work?Is that bragging I hear? Anyways, I tried and couldn't get this to work. DARN. 
 
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			| Sun May 08, 2011 12:24 am | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: How does the revolver cannon and such work?It's not rocket science, really.
 Just define an emitter with the characteristics Grif gave, make the emitter emit the particles you want to fire, and then use the emitter as the round.
 
 And that should be it.
 
 By the way, I have a problem, and I don't know, maybe it happens with all the guns that work like this. When I fire the gun while moving (quickly, and it happens less often) or flying the particles are emitted in different directions, sometimes destroying the gun or killing the user.
 
 Is this common?
 
 
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			| Sun May 08, 2011 12:28 am | 
					
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			| Kettenkrad 
					Joined: Mon Oct 25, 2010 5:51 am
 Posts: 1198
 Location: Sydney
   |   Re: How does the revolver cannon and such work?It is for me, I think it is because the actors velocity is able to effect the AEmitter's orientation, i.e when traveling at substantial speed, when the emitter is created, it (partially) inherits the actors orientation due to its velocity. Correct? 
 
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			| Sun May 08, 2011 7:33 am | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: How does the revolver cannon and such work?It seems to be that. 
 
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			| Sun May 08, 2011 8:13 am | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: How does the revolver cannon and such work?it's actually simpler than that
 basically, if you get moving too fast, the engine will catch you firing, and then create your aemitter right in front of the gun. however, by the time it's actually created, the sim has updated, and you've moved in front of your bullet-to-be.
 
 it's a problem with the aemitter recoil reduction; the extra sim frame needed between trigger-pull and bullet-downrange is killer, literally
 
 
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			| Sun May 08, 2011 10:01 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: How does the revolver cannon and such work?Wait, does that happen with the vanilla flamer? 
 
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			| Sun May 08, 2011 10:23 pm | 
					
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			| Themanaic 
					Joined: Sun Aug 07, 2011 3:09 am
 Posts: 18
   |   Re: How does the revolver cannon and such work?so im trying to use what your guys said and am trying to make a fireshotgun,  th eonly problem is i can't fire more than 1 particle and they don't go far... anyhelp? 
 
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			| Sun Aug 07, 2011 6:17 am | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: How does the revolver cannon and such work?Well, in the emissions of the emitter you defined, change BurstSize to the cuantity of particles you want fired, and MaxVelocity/MinVelocity to adjust its speed. With more speed the particle should travel farther, but it still depends on some variables defined on the fired particled, like AirResistance. 
 
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			| Sun Aug 07, 2011 9:35 am | 
					
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			| Themanaic 
					Joined: Sun Aug 07, 2011 3:09 am
 Posts: 18
   |   Re: How does the revolver cannon and such work?well... i tried this again using heavy flamer form the coalition i tried before with the light one,  i did change he same values but the heavy flammer does go farther, i did change the air Resistance and globalaccscaler and this seems to go much farther.  thank you though 
 
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			| Sun Aug 07, 2011 3:54 pm | 
					
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