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 Collideable MOSRotating? 
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Joined: Sun Feb 21, 2010 10:40 pm
Posts: 97
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Post Re: Collideable MOSRotating?
No, I don't think that is what is causing it. That video just shows someone playing as a dummy and a random glitch.

Have you tried raising the material to something even stronger like test material?


Sun Jun 13, 2010 2:54 am
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Joined: Wed Jun 02, 2010 8:05 pm
Posts: 31
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Post Re: Collideable MOSRotating?
Same effect with Test, Mega Metal and Door Metal.


Sun Jun 13, 2010 4:57 pm
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Joined: Tue Dec 12, 2006 3:10 pm
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Location: Uncertain quantum state
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Post Re: Collideable MOSRotating?
Depth/resolutions

Copy them from the vanilla doors


Sun Jun 13, 2010 5:31 pm
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Joined: Wed Jun 02, 2010 8:05 pm
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Post Re: Collideable MOSRotating?
Still breaks ._.


Sun Jun 13, 2010 6:22 pm
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Post Re: Collideable MOSRotating?
Oh.

Stop using MOSRotatings. Constant collision doesn't work in current engine.

Use immobile doors instead.

Or I don't know what the problem is, the thread is unreadable.


Sun Jun 13, 2010 6:33 pm
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Post Re: Collideable MOSRotating?
Have a look at this mod.

http://forums.datarealms.com/viewtopic.php?f=61&t=16805

I haven't personally looked at the code myself, but it accomplishes what you are trying to achieve, a bunker module that can gib. Maybe it can help you.

EDIT: I just looked at it. It appears to work by using a MOSRotating as the base and using attachables for the different parts. Maybe you could try something similar, and build it out of attachables?


Sun Jun 13, 2010 9:56 pm
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Joined: Fri May 15, 2009 10:29 am
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Post Re: Collideable MOSRotating?
Still wouldn't be collideable.


Sun Jun 13, 2010 10:16 pm
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