Re: How to Pixel: The Basics
dragonxp wrote:
PAINT CAN DO EVERYTHING YOU NEED IT TO
Yeah, but the same argument can be made that MSnotepad can do all I need it to in terms of coding.
Except it cant.
Notepad can't undo more than 1 step, can't highlight my code, makes it horrible to work with indented code (ENTER TAB TAB TAB TAB TAB typing ENTER TAB TAB...) and doesn't like having more than one file open. It's not suitable for coding. You can code in it, but that doesn't make it suitable.
Similarly:
Paint can't undo more than a few steps (is it 3? maybe 5?), can't colourpick without switching tools, doesn't support tablet pressure, doesn't support palette swapping (without some hellish tricks involving pasting into a new file using a colour as transparency), doesn't allow me to make oddly shaped selections doesn't support animation doesn't support transparency doesn't allow arbitrary zoom levels doesn't allow me to rotate the canvas arbitrarily doesn't handle rotation at any angle not a multiple of 90, doesn't allow layered image editing doesn't compress PNG images well doesn't allow semitransparent brushes doesn't support RLE encoded bitmaps, oh and the W7 version ♥♥♥♥ up indexed images.
That's off the top of my head.
Paint is not a great image editor, it's not even a good image editor. It's drastically outcompeted by every other semi-mainstream image manipulation program out there and it's horrible for pixel-level work. The only reason I can imagine someone prefering it is that they're comfortable with the MSPaint interface and don't want to have to deal with facing a new interface for a while however such a person would only be doing themselves a disservice - limiting themselves in their productivity from the get-go.
Suggesting MSPaint is the best because you
can do good things with it is like suggesting we should still be using the Amiga because there were some amazing games made under those restrictions, or that everything should be coded in ASM because its faster that way and who needs high level languages anyway. The truth is that Paint is an underpowered dinosaur compared with anything else you'd use for serious art, just like the Amiga is an underpowered dinosaur compared to my 6 year old laptop and ASM is a nightmare to work on any large project in.
This is not a subjective argument.
tl;dr: If you want to get good, dont limit your output by using retarded underfeatured software. Learn to use programs that come recommended by the majority of professionals because believe it or not 9/10 times the people working in the trade know better, and 99999/100000 times they wont use MSPaint for their work.
I'm posting this even in light of MLC's post because I think a lot of new pixel artists default to MSPaint when they shouldn't, and because picking the right tools for the job is an important part of learning to pixel.