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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Mod Contest 6 | Starts NOW
Everybody looks at the bad side of ACrabs, look at mine from X2, they can climb ladders.
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Sat Feb 13, 2010 6:08 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Mod Contest 6 | Starts NOW
Yeah but themes like these scare away new modders from participating, which result in less entries. So yea
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Sat Feb 13, 2010 6:48 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Mod Contest 6 | Starts NOW
I've used ACrabs in several of my mods... But they don't look like ACrabs, they look like cursors and organic pods. I really want to win this mod contest, just so I get to pick the theme.
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Sat Feb 13, 2010 6:50 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Mod Contest 6 | Starts NOW
Mind wrote: I wish the theme was an actual theme, rather than a class of actor. ;__; Like I said, remove the "A" from "ACrabs", and you have an awesome theme, instead of one that is unfriendly to all who dare try to appease it.
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Sat Feb 13, 2010 6:52 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Mod Contest 6 | Starts NOW
Boo friggen hoo, this theme is so damn broad you have a TON of different things you could do. I for one like it.
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Sat Feb 13, 2010 6:58 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Mod Contest 6 | Starts NOW
I have to agree with witty, ITS ANYTHING THATS ACrab, as in anything. It doesn't even have to walk.
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Sat Feb 13, 2010 8:06 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Mod Contest 6 | Starts NOW
I especially like this given that Dev Log post a while back about how crabs became genetically diverse through bottlenecking. Maybe reading that post could give some ideas.
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Sat Feb 13, 2010 11:21 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Mod Contest 6 | Starts NOW
Yeah there were balloon crabs and rock crabs.
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Sun Feb 14, 2010 1:24 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Mod Contest 6 | Starts NOW
Boom one submission already.
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Sun Feb 14, 2010 2:21 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Mod Contest 6 | Starts NOW
ALREADY???? i only started doing the sprite. Well at least we know someone entered.
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Sun Feb 14, 2010 2:22 am |
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Pyrokinesis1019
Joined: Sat Sep 12, 2009 4:08 am Posts: 61 Location: Corellia
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Re: Mod Contest 6 | Starts NOW
Hmm... how to code. And sprite. Anything I should know about making ACrabs? (Or coding?)
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Sun Feb 14, 2010 4:35 am |
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Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
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Re: Mod Contest 6 | Starts TOMORROW
Wow. Is it a good submission?
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Sun Feb 14, 2010 5:08 am |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: Mod Contest 6 | Starts NOW
Are you sure its not just the question I pm-ed you and you never replied? Speaking of which can we team up on this one?
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Sun Feb 14, 2010 6:08 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Mod Contest 6 | Starts NOW
Oh, yeah, sorry about that. Keep forgetting to take care of PM business. No teams. Didn't work last time *glares at MLC*
But no, this was an actual submission. Had "Mod Contest 6 Entry" in the title and everything, very official.
As for how good it is, I have no idea. I don't preview the submissions really, just check through briefly to see if everything is in order.
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Sun Feb 14, 2010 6:37 am |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: Mod Contest 6 | Starts NOW
Crud I may have bitten off more than I can chew on this (7 actors),I may have to scale back and just hope to place well.
To bad about the teams.
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Sun Feb 14, 2010 6:41 am |
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