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 Black Market: Neat idea for comunity faction 
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Joined: Sun Oct 18, 2009 1:54 am
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Post Re: Black Market: Neat idea for comunity faction
hahahaha, that will be perfect for my covert op dreadnought stomping missions.


Mon Dec 07, 2009 2:01 am
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Post Re: Black Market: Neat idea for comunity faction
TomThom wrote:
hahahaha, that will be perfect for my covert op dreadnought stomping missions.


once i was playing tutorial bunker as a clone with a pistol. i flew randomly at high speed, NAILED the dreadnought, killed it, and stood up on 97 health. then i killed 2 dummys and got raped by the other one.
on a different, more hilarious note:
i just found out what happens when you replace the ai with crabs, jumpers, mega crabs, and war crabs (mega crab+dummy turret) and set the spawn rate to really ♥♥♥♥ fast. the answer is bad things.

but it makes a good testing environment!


Mon Dec 07, 2009 2:48 am
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Post Re: Black Market: Neat idea for comunity faction
you should send me the acitivites. i would like to try that :)


Mon Dec 07, 2009 5:03 am
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lafe wrote:
on a different, more hilarious note:
i just found out what happens when you replace the ai with crabs, jumpers, mega crabs, and war crabs (mega crab+dummy turret) and set the spawn rate to really ♥♥♥♥♥♥♥ fast. the answer is bad things.

but it makes a good testing environment!


Crab war hell yeah! :D


Mon Dec 07, 2009 4:18 pm
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Post Re: Black Market: Neat idea for comunity faction
TomThom wrote:
you should send me the acitivites. i would like to try that :)

This. Do this. Actually, just post it here so we can all enjoy.


Mon Dec 07, 2009 7:34 pm
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Post Re: Black Market: Neat idea for comunity faction
Here's the activity's!:
Attachment:
Skirmish Activities.ini [7.93 KiB]
Downloaded 204 times


Mon Dec 07, 2009 10:35 pm
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Post Re: Black Market: Neat idea for comunity faction
I always knew lafe had potential. i think he's blossoming right now.

keep pumping out the ideas lafe, you always have some gold hidden in em.


Tue Dec 08, 2009 12:27 am
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Post Re: Black Market: Neat idea for comunity faction
wait how do you install this o.0?


Tue Dec 08, 2009 1:29 am
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Post Re: Black Market: Neat idea for comunity faction
You can install this by commenting out Skirmish Activities.ini in Missions.rte and adding a similar line in Wildlife.rte that references this file.
So make Missions.rte/Index.ini look like this:
Code:
DataModule
   ModuleName = Missions
   IncludeFile = Missions.rte/Items.ini
   IncludeFile = Missions.rte/Scenes.ini
//   IncludeFile = Missions.rte/Mission Activities.ini
   IncludeFile = Missions.rte/Skirmish Activities.ini
And Wildlife.re/Index.ini look like this:
Code:
   DataModule
ModuleName = Wildlife
   IconFile = ContentFile
      Path = Wildlife.rte/ModuleIcon.bmp
   IncludeFile = Wildlife.rte/Wildlife.ini
   IncludeFile = Wildlife.rte/Skirmish Activities.ini
And have the file in the Wildlife.rte folder.


Tue Dec 08, 2009 2:31 am
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Post Re: Black Market: Neat idea for comunity faction
TomThom wrote:
I always knew lafe had potential. i think he's blossoming right now.

keep pumping out the ideas lafe, you always have some gold hidden in em.


thanks :grin:
btw, more contributions (chutes+thorwing knife):
Attachment:
BlackMarket.rte.rar [18.7 KiB]
Downloaded 302 times


Tue Dec 08, 2009 3:35 am
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Post Re: Black Market: Neat idea for comunity faction
Hey this sounds like fun, Ill put something in that doesnt require lua, so just gimme a shout on what you need, and ill create a crazy ass gun with a decent sprite. Also, if you guys could put all the stuff o far into one single folder, it would make it easier to keep track of stuff

EDIT: ninja'd by lafe, putting in exactly what i asked for, even before i asked...... ninja......


Tue Dec 08, 2009 3:40 am
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Post Re: Black Market: Neat idea for comunity faction
Here's my contribution, a small mod pack I made in my spare time, with no relation to this black market idea. But I can see how it might be used here, particularly the hilariously recoil-tastic sniper rifle.


Attachments:
ThrowableGems.rte.rar [14.64 KiB]
Downloaded 210 times
Tue Dec 08, 2009 4:05 am
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Joined: Sun Oct 25, 2009 10:16 pm
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Location: Western U.S.
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Post Re: Black Market: Neat idea for comunity faction
Heres a mediocre mine layer. Completely changeable. (code and all) Couldn't make it fit into my faction.


Attachments:
File comment: No Index. FilePaths are blank. Found in Tools
DMD-10.7z [5.25 KiB]
Downloaded 199 times
Mon Apr 19, 2010 6:52 am
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