Author |
Message |
TomThom
Joined: Sun Oct 18, 2009 1:54 am Posts: 139
|
Re: Black Market: Neat idea for comunity faction
hahahaha, that will be perfect for my covert op dreadnought stomping missions.
|
Mon Dec 07, 2009 2:01 am |
|
|
lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
|
Re: Black Market: Neat idea for comunity faction
TomThom wrote: hahahaha, that will be perfect for my covert op dreadnought stomping missions. once i was playing tutorial bunker as a clone with a pistol. i flew randomly at high speed, NAILED the dreadnought, killed it, and stood up on 97 health. then i killed 2 dummys and got raped by the other one. on a different, more hilarious note: i just found out what happens when you replace the ai with crabs, jumpers, mega crabs, and war crabs (mega crab+dummy turret) and set the spawn rate to really ♥♥♥♥ fast. the answer is bad things. but it makes a good testing environment!
|
Mon Dec 07, 2009 2:48 am |
|
|
TomThom
Joined: Sun Oct 18, 2009 1:54 am Posts: 139
|
Re: Black Market: Neat idea for comunity faction
you should send me the acitivites. i would like to try that
|
Mon Dec 07, 2009 5:03 am |
|
|
matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
|
Re: Black Market: Neat idea for comunity faction
lafe wrote: on a different, more hilarious note: i just found out what happens when you replace the ai with crabs, jumpers, mega crabs, and war crabs (mega crab+dummy turret) and set the spawn rate to really ♥♥♥♥♥♥♥ fast. the answer is bad things.
but it makes a good testing environment! Crab war hell yeah!
|
Mon Dec 07, 2009 4:18 pm |
|
|
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
|
Re: Black Market: Neat idea for comunity faction
TomThom wrote: you should send me the acitivites. i would like to try that This. Do this. Actually, just post it here so we can all enjoy.
|
Mon Dec 07, 2009 7:34 pm |
|
|
lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
|
Re: Black Market: Neat idea for comunity faction
|
Mon Dec 07, 2009 10:35 pm |
|
|
TomThom
Joined: Sun Oct 18, 2009 1:54 am Posts: 139
|
Re: Black Market: Neat idea for comunity faction
I always knew lafe had potential. i think he's blossoming right now.
keep pumping out the ideas lafe, you always have some gold hidden in em.
|
Tue Dec 08, 2009 12:27 am |
|
|
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
|
Re: Black Market: Neat idea for comunity faction
wait how do you install this o.0?
|
Tue Dec 08, 2009 1:29 am |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: Black Market: Neat idea for comunity faction
You can install this by commenting out Skirmish Activities.ini in Missions.rte and adding a similar line in Wildlife.rte that references this file. So make Missions.rte/Index.ini look like this: Code: DataModule ModuleName = Missions IncludeFile = Missions.rte/Items.ini IncludeFile = Missions.rte/Scenes.ini // IncludeFile = Missions.rte/Mission Activities.ini IncludeFile = Missions.rte/Skirmish Activities.ini And Wildlife.re/Index.ini look like this: Code: DataModule ModuleName = Wildlife IconFile = ContentFile Path = Wildlife.rte/ModuleIcon.bmp IncludeFile = Wildlife.rte/Wildlife.ini IncludeFile = Wildlife.rte/Skirmish Activities.ini And have the file in the Wildlife.rte folder.
|
Tue Dec 08, 2009 2:31 am |
|
|
lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
|
Re: Black Market: Neat idea for comunity faction
TomThom wrote: I always knew lafe had potential. i think he's blossoming right now.
keep pumping out the ideas lafe, you always have some gold hidden in em. thanks btw, more contributions (chutes+thorwing knife):
|
Tue Dec 08, 2009 3:35 am |
|
|
wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
|
Re: Black Market: Neat idea for comunity faction
Hey this sounds like fun, Ill put something in that doesnt require lua, so just gimme a shout on what you need, and ill create a crazy ass gun with a decent sprite. Also, if you guys could put all the stuff o far into one single folder, it would make it easier to keep track of stuff
EDIT: ninja'd by lafe, putting in exactly what i asked for, even before i asked...... ninja......
|
Tue Dec 08, 2009 3:40 am |
|
|
Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
|
Re: Black Market: Neat idea for comunity faction
Here's my contribution, a small mod pack I made in my spare time, with no relation to this black market idea. But I can see how it might be used here, particularly the hilariously recoil-tastic sniper rifle.
|
Tue Dec 08, 2009 4:05 am |
|
|
Freeflow
Joined: Sun Oct 25, 2009 10:16 pm Posts: 110 Location: Western U.S.
|
Re: Black Market: Neat idea for comunity faction
Heres a mediocre mine layer. Completely changeable. (code and all) Couldn't make it fit into my faction.
Attachments:
File comment: No Index. FilePaths are blank. Found in Tools
DMD-10.7z [5.25 KiB]
Downloaded 199 times
|
Mon Apr 19, 2010 6:52 am |
|
|
|