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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Don't Bother Spriting
Oh ♥♥♥♥, so you did. The green one.
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Tue Oct 20, 2009 7:43 am |
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Metal Meltdown
Banned
Joined: Thu May 14, 2009 9:22 pm Posts: 826 Location: Lookin' forward to mocking people on Jan 1st 2013.
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Re: Don't Bother Spriting
p3lb0x wrote: Which one? I made 3 bullpups. Does the P-90 count as a bullpup?
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Tue Oct 20, 2009 7:55 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Don't Bother Spriting
Metal Meltdown wrote: p3lb0x wrote: Which one? I made 3 bullpups. Does the P-90 count as a bullpup? Grif, where art thou? Sadly he was banned... that thread was disastrous, we lost too many good men, and it was for the only new female user's return, and the fact that we are now allowed to use colored text... besides, I'm going out on a limb and say it'd be a yes. Anyways, we need to petition for a few unbans, and send this method out to the people!
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Tue Oct 20, 2009 8:13 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Don't Bother Spriting
The other sad thing is that the member never came back anyway.
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Tue Oct 20, 2009 8:23 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Don't Bother Spriting
Geti wrote: Oh ♥♥♥♥, so you did. The green one. Thanks! Metal Meltdown wrote: p3lb0x wrote: Which one? I made 3 bullpups. Does the P-90 count as a bullpup? I believe it does, the magazine is part way behind the trigger and the firing mechanism is too
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Tue Oct 20, 2009 8:36 am |
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nightshift
Joined: Tue Oct 20, 2009 3:35 pm Posts: 4
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Re: Don't Bother Spriting
i know im going to regret this but.... what program are you guys using to rescale the pics
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Tue Oct 20, 2009 5:03 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Don't Bother Spriting
You can use mspaint, select the object you want to rescale, then press 'ctrl' + 'numpad minus'. (It might work with regular minus, I've never tried it) You can also scale burshes this way, select the brush and press 'ctrl' + 'plus or minus'.
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Tue Oct 20, 2009 5:57 pm |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Don't Bother Spriting
I use Gimp, but just about anything will do. Hell, even just putting the image in OpenOffice or Microsoft Word and resizing it will do the job. The first time I noticed how super-fun resizing can be was in like 6th grade when I was doing a paper on, you guessed it, The Death of Socrates, and I was putting the image in my report (I was using Appleworks. Anyone remember that ♥♥♥♥?) and was totally amazed by how recognizable it was even when made super small.
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Tue Oct 20, 2009 6:01 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Don't Bother Spriting
I just use MSPaint, the discoloration it usually gives doesn't happen because of the palette being applied to the image, so its perfectly fine.
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Tue Oct 20, 2009 6:34 pm |
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Tendrop
Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
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Re: Don't Bother Spriting
<5 minutes, and not bad. (touched up) Also, the bolt mechanism is behind the trigger group on a P90, but I'm not sure it's a bullpup... EDT: .jpg makes it look like shite
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Tue Oct 20, 2009 8:29 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Don't Bother Spriting
The best part is how absolutely terrible I am at spriting. I can actually make something semi-decent with this!
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Wed Oct 21, 2009 12:06 am |
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Jon
Joined: Thu Aug 06, 2009 8:34 pm Posts: 143
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Re: Don't Bother Spriting
This is nice, but not amazing. For large and organic things like terrain and gibs this is useful. However, a lot of these weapons look very blurry, not a good trait on a small, detailed object. I would certainly use this technique on a scene, though.
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Wed Oct 21, 2009 1:34 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Don't Bother Spriting
Actually, if you take 30 or so minutes to touch it up it comes out nicely. Useful for instances where you're only making a few of it, like a gun or module icon. Not very useful for, say, arms.
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Wed Oct 21, 2009 1:54 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Don't Bother Spriting
I prefer doing my outline at sprite size in the first place, zoomed in, with a few references. One is scaled down to be ten times the size of my sprite, in another window that isn't zoomed in 10x. The other is scaled down to bite sprite size. The third is a similar vanilla sprite. And then I've also got the palette at the ready. The 10x is my reference for detail, the sprite size is my reference for shape, the vanilla sprite is my reference for style, and the palette is my source for colors. And then I have some informational pages up for referencing attributes to apply to the mod. Ah-like so.I find that making a large outline and scaling it down only slows me down, but I can see how it might make things easier for some.
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Wed Oct 21, 2009 3:17 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Don't Bother Spriting
CrazyMLC wrote: Useful for instances where you're only making a few of it, like a gun or module icon. Not very useful for, say, arms. Actually, if you shade the arms small, upsize them in mspaint about two or three times, rotate them, shrink them and touch them up, they get pretty nice.
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Sat Oct 24, 2009 8:34 pm |
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