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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Mod Hype Thread
Rough effects and debugging colors still present Don't know if I am gonna release it as part of NovaMind or as a stand alone mod. But I am making this Laser Revolver
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Fri Oct 02, 2009 12:00 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Mod Hype Thread
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Fri Oct 02, 2009 12:26 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Mod Hype Thread
Well, here's the Wrecking Ball. It's a zippy little rolling spherical actor, 18 pixels tall, 50 Kg, and by that alone, it has some nice smashing power. But it doesn't end there. I'm adding 'modes' to it, which are activated and switched like devices are. They aren't devices though.[insert smash-only kill gif here] Right now, only buzzsaw mode is working well. It uses some trig to spawn a particle at a given radius from the center, and give it the velocity that particular point on the actor is moving at, with angular velocity accounted for. So, the faster you spin, the more damage the teeth particles do. Other modes I'm working on are a limited-use aimed flying fireball mode, (think Super Saiyan) and a grip mode that negates gravity and instead makes the ball attract to nearby stuff. This is not the final appearance, but it's a less of an eyesore than the original debug sprite. I might give it a custom health bar, or add on some elements to the one it has, such as modes' indication and remaining usage. The final appearance for buzzsaw mode probably wont be a buzzsaw, but some radial energy weapon based on angular velocity, to explain the strange properties of the 'teeth'. The fireball mode will hopefully have a fire trail with length related to velocity. The grip mode... I dunno. Some science-y special effect bull♥♥♥♥. It will be a part of Shadow Echelon, but it will probably have a standalone release before [SE].
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Fri Oct 02, 2009 4:58 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Mod Hype Thread
Oh hey, what's this? An incomplete sprite sheet? Incoming faction. BTW, for the UAV (prawny stuff at the bottom) I'd have to take some sparkle magic from Darlos. Particularly the Yosei one, although I've taken out the cloak and regenerating ability... Don't worry, there's a credit in the Index. Also, the foot and legs of the battlesuit were modified from DSMK2's DStech bot (I used that as a base for the sprite, to get a general length feel), although I forgot, was it 8b or 8c... And yes, there's a credit already put in the index.
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Sat Oct 03, 2009 4:22 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Mod Hype Thread
Nice designs, but the sprites need more shading for the parts to really stand out.
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Sat Oct 03, 2009 4:31 am |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Mod Hype Thread
carriontrooper wrote: Oh hey, what's this? An incomplete sprite sheet? [img]this%20person%20does%20not%20know%20how%20to%20NOT%20image%20quote[/img] Incoming faction. BTW, for the UAV (prawny stuff at the bottom) I'd have to take some sparkle magic from Darlos. Particularly the Yosei one, although I've taken out the cloak and regenerating ability... Don't worry, there's a credit in the Index. Also, the foot and legs of the battlesuit were modified from DSMK2's DStech bot (I used that as a base for the sprite, to get a general length feel), although I forgot, was it 8b or 8c... And yes, there's a credit already put in the index. Nice. I especially like the robots. Bit more shading maybe?
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Sun Oct 04, 2009 2:04 am |
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Allen
Joined: Wed Apr 30, 2008 10:10 am Posts: 214 Location: Seattle, WA
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Re: Mod Hype Thread
yeah, carriontrooper, those look sweet.
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Sun Oct 04, 2009 2:11 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Mod Hype Thread
You improved, my fellow soldier of rotting flesh!
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Sun Oct 04, 2009 1:27 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Mod Hype Thread
Posted this in another thread, but it's a teaser for my new mod. I think it features my best spritework ever. Edit: Added a gun, too.
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Sun Oct 04, 2009 11:50 pm |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Mod Hype Thread
Use less bright red. You'd be surprised how red looking the darker reds still are if you use only a pixel or two of the bright stuff strategically.
Otherwise, nice job.
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Mon Oct 05, 2009 3:44 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Mod Hype Thread
Yeah, I tried the darker red, but liked this look better.
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Mon Oct 05, 2009 3:45 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Mod Hype Thread
For you Vanilla module enthusiasts. Also:
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Mon Oct 05, 2009 7:19 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Mod Hype Thread
Looks good! Dummy factory?
'Also:' Dummy brain with floating walkie-talkie?
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Mon Oct 05, 2009 7:21 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Mod Hype Thread
It's actually the floating controller remote for the dummy factory. You get to grab it off the stand.
They aren't showing the coolest part of the factory trifecta, however. :beta:
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Mon Oct 05, 2009 3:14 pm |
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Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
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Re: Mod Hype Thread
LowestFormOfWit wrote: [img]Dummy%20Factory%20(PS:%20holy%20shit%20I%20remembered%20not%20to%20quote%20an%20image%20for%20once)[/img] Didn't that used to be a gif? I specifically remember seeing a gif of a very neat, functioning dummy factory, though it might have been a different one. Either way, when do you think that one will be up and running? Is it all just a big sprite animation, and if so, what happens when I shoot it? Edit: Scratch that, just saw the image name. Only a mock up. Must have been thinking of something else.
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Mon Oct 05, 2009 3:25 pm |
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