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				 3 solid 
				
				
					 Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
				 
				 
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				  Re: Original faction ideas  
					
						Is it possible to disable buy mode with Lua or something?
  The communicator could be the only one that can use buy mode or something like that, then the carrier guy could just be carrying a computer/brain something like that. 
					
  
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			| Sat May 23, 2009 10:50 pm | 
			
				
					 
					
					 
				  
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				 Contrary 
				
				
					 Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
				 
				 
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				  Re: Original faction ideas  
					
						Hey, Manticore and 3solid are getting it. I like the idea of energy generators that you have to destroy.  Also I was thinking steam punk would be cool, It'd be an excuse to make actors with tophats. 
					
  
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			| Sat May 23, 2009 11:31 pm | 
			
				
					 
					
					 
				  
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				 3 solid 
				
				
					 Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
				 
				 
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				  Re: Original faction ideas  
					
						3 solid wrote: the carrier guy could just be carrying a computer/brain something like that. Eureka! Instead of just making the carrier a brain unit, the brain is actually attatched to the carrier and when he dies, he drops it. You continue playing, but now the brain isn't mobile and the team has to hang around it instead of being able to retreat.  
					
  
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			| Sat May 23, 2009 11:39 pm | 
			
				
					 
					
					 
				  
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				 Manticore 
				
				
					 Joined: Tue Nov 18, 2008 1:03 am Posts: 342 Location: Spathiwa
				 
				 
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				  Re: Original faction ideas  
					
						exactly now we are getting places. good brain bot idea, but for the one with the large storage area i was thinking more of a healing or construction unit.
  possibly the bugs that dig for you could also build bunkers?
  also an area where you could change the type of one of the robots would be cool. 
					
  
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			| Sat May 23, 2009 11:50 pm | 
			
				
					 
					
					 
				  
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				 3 solid 
				
				
					 Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
				 
				 
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				  Re: Original faction ideas  
					
						Well we've got that default drone off to the left, so he could be the brain carrying unit while the others have to defend him since he has no other abilities.
  I'd prefer if the Carrier not be a construction unit though, I think concrete sprayers are a little overpowered. It's far too easy to just spray over the brain and not have to bother looking after it at all. 
					
  
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			| Sun May 24, 2009 12:15 am | 
			
				
					 
					
					 
				  
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				 Manticore 
				
				
					 Joined: Tue Nov 18, 2008 1:03 am Posts: 342 Location: Spathiwa
				 
				 
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				  Re: Original faction ideas  
					
						maybe the carrier could pick up weapons the way a craft does and sell them automatically. or it could "resupply" friendly units with no weapons, with some of the weapons from the faction. or could simply be filled with explosives. 
					
  
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			| Sun May 24, 2009 2:21 am | 
			
				
					 
					
					 
				  
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				 Roy-G-Biv 
				
				
					 Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
				 
				 
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				  Re: Original faction ideas  
					
						Make a femmie corp. Make CC less sexist against women. 
					
  
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			| Sun May 24, 2009 2:49 am | 
			
				
					 
					
					 
				  
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				 Miles_T3hR4t 
				
				
					 Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
				 
				 
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				  Re: Original faction ideas  
					
						Roy-G-Biv wrote: Make a femmie corp. Make CC less sexist against women. because a faction that only exists because 'hey look we're women' isn't biased and sexist at all. if they only exist because 'look, we're women' then what would they look like. like a steriotype. and worst yet, I miss-read that as femdom corp. that would be some scary ♥♥♥♥.  
					
  
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			| Sun May 24, 2009 3:22 am | 
			
				
					 
					
					 
				      
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				 Contrary 
				
				
					 Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
				 
				 
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				  Re: Original faction ideas  
					
						Roy-G-Biv wrote: Make a femmie corp. Make CC less sexist against women. I was thinking of doing that actually, but I realized it would be like all the other ones, just with boobs. (That's the reason for this thread) ... Fuggit, I'll make it anyways. Boobs, hehe. Thinking, "female TF2", any ideas?  
					
  
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			| Sun May 24, 2009 4:54 am | 
			
				
					 
					
					 
				  
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				 Miles_T3hR4t 
				
				
					 Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
				 
				 
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				  Re: Original faction ideas  
					
						Contrary wrote: Roy-G-Biv wrote: Make a femmie corp. Make CC less sexist against women. I was thinking of doing that actually, but I realized it would be like all the other ones, just with boobs. (That's the reason for this thread) ... Fuggit, I'll make it anyways. Boobs, hehe. Thinking, "female TF2", any ideas?  Tits. other than that, I got nothing. Include your medic. It would fit.  
					
  
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			| Sun May 24, 2009 5:00 am | 
			
				
					 
					
					 
				      
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				 Contrary 
				
				
					 Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
				 
				 
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				  Re: Original faction ideas  
					
						The thing is, the fact remains that I suck at coding, so it'll probably never get released, just sprited. One of the reasons i made this thread is to see if any coders would be interested so I could con them into being my code monkey. Any takers? http://www.youtube.com/watch?v=v4Wy7gRGgeA 
					
  
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			| Sun May 24, 2009 5:06 am | 
			
				
					 
					
					 
				  
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