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 Mini-mod feasability? 
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
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Post Re: Mini-mod feasability?
Sorry for the double post, but:
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After making everything 1/8th the size in a normal dummy, and the walkpaths,
and standpaths, I have concluded that something this small is not feasible.

Like it's 5 or 6 pixels tall with mini-tized walkpaths. It just can't walk anymore.

Maybe if I minitize the foot atom groups...


Wed Apr 22, 2009 4:41 am
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Joined: Mon Jun 30, 2008 9:13 pm
Posts: 499
Location: Finland
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Post Re: Mini-mod feasability?
A better idea might be to just de-minitize the walkpath a bit. Also, fighting skirmish with vanilla actors against an activities spawning swarms of mini-people would be insanely cool.


Wed Apr 22, 2009 2:33 pm
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Joined: Thu Feb 12, 2009 1:47 am
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Post Re: Mini-mod feasability?
Not to mention Laggy.


Wed Apr 22, 2009 2:34 pm
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