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 Zombied Coalition 
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Joined: Sun May 11, 2008 12:50 pm
Posts: 899
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Post Re: Zombied Coalition
You are referring too a sound that doesn't exist.


Sun Aug 31, 2008 6:26 pm
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Joined: Mon Aug 18, 2008 5:29 pm
Posts: 607
Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: Zombied Coalition
Thanks ! The mod is ready now ! But the beta version will be only tomorow .Need to make them harder to kill.And by the way , can i use 2 activities.ini at same time or i need to combaine 2 mods in 1 ?


Sun Aug 31, 2008 7:22 pm
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Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
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Post Re: Zombied Coalition
i think you have to combine. at least for skirmish.

also.
Geti wrote:
i am so sick of seeing that grenade twice.

by that i meant: stop double posting. use the edit button.


Mon Sep 01, 2008 9:26 am
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: Zombied Coalition
Cant make them harder to kill , any ideas ? ... Because even with 800\1000 hp's they arent so strong as last zombies mod.


Mon Sep 01, 2008 9:45 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: Zombied Coalition
Upping their hitpoints will not make them stronger.
You should always try to keep the hitpoints at 100. It's more of a percentage than anything else.

I am at work now, so I can't check, but the things you're looking for are things like:
gibimpulselimit
gibwoundlimit
wound emitters (burstsize or something)
And another thing that's used for resistance to impact. Forgot what it was. -Edit: impulsedamagethreshold?

Anyway, I am sure there are guides lying around here or the wiki. :)


Mon Sep 01, 2008 10:17 am
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: Zombied Coalition
Thank you ! Now more . 2 things.

1.Craft

2.Weapons

Need to make an invisible,non-engined,non-flare effected DropShip

For Guns i will maybe will use somebody's mod (there are at least 250 new guns now in cortex).

But i still will look youre ideas.


Mon Sep 01, 2008 11:58 am
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: Zombied Coalition
Ok i have the idea for guns .1st modificated smg , 2nd modificated shot gun.But i need your help.

EDIT: Ok there is no tutorials how to make the weapon stronger.Ok i need to make the smg , and shot gun more powerful , i have ideas , and i need to realise them.TO SMG :1st i need to make the zoom more (longer) 2nd to make the bullets make more effective(damage) 3rd make to shot less random (less the machine gun , and more like sniper rifle).FOR THE SHOTGUN: 1st i need to make it shot forward and longer forward .2nd to make the bullets make more damage .Who will help me to realise it ???


Mon Sep 01, 2008 6:27 pm
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Post Re: Zombied Coalition
Learn to edit!

People don't like when you double post.


Mon Sep 01, 2008 6:44 pm
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Post Re: Zombied Coalition
What the hell is wrong


Mon Sep 01, 2008 8:06 pm
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Joined: Fri Nov 16, 2007 6:32 pm
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Post Re: Zombied Coalition
Check if "EmptyClick3.wav" is in the Coalition.rte folder.


Mon Sep 01, 2008 10:02 pm
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: Zombied Coalition
also edit the wounds burst damage, to make them be able to take a horrible amount of bullets. make it 1-2, and then make emmissiondamage like 0.1
and maybe make it bleed more.


Tue Sep 02, 2008 4:15 am
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: Zombied Coalition
There is no emptyclick3.wav in coalition folder.Maybe its a virus ? Because my avira checked in system volums folder a Trojan. :???:

EDIT: OMG , there is no emptyclick3.wav in coalition.rte , its is in my modificated smg folder , and in smg's ini .But there is no empty click 3 in Coalition.rte.Posting now (for help)


Tue Sep 02, 2008 6:55 am
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Joined: Fri Nov 16, 2007 6:32 pm
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Post Re: Zombied Coalition
Then don't reference it in SMGs.ini.

It's on line 130, it looks like this:
Code:
      AddSample = ContentFile
         FilePath = Coalition.rte/EmptyClick3.wav
   ReloadStartSound = Sound

Change the file path to Coalition.rte/SMGs/EmptyClick3.wav.
Like this:
Code:
      AddSample = ContentFile
         FilePath = Coalition.rte/SMGs/EmptyClick3.wav
   ReloadStartSound = Sound


Just think about it.

EDIT:
You have a lot of errors in it, I'll just upload a fixed version..


Tue Sep 02, 2008 5:57 pm
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Joined: Wed Jul 09, 2008 1:34 am
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Location: Monkey Island: It is teh fluffy here.
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Post Re: Zombied Coalition
Cool, let me try it out... :grin:


Tue Sep 02, 2008 10:58 pm
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Location: Ukraine,Odessa in the ASC bunker-base
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Post Re: Zombied Coalition
Ok mod is 80% Ready.Need to make an invisible dropship (Need help) and map (also need help).I posted a ready background in a simple request(for zombies)(mod) thread.Waiting your help


Wed Sep 03, 2008 1:38 pm
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