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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Zombied Coalition
You are referring too a sound that doesn't exist.
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Sun Aug 31, 2008 6:26 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Zombied Coalition
Thanks ! The mod is ready now ! But the beta version will be only tomorow .Need to make them harder to kill.And by the way , can i use 2 activities.ini at same time or i need to combaine 2 mods in 1 ?
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Sun Aug 31, 2008 7:22 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombied Coalition
i think you have to combine. at least for skirmish. also. Geti wrote: i am so sick of seeing that grenade twice. by that i meant: stop double posting. use the edit button.
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Mon Sep 01, 2008 9:26 am |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Zombied Coalition
Cant make them harder to kill , any ideas ? ... Because even with 800\1000 hp's they arent so strong as last zombies mod.
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Mon Sep 01, 2008 9:45 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Zombied Coalition
Upping their hitpoints will not make them stronger. You should always try to keep the hitpoints at 100. It's more of a percentage than anything else. I am at work now, so I can't check, but the things you're looking for are things like: gibimpulselimit gibwoundlimit wound emitters (burstsize or something) And another thing that's used for resistance to impact. Forgot what it was. -Edit: impulsedamagethreshold? Anyway, I am sure there are guides lying around here or the wiki.
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Mon Sep 01, 2008 10:17 am |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Zombied Coalition
Thank you ! Now more . 2 things.
1.Craft
2.Weapons
Need to make an invisible,non-engined,non-flare effected DropShip
For Guns i will maybe will use somebody's mod (there are at least 250 new guns now in cortex).
But i still will look youre ideas.
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Mon Sep 01, 2008 11:58 am |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Zombied Coalition
Ok i have the idea for guns .1st modificated smg , 2nd modificated shot gun.But i need your help.
EDIT: Ok there is no tutorials how to make the weapon stronger.Ok i need to make the smg , and shot gun more powerful , i have ideas , and i need to realise them.TO SMG :1st i need to make the zoom more (longer) 2nd to make the bullets make more effective(damage) 3rd make to shot less random (less the machine gun , and more like sniper rifle).FOR THE SHOTGUN: 1st i need to make it shot forward and longer forward .2nd to make the bullets make more damage .Who will help me to realise it ???
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Mon Sep 01, 2008 6:27 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Zombied Coalition
Learn to edit!
People don't like when you double post.
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Mon Sep 01, 2008 6:44 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Zombied Coalition
What the hell is wrong
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Mon Sep 01, 2008 8:06 pm |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: Zombied Coalition
Check if "EmptyClick3.wav" is in the Coalition.rte folder.
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Mon Sep 01, 2008 10:02 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zombied Coalition
also edit the wounds burst damage, to make them be able to take a horrible amount of bullets. make it 1-2, and then make emmissiondamage like 0.1 and maybe make it bleed more.
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Tue Sep 02, 2008 4:15 am |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Zombied Coalition
There is no emptyclick3.wav in coalition folder.Maybe its a virus ? Because my avira checked in system volums folder a Trojan. EDIT: OMG , there is no emptyclick3.wav in coalition.rte , its is in my modificated smg folder , and in smg's ini .But there is no empty click 3 in Coalition.rte.Posting now (for help)
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Tue Sep 02, 2008 6:55 am |
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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: Zombied Coalition
Then don't reference it in SMGs.ini. It's on line 130, it looks like this: Code: AddSample = ContentFile FilePath = Coalition.rte/EmptyClick3.wav ReloadStartSound = Sound Change the file path to Coalition.rte/SMGs/EmptyClick3.wav. Like this: Code: AddSample = ContentFile FilePath = Coalition.rte/SMGs/EmptyClick3.wav ReloadStartSound = Sound Just think about it. EDIT: You have a lot of errors in it, I'll just upload a fixed version..
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Tue Sep 02, 2008 5:57 pm |
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macattack
Joined: Wed Jul 09, 2008 1:34 am Posts: 218 Location: Monkey Island: It is teh fluffy here.
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Re: Zombied Coalition
Cool, let me try it out...
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Tue Sep 02, 2008 10:58 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Zombied Coalition
Ok mod is 80% Ready.Need to make an invisible dropship (Need help) and map (also need help).I posted a ready background in a simple request(for zombies)(mod) thread.Waiting your help
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Wed Sep 03, 2008 1:38 pm |
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