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 Asseiger Armament - WIP Faction 
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Joined: Wed Mar 28, 2007 9:02 pm
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Post Re: Asseiger Armament - WIP Faction
If I remember correctly there was a slight lag when the trailed blade thing came out of a dropship, so this'll have the same problem.

Nothing big, just pointing it out.


Sun Aug 03, 2008 3:14 pm
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Joined: Tue May 27, 2008 4:54 pm
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Post Re: Asseiger Armament - WIP Faction
Uploaded what I've done after the comments I've received.

Fixed Leg Offsets
Added AT Rifle (Has Image Pallette Problems, not offsetted either)
Added Glow to the Gasmasks
Fixed Irritating Sounds For Knife
Fixed Problem where stepping on a weapon would cause it to gib and kill the actor.
Scout + Face Paints
Changed SMG sprite


Sun Aug 03, 2008 6:09 pm
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Joined: Sun May 18, 2008 8:30 am
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Post Re: Asseiger Armament - WIP Faction
They need a sounds for when they sustain impact damage, because the one they make now doesn't make sense.


Sun Aug 03, 2008 8:20 pm
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Joined: Wed Jan 24, 2007 11:53 pm
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Location: Silicon Valley, California
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Post Re: Asseiger Armament - WIP Faction
3 solid wrote:
If I remember correctly there was a slight lag when the trailed blade thing came out of a dropship, so this'll have the same problem.

Nothing big, just pointing it out.

You're right, there is an extremely small moment of lag when you deploy the soldier. But unlike purple's psyblade, which may go in and out of the inventory many times, this emitter is always on, so there's no particle buildup.


Sun Aug 03, 2008 9:08 pm
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Post Re: Asseiger Armament - WIP Faction
uberhen wrote:
3 solid wrote:
If I remember correctly there was a slight lag when the trailed blade thing came out of a dropship, so this'll have the same problem.

Nothing big, just pointing it out.

You're right, there is an extremely small moment of lag when you deploy the soldier. But unlike purple's psyblade, which may go in and out of the inventory many times, this emitter is always on, so there's no particle buildup.



It shouldn't affect the game too much though should it?


Sun Aug 03, 2008 9:09 pm
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Joined: Wed Jan 24, 2007 11:53 pm
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Location: Silicon Valley, California
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Post Re: Asseiger Armament - WIP Faction
If you order a gasmask actor, but then fly the craft around for a while, there'll be a small bit of lag when you deploy him; it could be a fraction of a second to a couple of seconds long. On my computer, it doesn't effect gameplay.


Sun Aug 03, 2008 10:18 pm
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Joined: Wed Aug 29, 2007 4:09 am
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Location: The land of Pwnt
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Post Re: Asseiger Armament - WIP Faction
I would say resprite the legs to be more unique, it looks like there's space where the legs meet the body but that might just be the screen shots. These look pretty cool, keep it up, you're doing great:P.


Mon Aug 04, 2008 2:58 am
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Joined: Thu Feb 14, 2008 9:05 am
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Post Re: Asseiger Armament - WIP Faction
I really like where these are headed. I especially like the actor with the gas mask. You may have fixed the leg offsets, but the feet are not quite attached. Just to let ya know.


Tue Aug 05, 2008 12:54 am
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Post Re: Asseiger Armament - WIP Faction
Hi guys, just a quick message, I'm still working on it but a number of thing have caused me to lose the pace, namely School, STALKER with OL Mod, Friends and so on. I'll finish it I swear.
:grin:


Sun Aug 17, 2008 8:31 am
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Joined: Wed Jan 24, 2007 11:53 pm
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Post Re: Asseiger Armament - WIP Faction
dale181 wrote:
...STALKER with OL Mod ...

I hear that. Good to see you back though, I thought you left without finishing this. :)


Mon Aug 18, 2008 1:27 am
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