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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Hardcore Mod(e) and Capture the Flag (concepts).
Kallemort wrote: Ever shooted across the map with your fancy sniper? The rounds of your weapons wont affect you (This doesn't mean gibs or TDEs). I am afraid you are wrong there. Any weapon which ranges across the map can kill you.
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Fri Apr 11, 2008 4:56 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: Hardcore Mod(e) and Capture the Flag (concepts).
Oh no.
Well, thats a problem then. I'm just sure that I cant kill myself with an edited AK.
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Fri Apr 11, 2008 5:07 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Hardcore Mod(e) and Capture the Flag (concepts).
Kallemort is right, I just checked, and it seems like bullets shot from your own gun can't harm you any more.
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Fri Apr 11, 2008 7:35 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Hardcore Mod(e) and Capture the Flag (concepts).
TrouserDemon wrote: Kallemort is right, I just checked, and it seems like bullets shot from your own gun can't harm you any more. Even with FireIgnoreThis set to 0?
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Fri Apr 11, 2008 11:24 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Hardcore Mod(e) and Capture the Flag (concepts).
Not sure.
Try it.
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Fri Apr 11, 2008 11:42 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Hardcore Mod(e) and Capture the Flag (concepts).
I've been hit by bullets I shot across the map.
I modded an SMG to 360 degree spread. Bullets came around from both sides, killed me quite nicely.
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Fri Apr 11, 2008 11:52 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Hardcore Mod(e) and Capture the Flag (concepts).
Some of these ideas are really good, some aren't really that practical, and some might actually take some fun out of CC. The ones I'd like to see implemented are: No health bars (or at least not for enemies, if that's possible), smaller wounds (a robot actor covered in dent metal wounds doesn't look good), actor variations (red clone, other colors, etc [I know, it's been done before]), and a slightly stronger pistol to make it actually respectable. Good ideas, though.
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Sat Apr 12, 2008 12:18 am |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Hardcore Mod(e) and Capture the Flag (concepts).
uberhen wrote: a slightly stronger pistol to make it actually respectable. I agree, even if someone were to shoot you in the eye you probably wouldn't die... which is very weak, if you got shot in the eye in RL you'd most likely be dead
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Sat Apr 12, 2008 1:22 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Hardcore Mod(e) and Capture the Flag (concepts).
Oh yeah, there's like a 5-second period in which your bullets go through you. I think it's hardcoded.
So no Octyl, not to my knowledge.
And yes, the pistol sucks ass. I made a good Five-Seven in my FN weapons pack, that's a little better as a sidearm.
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Sat Apr 12, 2008 8:21 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Hardcore Mod(e) and Capture the Flag (concepts).
Winterous wrote: I made a good Five-Seven in my FN weapons pack, that's a little better as a sidearm. STOP ADVERTISING YOUR OWN MODS.
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Sat Apr 12, 2008 10:53 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Hardcore Mod(e) and Capture the Flag (concepts).
I'm not bloody advertising!
Although yes, reading it I now see that there was no point in saying it. I think I forgot the point I was trying to make halfway through typing that...
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Sat Apr 12, 2008 5:19 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Hardcore Mod(e) and Capture the Flag (concepts).
Yes you are advertising, you've done this in at least two other mod making topics as well. Don't think I haven't noticed.
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Sat Apr 12, 2008 5:22 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Hardcore Mod(e) and Capture the Flag (concepts).
I know I have, but those two times I was using my sniper rifles as a reference to say that people's sniper rifle bullets are too bloody sharp.
This one just got lost in transition.
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Sat Apr 12, 2008 5:31 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Hardcore Mod(e) and Capture the Flag (concepts).
Lord Tim wrote: Tested it. Doesn't work. Your brain has to be an actor. Actors can't be held. Plus, it also doesn't count as a brain. Actors can be held, but not picked up. edit: Also I'm pretty sure attachable breakwounds can be made to cause damage, so you could probably do weakpoints like that.
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Sat Apr 12, 2008 5:42 pm |
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octyl
Joined: Fri Aug 31, 2007 3:57 am Posts: 227 Location: Canada
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Re: Hardcore Mod(e) and Capture the Flag (concepts).
Just wondering: Can you have brains as attachables?
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Thu Apr 17, 2008 1:24 am |
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