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 -NovaStar- ))AAL Discussion 
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Joined: Mon Aug 27, 2007 7:56 pm
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Location: Scotland
Post Re: -Project NovaStar- ))AAL Discussion
That cannon would be cool but without drop pods as Clam was suggesting. Or this beast!

http://armorcast.com/store/product_info ... cts_id=271


Sat Apr 05, 2008 4:04 pm
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Joined: Sun Nov 25, 2007 6:29 am
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Post Re: -Project NovaStar- ))AAL Discussion
Image

The magazine is in the little chamber at the bottom.


Sat Apr 05, 2008 5:34 pm
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Joined: Tue Aug 21, 2007 2:55 pm
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Post Re: -Project NovaStar- ))AAL Discussion
Oh yeah, last time I made a design for numgun, he complained it of being too big.

Anyway, I'll update my post or make a new one once I have finished.


Sat Apr 05, 2008 6:54 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: -Project NovaStar- ))AAL Discussion
Nonono, I mean the gun of the turret, not the whole cannon. How will the weapon itself look like?

Also I'm mostly aiming for this to be the last line of defence that acts as the wall between advancing enemy troops and your bunker. If possible, I want to avoid excessive terrain rape and make these be mostly kinetic based weapons.
I love the brutal force of an oversized blunt object that smashes into the face of any noobs wanting to get close to your base.

The other turret that I might make will be a long range artillery cannon that has no armor, nor shield systems like the one on the novastar (not done yet).


Sat Apr 05, 2008 6:55 pm
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Joined: Mon Feb 11, 2008 11:11 pm
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Location: East of Applachia, West of the Mississippi
Post Re: -Project NovaStar- ))AAL Discussion
numgun wrote:
Nonono, I mean the gun of the turret, not the whole cannon. How will the weapon itself look like? (<- How long has that been there?)

Also I'm mostly aiming for this to be the last line of defence that acts as the wall between advancing enemy troops and your bunker. If possible, I want to avoid excessive terrain rape and make these be mostly kinetic based weapons.
I love the brutal force of an oversized blunt object that smashes into the face of any noobs wanting to get close to your base.

The other turret that I might make will be a long range artillery cannon that has no armor, nor shield systems like the one on the novastar (not done yet).


Sounds like you want a Mass Driver. =o


Last edited by Hobbesy on Mon Apr 07, 2008 2:10 am, edited 1 time in total.



Sat Apr 05, 2008 7:48 pm
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Joined: Sat Aug 25, 2007 5:50 am
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Location: Planet Telex
Post Re: -Project NovaStar- ))AAL Discussion
*Slaps head*

God, not another uber creation numgun.

Make it not rape terrain at all.
AT ALL.
Just a big, fat, bio-blasting, bitchass beam.


Sun Apr 06, 2008 4:00 am
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
Post Re: -Project NovaStar- ))AAL Discussion
Maybe a gun that pulls enemies apart rather than pierces them with a terrain shredding shell.
for example:
the best weapon for killing Heavy Daklones is the Super Gravity gun that was only released in a beta pack in the mod making forums. it works so well because you tear ordinary actors apart, throw dropships around and don't shred terrain.


Sun Apr 06, 2008 9:28 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
Post Re: -Project NovaStar- ))AAL Discussion
Exalion wrote:
Maybe a gun that pulls enemies apart rather than pierces them with a terrain shredding shell.
for example:
the best weapon for killing Heavy Daklones is the Super Gravity gun that was only released in a beta pack in the mod making forums. it works so well because you tear ordinary actors apart, throw dropships around and don't shred terrain.

So your saying, INSTAGIB CANNON, INSTAGIB CANNON!!!

Make the blast radius large!

And it also has pulling action too, for extra instagibbing!


Sun Apr 06, 2008 5:28 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: -Project NovaStar- ))AAL Discussion
Exalion wrote:
Maybe a gun that pulls enemies apart rather than pierces them with a terrain shredding shell.
for example:
the best weapon for killing Heavy Daklones is the Super Gravity gun that was only released in a beta pack in the mod making forums. it works so well because you tear ordinary actors apart, throw dropships around and don't shred terrain.


Yes you people are correct, I want to avoid the terrain shredding although the first weapon (The blunt 500Kg object at 100km/h) does shred terrain because of its intial force although it has no sharpness or any emitter.

As for the grav gun, I liked that but it would suit better a mobile target, or make the range really low. Also I'm planning to make an AimRange restriction to it so it would have a limit to what it can aim the cannons angle.

Also I really liked foa's ideas, although instead of the cannon i'll make it a new bomb for the bomb pack since they feel better that way.

TrouserDemon: Nah, this cannon aint really the artillery type, its ment as large last line of defence.

Also as for the jetpack, I might make it a bomb launching device/debris cleaner or a shockwave discharger. No shields though since it will already have the aegis system.


Sun Apr 06, 2008 6:43 pm
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Data Realms Elite
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Post Re: -Project NovaStar- ))AAL Discussion
Which Idea? ;D
No really, is from my first one in this topic or one of the others?

So it'll be the Full Alphabet Bomb Pack V2 + The new bombs?


Sun Apr 06, 2008 8:39 pm
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Location: Oceania
Post Re: -Project NovaStar- ))AAL Discussion
Not sure if this is possible,
But how about like an EMP or a Magnet or a Time distortion device.
Not so much a point and shoot weapon more of an Area affect, I spose it could shoot pods that create these effects but it would have a massive reload(Charge) time and i like the device emitting them insted. Like it makes a field around the turrent.
Slows down anyone in it, Or drags objects towards it or disables people being able to fire near it.


Mon Apr 07, 2008 1:31 am
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Joined: Tue Jul 03, 2007 12:33 am
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Post Re: -Project NovaStar- ))AAL Discussion
LARPA!
Rocket that rains bullets.

BEST
WEAPON
EVAR!



A bigass flaming shotgun thing, shotgun flak cannon, Vulcan cannon, weird homing energy cannon bullcrap machine, gravity distortion cannon (rip people upwards), explosive balloon deployer.

etc.


Mon Apr 07, 2008 10:41 am
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Joined: Sun Mar 30, 2008 6:08 pm
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Post Re: -Project NovaStar- ))AAL Discussion
Take the fleagun, make its gibbing end at 300 fleas if you can, and give the fleas timed tdexplosive attachables.
Instant carpetbomb cannon.

flamethrower?

GIANT RPCL?
"dodeedodeedo i'm just a clo-OH HOLY ♥♥♥♥ A HOMING ROCKET PROPELLED CHAI-gurglegurglegrunt splurt.
Lost control of remote body"



(if i sound dramatic or anything, blame it on pet sematary)


Mon Apr 07, 2008 3:57 pm
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Post Re: -Project NovaStar- ))AAL Discussion
I like the vulcans idea. I'll probably make that since it will need a good anti infantry mass termination weapon.

Also I think i'll do the antimatter cannon aswell.

It basically fires an energy charge that on impact will create a compact, but strong vortex and slurp anyone near it while raping the ♥♥♥♥ out them and finally explode with a strong shockwave to make stuff go all over the walls.


Check out the OP for a new picture and tell me what you think!


Tue Apr 08, 2008 3:53 pm
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Joined: Thu Aug 09, 2007 6:37 pm
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Post Re: -NovaStar- ))AAL Discussion
Oh hi easter egg!
Attachment:
11hw83o.png


Tue Apr 08, 2008 4:20 pm
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