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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
These guys shouldn't bleed blood, they should bleed chocolate. Of course, this might lead to it looking like the mercenaries crapped them selves if you shot them in the ass. Isn't the lightning gun kinda misplaced in this mod since it's about Ballistic weapons?
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Sat Feb 07, 2009 8:01 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Complain to Runestorm about it. The Viper plasma rifle fits in the 'not-ballistic' category too. MOST of the weapons are ballistic, not all of them. Don't be such a nit-picker.
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Sat Feb 07, 2009 8:04 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I don't think he knows who Runestorm is nor his relevence to the thread, allow me to help. CandleJack wrote: These guys shouldn't bleed blood, they should bleed chocolate. Of course, this might lead to it looking like the mercenaries crapped them selves if you shot them in the ass. Isn't the lightning gun kinda misplaced in this mod since it's about Ballistic weapons?
Numgun wrote: This mod is partially a tribute to the master piece mod for Unreal Tournament named Ballistic Weapons made by Runestorm ( http://www.runestorm.com). Giant credits and kudos to them for their work. I wanted to have epic tournament gametype like action in CC and I decided to use this mod as my theme. Please read the thread, or at the very least the OP...
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Sat Feb 07, 2009 8:05 am |
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Prusselusken
Joined: Sun Mar 08, 2009 5:59 pm Posts: 18 Location: Norway OR Qatar. Depends.
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Holy snoopshit, this is awesome.
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Sun Mar 08, 2009 8:59 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
You do realize this is a necro right? He's never going to release this as far as I know.
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Mon Mar 09, 2009 7:04 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
you know wrong.
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Mon Mar 09, 2009 7:44 pm |
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Manticore
Joined: Tue Nov 18, 2008 1:03 am Posts: 342 Location: Spathiwa
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
numgun rarely posts small updates he usually posts it all at once just after everyone forgets about it.
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Mon Mar 09, 2009 8:33 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Manticore wrote: numgun rarely posts small updates he usually posts it all at once just after everyone forgets about it. Well, playable updates at least. He likes to tease.
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Mon Mar 09, 2009 9:00 pm |
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Raintail99
Joined: Fri Sep 14, 2007 9:52 pm Posts: 304 Location: No.
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Duh102 wrote: Manticore wrote: numgun rarely posts small updates he usually posts it all at once just after everyone forgets about it. Well, playable updates at least. He likes to tease. A lot.
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Mon Mar 09, 2009 9:31 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Alright, this mod is back in active development. I started off by taking off the dust from my last time which was around times of B20 or B21, dont remember. And after trying it ingame, I came to a conclusion that the old mercenary actor sucked arse. His original sprites were way too large for bunker movement and after several "shrinking" operations he looked like crap. So after getting the heavy weapons to work ingame (still need tweaking) I made a whole new mercenary from scratch. Heres some pics: As you can see, hes no longer a large brick-chewing doorman, but a more of a frontline type soldier with a similar color scheme like the coalition soldier. So little by little when I get the gore tweaked to be lagless and finish rest of the weapons I'll release beta from where I'll need some help to make the "deathmatch tournament" Lua script template that could be used for each map like the script in Klone Soccer. But more on that later.
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Sun Apr 12, 2009 1:10 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
That is epic in far too many ways to describe in words before the eventual heat-death of the universe or possible wave-form collapse of the multiverse due to sheer magnitude.
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Sun Apr 12, 2009 1:18 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
looking good, like the jet.
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Sun Apr 12, 2009 1:20 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Some primitive guy once wrote: Ooh Shiny! Looks great, really looking forward to this.
Last edited by Roon3 on Mon Apr 13, 2009 11:10 am, edited 1 time in total.
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Sun Apr 12, 2009 2:24 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I do indeed know wrong. The new actor is made of win. And I agree that the old actor sucked arse. And many other meat-based byproducts of the worlds oldest profession. And at least one feline animal.
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Sun Apr 12, 2009 4:17 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Ah.
You do like to tease.
Another addition to the list of mods that I want but cannot have yet.
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Sun Apr 12, 2009 5:53 pm |
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