View unanswered posts | View active topics It is currently Sat Dec 28, 2024 12:59 pm



Reply to topic  [ 733 posts ]  Go to page Previous  1 ... 16, 17, 18, 19, 20, 21, 22 ... 49  Next
 Sprite Help Thread 
Author Message
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Sprite Help Thread
Looks a bit too smooth and could use some non-orange outline parts too, like red or purple ones.


Wed Jul 07, 2010 12:49 pm
Profile
User avatar

Joined: Fri Apr 30, 2010 2:12 pm
Posts: 560
Reply with quote
Post Re: Sprite Help Thread
Really nice, I consider it perfect enough shaded to use, some teaser about control way?


Wed Jul 07, 2010 2:49 pm
Profile
User avatar

Joined: Sun May 23, 2010 7:11 pm
Posts: 193
Reply with quote
Post Re: Sprite Help Thread
Resized and put into palette

Tips please , they are the size of a vanilla bunker module (96 x 96)


Attachments:
File comment: Resize
PlantResize.png [8.05 KiB]
Not downloaded yet
PlantBackGroundResize.png [8.14 KiB]
Not downloaded yet
Wed Jul 07, 2010 8:34 pm
Profile
User avatar

Joined: Tue Jul 21, 2009 4:36 am
Posts: 347
Location: The place where asses go to be bad
Reply with quote
Post Re: Sprite Help Thread
They need more conical shading, as of now, they look like paper cutouts. Some darker colors might suit them well, but that's my opinion.


Wed Jul 07, 2010 9:54 pm
Profile
User avatar

Joined: Wed Feb 17, 2010 12:07 am
Posts: 1545
Location: That small peaceful place called Hell.
Reply with quote
Post Re: Sprite Help Thread
Your shapes are using anti-aliasing.. HORRIBLY BAD to do that, well with the outlines that is. fix em up so they have a bit of a rougher edge so that they dont have a weird pink outline ingame..


Wed Jul 07, 2010 10:07 pm
Profile
User avatar

Joined: Sun May 23, 2010 7:11 pm
Posts: 193
Reply with quote
Post Re: Sprite Help Thread
Fixed the anti-aliasing a bit
darkened the colours
Attachment:
PlantSmallANTI.png [6.2 KiB]
Not downloaded yet


Wed Jul 07, 2010 10:24 pm
Profile
User avatar

Joined: Tue Jul 21, 2009 4:36 am
Posts: 347
Location: The place where asses go to be bad
Reply with quote
Post Re: Sprite Help Thread
How about you do it by hand instead of anti-aliasing at all. It helps if you do things pixel by pixel.


Wed Jul 07, 2010 10:33 pm
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Sprite Help Thread
In games like Cortex Command you never know what's going to be behind the image, so you can't really use AA beyond the outline. (If only we had transparency...)

You shrunk the image! Now it should be easier to polish it and improve it. :)

The colors jump from yellowy-orange to orange in the farther back flowers, is the a color change of some kind?


Wed Jul 07, 2010 10:39 pm
Profile WWW
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Sprite Help Thread
Added more outlining, I think it's pretty much done now.
Image
Bottom two are the latest ones. I might add some camo effects.


Attachments:
ZF1Stuff.bmp [8.82 KiB]
Not downloaded yet
Wed Jul 07, 2010 11:44 pm
Profile
User avatar

Joined: Sun May 23, 2010 7:11 pm
Posts: 193
Reply with quote
Post Re: Sprite Help Thread
Joe wrote:
How about you do it by hand instead of anti-aliasing at all. It helps if you do things pixel by pixel.


I used a program to resize the original so the AA is a bug that I'll try to fix

CrazyMLC wrote:
In games like Cortex Command you never know what's going to be behind the image, so you can't really use AA beyond the outline. (If only we had transparency...)
You shrunk the image! Now it should be easier to polish it and improve it. :)
The colors jump from yellowy-orange to orange in the farther back flowers, is the a color change of some kind?


Yeah that kind of happens when the palette doesn't have a in between but I could change it back to the original colours

Thanks for the help so far
will update the new less , jump to orange sprite

EDIT : there is no in between , I hate this palette :-(


Thu Jul 08, 2010 12:06 am
Profile
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: Sprite Help Thread
Any suggestions on how i would sprite engines to match this?
Image
Attachment:
Dropship.bmp [4.71 KiB]
Not downloaded yet


Tue Jul 13, 2010 2:00 am
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: Sprite Help Thread
Why not just make the boxy bits at the top the engines?


Tue Jul 13, 2010 2:14 am
Profile
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: Sprite Help Thread
Hmm, i will have to find a way to make it rotate now.
edit: without it looking awkward.


Tue Jul 13, 2010 2:16 am
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: Sprite Help Thread
Don't make the engines rotate, just make invisible emitters with visible jets so the thrust rotates.


Tue Jul 13, 2010 2:17 am
Profile
User avatar

Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
Reply with quote
Post Re: Sprite Help Thread
That would work.
Now, changing the subject, does it look alright?


Tue Jul 13, 2010 2:18 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 733 posts ]  Go to page Previous  1 ... 16, 17, 18, 19, 20, 21, 22 ... 49  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.067s | 16 Queries | GZIP : Off ]