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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Sprite Help Thread
Looks a bit too smooth and could use some non-orange outline parts too, like red or purple ones.
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Wed Jul 07, 2010 12:49 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Sprite Help Thread
Really nice, I consider it perfect enough shaded to use, some teaser about control way?
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Wed Jul 07, 2010 2:49 pm |
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BrainChild
Joined: Sun May 23, 2010 7:11 pm Posts: 193
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Re: Sprite Help Thread
Resized and put into palette
Tips please , they are the size of a vanilla bunker module (96 x 96)
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Wed Jul 07, 2010 8:34 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: Sprite Help Thread
They need more conical shading, as of now, they look like paper cutouts. Some darker colors might suit them well, but that's my opinion.
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Wed Jul 07, 2010 9:54 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Sprite Help Thread
Your shapes are using anti-aliasing.. HORRIBLY BAD to do that, well with the outlines that is. fix em up so they have a bit of a rougher edge so that they dont have a weird pink outline ingame..
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Wed Jul 07, 2010 10:07 pm |
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BrainChild
Joined: Sun May 23, 2010 7:11 pm Posts: 193
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Re: Sprite Help Thread
Fixed the anti-aliasing a bit darkened the colours
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Wed Jul 07, 2010 10:24 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: Sprite Help Thread
How about you do it by hand instead of anti-aliasing at all. It helps if you do things pixel by pixel.
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Wed Jul 07, 2010 10:33 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Sprite Help Thread
In games like Cortex Command you never know what's going to be behind the image, so you can't really use AA beyond the outline. (If only we had transparency...) You shrunk the image! Now it should be easier to polish it and improve it. The colors jump from yellowy-orange to orange in the farther back flowers, is the a color change of some kind?
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Wed Jul 07, 2010 10:39 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Sprite Help Thread
Added more outlining, I think it's pretty much done now. Bottom two are the latest ones. I might add some camo effects.
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Wed Jul 07, 2010 11:44 pm |
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BrainChild
Joined: Sun May 23, 2010 7:11 pm Posts: 193
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Re: Sprite Help Thread
Joe wrote: How about you do it by hand instead of anti-aliasing at all. It helps if you do things pixel by pixel. I used a program to resize the original so the AA is a bug that I'll try to fix CrazyMLC wrote: In games like Cortex Command you never know what's going to be behind the image, so you can't really use AA beyond the outline. (If only we had transparency...) You shrunk the image! Now it should be easier to polish it and improve it. The colors jump from yellowy-orange to orange in the farther back flowers, is the a color change of some kind? Yeah that kind of happens when the palette doesn't have a in between but I could change it back to the original colours Thanks for the help so far will update the new less , jump to orange spriteEDIT : there is no in between , I hate this palette
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Thu Jul 08, 2010 12:06 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Sprite Help Thread
Any suggestions on how i would sprite engines to match this?
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Tue Jul 13, 2010 2:00 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Sprite Help Thread
Why not just make the boxy bits at the top the engines?
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Tue Jul 13, 2010 2:14 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Sprite Help Thread
Hmm, i will have to find a way to make it rotate now. edit: without it looking awkward.
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Tue Jul 13, 2010 2:16 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Sprite Help Thread
Don't make the engines rotate, just make invisible emitters with visible jets so the thrust rotates.
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Tue Jul 13, 2010 2:17 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Sprite Help Thread
That would work. Now, changing the subject, does it look alright?
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Tue Jul 13, 2010 2:18 am |
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