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The Vookurek (Formerly the Riggers) - Army idea
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Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
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Re: The Riggers - Army idea
It is indeed the latest version. I made sure of it. Also, yes, the walk paths are a bit off, but one thing at a time. I'll have to figure out how to painstakingly fix that too XP
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Mon Jul 28, 2008 10:05 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: The Riggers - Army idea
Add black spikes to the top of the masks.
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Mon Jul 28, 2008 10:26 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: The Riggers - Army idea
I'll have to say again, like I did ages ago, that I'm not a big fan of the masks. Those pure white grinning mouths just kinda ruin the whole "creepy" effect you seem to be going for and just make them look overly cartoony. Get more shading on the teeth and don't make them all pure white, since right now they just look kinda flat. Maybe even give them a yellow tint so they don't look so clean.
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Tue Jul 29, 2008 1:55 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: The Riggers - Army idea
numgun found a way to keep missiles from spinning, but I don't know what it is. The drone launcher from the DSTech mod uses it.
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Thu Jul 31, 2008 6:50 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: The Riggers - Army idea
Keeping missles from spinning it not a good idea. The AI doesn't get to see all 360 degrees. That's why they rotate.
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Thu Jul 31, 2008 7:02 pm |
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