Ballistic Weapons: Mercenaries! ))AAL Discussion
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
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Tue Nov 11, 2008 3:48 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
zeno39 wrote: numgun wrote: Oh damn I have exams too...
Hey wait a min, Im the one doing this! : S (Really, I'm gonna be pretty busy for the time being, so dont expect this to come so soon.) WILSON, WILSON NOOOOOOO this and boobies were the only thing that got me up in the morning. But ever since I caught my girl cheating on me I've been in a deep depression and you just made it worse You know what I'm going to do it I'm gonna kill myself today I'm gonna do it I'm really gonna do it after I call 1-800-O-Don't Do It. EDIT -8:20 I might - Y'know, it's a good thing I'm not a mod, because If I was, Zeno would have been banned for that post. Reason: Pure, unfiltered idiocy combined with the piss-taking of a serious issue. Not to mention the atrocious grammar. And that was a cruel blow Numgun... *sigh* If only you guys had already done all your exams like me...
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Tue Nov 11, 2008 6:25 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
How is this coming along?
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Sun Nov 23, 2008 6:03 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Too bad I can work only on one thing at a time since I'm doing everything alone (minus the stuff I get by request).
Im doing the AAL atm, once its done, first party and BW will be next on my todo list. Not in any particular order.
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Sun Nov 23, 2008 6:27 pm |
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Woose1
Joined: Sat Nov 01, 2008 4:34 am Posts: 90
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Will this give me lag spikes like if I combine darklones w/th AAL units? cause that sucks.
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Sun Nov 23, 2008 7:19 pm |
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Jehutus
Joined: Fri Apr 18, 2008 4:53 pm Posts: 26 Location: Washington, PA
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
ARGH YOU TEASE, GIVE US A BETA! ;_;
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Sun Nov 23, 2008 9:11 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
im with that guy, but i know it isnt your style..
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Mon Nov 24, 2008 2:35 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I wish numgun was working on this instead of AAL. AAL is good, but this is GODLIKE.
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Tue Nov 25, 2008 8:33 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
i dont really like AAL that much. he says this is balanced, and i'd like that..
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Tue Nov 25, 2008 8:36 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Is that so? Then I'll do my best to make AAL better than this!
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Tue Nov 25, 2008 5:47 pm |
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Jehutus
Joined: Fri Apr 18, 2008 4:53 pm Posts: 26 Location: Washington, PA
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
AAL is awesome, but BW:M is way cooler. more colorful, something AAL somewhat lacks with the black/orange.
I will have your babies if you post a beta in this thread. No need to make a new post!
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Tue Nov 25, 2008 7:42 pm |
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Hellborg 45
Joined: Wed Nov 12, 2008 6:03 pm Posts: 11
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Come on, you HAVE to release a beta to keep us occipied while you work on it more
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Tue Nov 25, 2008 8:22 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Theres nothing to beta test if the mod aint ready.
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Tue Nov 25, 2008 9:05 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
it would be more alpha than beta, if it wasnt ready.. good to hear it about AAL, do your best it just seems a little.. well.. cheating half the time. even if the AI was using your marines, theyd still be dead before they had a chance to shoot... and the fact that the mechs can be used as a mining rammer with their jetpacks is a little disconcerting im just not that much of a fan of huge huge firepower i suppose, but dont let that stop you. its not a bad mod per se (obviously) but it isnt something id keep in my CC folder. i do love all the code though, which is why this will be delicious, as it will be coded from pure sex and look like a blob of awesome (Though im still not sure about the merc's head, but myeh ill edit it if i dont like it) and should (or you will be clubbed) be balanced perfectly.
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Tue Nov 25, 2008 10:00 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Geti wrote: and should (or you will be clubbed) be balanced perfectly. Right now most the guns dont do ♥♥♥♥ to pelian army. They are effective against vanilla guys though. Powerful even. But I'm mostly trying to make the guns work well in a DM mode too so I'll just have to say toodles to all the super mods out there. Heavy weapons seem to do atleast something to them so they wont be left useless against the tougher factions. As for the AAL, I am nerfin it alot from what it was. The prices (like that matters to you cheating bastards.) have been increased to really high amounts and I've been replacing terrain rape with mass based rape. The weapons are powerful, but they wont annihiliate the half of the map along with it. They are powerful against actors so beware. And while the firepower is high, another speciality of mine is character flaws. Long reloads, akward usage and other stuff will make it fun and "somewhat" balanced. AAL is ment as a powerful faction so bear with it.
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Tue Nov 25, 2008 10:56 pm |
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