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tosty
Joined: Fri Sep 21, 2007 4:45 am Posts: 324
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Re: The Riggers - Army idea
Sptite 2 and slow falling it is.
Also, any feedback on the Turret Beta 2
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Sat Apr 12, 2008 9:54 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: The Riggers - Army idea
The turret works great! And the droppod is fine, but it looks really dumb coming in, attach a smoke trail, and some cool sounds, which cut out after a while so it doesn't lag the game.
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Sun Apr 13, 2008 12:20 am |
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Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
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Re: The Riggers - Army idea
Played with these buggers recently. Forgot how much fun they were. I really need to do s'more conceptual work with this, perhaps get the faction going again. I also really need to find someone to fix the sharp aim offsets >.>
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Fri Jul 25, 2008 12:23 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: The Riggers - Army idea
Ocular Bleeding wrote: Played with these buggers recently. Forgot how much fun they were. I really need to do s'more conceptual work with this, perhaps get the faction going again. I also really need to find someone to fix the sharp aim offsets >.> And this is a difficult thing to do yourself? +X = gun is held more to the right. +Y = gun is held further down.
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Fri Jul 25, 2008 12:53 pm |
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Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
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Re: The Riggers - Army idea
Not really, I just have little confidence in my own ability to do things. I figure if I get someone else to do something, it'll be done properly. I'll play around with it.
Edit: I got it so that the gun is held up to the eyes, but the support hand refuses to support the gun. It also appears this has always been true.
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Fri Jul 25, 2008 11:27 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: The Riggers - Army idea
Ocular Bleeding wrote: Not really, I just have little confidence in my own ability to do things. I figure if I get someone else to do something, it'll be done properly. I'll play around with it.
Edit: I got it so that the gun is held up to the eyes, but the support hand refuses to support the gun. It also appears this has always been true. Well, then change support offset in the ini (This is where the support hand is held on the gun) If you know how to do offsets, then start with the sprite offset of the gun(The denter of the sprite) and going to the right is -X, while going to the left is X. Now going down is +Y and going up is -Y, then go from there. Hope this Helps!
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Sat Jul 26, 2008 1:14 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: The Riggers - Army idea
The Mind wrote: Ocular Bleeding wrote: Not really, I just have little confidence in my own ability to do things. I figure if I get someone else to do something, it'll be done properly. I'll play around with it.
Edit: I got it so that the gun is held up to the eyes, but the support hand refuses to support the gun. It also appears this has always been true. Well, then change support offset in the ini (This is where the support hand is held on the gun) If you know how to do offsets, then start with the sprite offset of the gun(The denter of the sprite) and going to the right is -X, while going to the left is X. Now going down is +Y and going up is -Y, then go from there. Hope this Helps! Yes, and guess what? All of the offsets in the game work EXACTLY THE SAME WAY. It might be worth attempting to re-apply logic down the road, as opposed to assuming every singe thing works completely different and there's absolutely no way you'll ever figure it out. And when you say stuff like "I figure if I get someone else to do something, it'll be done properly," it doesn't inspire much confidence from other people in your abilities as a modder. (and one of the abilities of a modder is the ability to LEARN) It also just makes you sound lazy to anyone who has even the most basic grasp of scripting. Unless you 100% have recruited some guy to do the coding while you do the art or something, you need to learn how to do it right, or not do it at all. Don't beg. Sorry if this is harsh. I actually think you have a good thing going here. I just think you need a kick in the pants before it'll get anywhere.
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Sat Jul 26, 2008 3:21 pm |
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Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
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Re: The Riggers - Army idea
Actually, right now I'm really just looking for someone with more expertise to help out. I played with the offsets and they're just confounding me. I messed with the sharp stance and the support stance offsets to no avail. For some reason, unknown to me, the actor doesn't support certain guns and has a strange tendency to only support some weapons when facing right only. Is that a common thing?
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Sun Jul 27, 2008 11:28 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: The Riggers - Army idea
Do you have the offset editor? Anyways Sharp stance = Sniping stance Support = I think its for the placement of the other hand on the weapon Its independent of the actor. Ocular Bleeding wrote: For some reason, unknown to me, the actor doesn't support certain guns and has a strange tendency to only support some weapons when facing right only. Is that a common thing? For the most of my weapons, I tend to never really touch the support/sharp offsets at all. Or either your guy's hand is under the weapon and you can't see it. Or the game actually flips the actor... Hrm. Screenies? Experience they call it.
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Sun Jul 27, 2008 5:47 pm |
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Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
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Re: The Riggers - Army idea
No, I don't think I do, if it's some nifty additional thing. Also, screenies. The same goes for the TC rifle, the Rip Cannon V1, and the Flechette cannon simply isn't supported at all.
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Mon Jul 28, 2008 1:29 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: The Riggers - Army idea
That's what usually happens to me when I make a mod. I just keep changing the variable(s) until it kinda works. My theory is: this happens when the support offset is set beyond the BG arm's reach (IE: the arm can extend, say, 15 pixels MAX, but the variables make it want to extend further than 15, so it resets to the side position.) Just a theory.
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Mon Jul 28, 2008 2:27 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: The Riggers - Army idea
uberhen wrote: That's what usually happens to me when I make a mod. I just keep changing the variable(s) until it kinda works. My theory is: this happens when the support offset is set beyond the BG arm's reach (IE: the arm can extend, say, 15 pixels MAX, but the variables make it want to extend further than 15, so it resets to the side position.) Just a theory. Yeah, that's pretty much the deal with un-supportive offhands. Annoying, but you can't really expect it to do better. Just make the support offset closer, or the stance offsets closer. Keep that supportive hand's position in reach.
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Mon Jul 28, 2008 6:46 am |
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Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
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Re: The Riggers - Army idea
After a couple hours of tinkering and testing, I fixed the bloody stance and support offsets for every gun. I'm quite happy with the results as the actor now appears as though he's looking down the sights and the weapons are properly supported.
I updated the first post with the updated .rte. I would appreciate it if you guys would try it out and tell me what you think.
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Mon Jul 28, 2008 9:59 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: The Riggers - Army idea
It looks awesome. I wish I saw this sooner.
Edit: They walk kind of weird and the jetpack could be a little more bold.
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Mon Jul 28, 2008 6:11 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: The Riggers - Army idea
Sorry I can't check myself but is that the updated rte with tosty's turret/droppod version 2? Just checking if I uploaded it a while ago, seeing as I can't do much more for updating the mod page since both of my hard drives were wiped in an attempt to get my computer working again.
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Mon Jul 28, 2008 7:29 pm |
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