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tosty
Joined: Fri Sep 21, 2007 4:45 am Posts: 324
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Re: AAL BombPack discussion topic! *Final opinions plz!*
make he beam like the giant red one The Hammer of Dawn Shoots (you know The Hammer of Dawn 0ff of Gears Of War)
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Sat Nov 17, 2007 12:08 pm |
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eviltrashcan
Joined: Tue Aug 21, 2007 11:38 pm Posts: 111 Location: Earth....I think..
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Re: AAL BombPack discussion topic! *Final opinions plz!*
targeted chargeup, or a map sweeping kinetic stream(wipes out any unprotected clones)
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Sat Nov 17, 2007 6:32 pm |
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MstrNetHead
Joined: Sun Mar 11, 2007 5:05 am Posts: 239
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Re: AAL BombPack discussion topic! *Final opinions plz!*
Ooh, I like the idea of having a weapon that kills any actors on the surface. Very cool.
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Sat Nov 17, 2007 9:10 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: AAL BombPack discussion topic! *Final opinions plz!*
numgun wrote: Charge up laser - When it sees the enemy it begins to charge up the laser cannon and after a few seconds, it will fire a single, deadly and powerful shot at the enemy.
That sounds good. Make it fire at both teams, I don't like the idea of having two almost identical bombs
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Sat Nov 17, 2007 10:01 pm |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: AAL BombPack discussion topic! *Final opinions plz!*
No, then why would you put it up there if it would shoot you too? Is it possible to make it the same team as the thrower? Because if it isn't then it would be pointless NOT to have two almost identical bombs.
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Sat Nov 17, 2007 11:06 pm |
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tosty
Joined: Fri Sep 21, 2007 4:45 am Posts: 324
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Re: AAL BombPack discussion topic! *Final opinions plz!*
couldn't you give the sprite for the red team a red satallite and a red grenade and the one for the green have a green satallite and a green grenade
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Sat Nov 17, 2007 11:52 pm |
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Orindell
Joined: Wed Mar 21, 2007 10:15 pm Posts: 440 Location: Dublin, Ireland
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Re: AAL BombPack discussion topic! *Final opinions plz!*
When is gonna get released?
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Sun Nov 18, 2007 6:53 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: AAL BombPack discussion topic! *Final opinions plz!*
Orindell wrote: When is gonna get released? Agreed, When?
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Mon Nov 19, 2007 7:20 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: AAL BombPack discussion topic! *Final opinions plz!*
Ok then, I've decided it will be a free-for-all satellite that has a charge up laser (not sure either the direct or redux type, ill test both). Also I need an spriter to make me an Ion Cannon (A big one). It has to face down, and the preferred size would be around 160 x 350 pixels. (160 width and 350 height, can be modifyed). The shape is free form, but if you cant think of anything I do have a perfect design in the following link: http://www.cnc-i.net/files/media/tiberi ... firing.jpgThe color is generally metal grey and also YOU DO NOT HAVE TO WORRY ABOUT THE PALETTE. Leave that part to me.
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Mon Nov 19, 2007 10:13 am |
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blipflip
Joined: Fri Dec 22, 2006 12:47 pm Posts: 181 Location: I am the monkey. I can go ANYWHERE.
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Re: AAL BombPack discussion topic! *Final opinions plz!*
Numgun, you're one of the best spriters on the forums. Do it yourself
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Mon Nov 19, 2007 6:42 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: AAL BombPack discussion topic! *Final opinions plz!*
The spriter needs to stand forth[/SUBLIMINAL MESSAGE ONE] NO PHUCKING PEEZAUH PAERTAHY PH4 J00 AYNAAL-RAYPTEST! (O.THIS IS THE SECOND SUBLIMINAL MESSAGE FIND THE PHIRSHT WONNUH AHND GEHT AH PEESSA PARRRRRRRRRRRRRRRTAHY, WIHPH MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1111!!!!!!!!!!!!!!!!!!ELEVONTEENLAWLZ, LOAWLZZ..o) <-(subliminal message is hidden in the face of secrets)
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Tue Nov 20, 2007 12:39 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: AAL BombPack discussion topic! *Final opinions plz!*
Uh, how can I spawn an actor from a rotating mosrotating like 200 pixels above the impact point?
Since I need this for the orbital bomb to work fully. I throw a gibbing bomb that has to spawn a pinned actor staight up from that point where the bomb gibbed.
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Fri Nov 23, 2007 1:54 am |
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Thanatos
Joined: Sat Jan 06, 2007 3:58 am Posts: 346 Location: Germany
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Re: AAL BombPack discussion topic! *Final opinions plz!*
Gibbing? go to shields. At the very last part in shields.ini is an offset code for gibs.
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Fri Nov 23, 2007 2:07 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: AAL BombPack discussion topic! *Final opinions plz!*
Yeah, I know about the Gib offset, just got to know about that today, but it didnt work.
You see, when you throw the bomb, it rotates. Now when it lands and detonates, it will gib the satellite the direction the bomb was facing while it rotated causing the satellite end up in wierd places.
I need something to override that.
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Fri Nov 23, 2007 2:12 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: AAL BombPack discussion topic! *Final opinions plz!*
numgun wrote: Uh, how can I spawn an actor from a rotating mosrotating like 200 pixels above the impact point?
Since I need this for the orbital bomb to work fully. I throw a gibbing bomb that has to spawn a pinned actor staight up from that point where the bomb gibbed. Have the MOSR gib an actor, with null pixels for all body parts except the torso, then have the torso have a giboffset.
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Fri Nov 23, 2007 3:31 am |
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