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Rocksonic
Joined: Sat Jan 10, 2009 1:55 am Posts: 75
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Re: looking for help (whitebot brainbot)
Woot! Zalo is on this!
I am so psyched to see this finished. : )
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Sun May 03, 2009 4:14 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: looking for help (whitebot brainbot)
Agreed. I've been lazy about the weapons, but the sprites seem to be out of pallette in the buy menu...
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Sun May 03, 2009 6:14 pm |
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saltydog81
Joined: Sat Apr 11, 2009 6:28 am Posts: 99 Location: Whidbey Island, Wa
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Re: looking for help (whitebot brainbot)
Flammablezombie wrote: Agreed. I've been lazy about the weapons, but the sprites seem to be out of pallette in the buy menu... that's fixed now and i'm fixing all the rest *update* okay all the sprite are added to the actor and all the ones that were out of palette are fixed background versions of the guns have been added so duel wields can be made http://files.filefront.com/13711039 okay zalo i guess its all yours now
Last edited by saltydog81 on Tue May 05, 2009 5:38 am, edited 1 time in total.
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Mon May 04, 2009 8:10 am |
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ChronoSpawn
Joined: Tue May 05, 2009 3:25 am Posts: 1
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Re: looking for help (whitebot brainbot)
I think it would cool if it had some sort of flamethrower. Or have a sort of telekinesis that it could blow stuff up with its brain.
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Tue May 05, 2009 4:16 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: looking for help (whitebot brainbot)
We want it to be balanced. Flamethrowers are not balanced. Not modder-made ones anyway. We have no intenion of making one. Whitebots use energy weapons. Actually, I was gonna ask Whitty if we could use his pulse gun code for the RPG? Less powerful to discourage you to actually get into combat.
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Tue May 05, 2009 6:06 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: looking for help (whitebot brainbot)
I fixed up that legs. (The rotate by that thing that looks like a bolt, right?) Now I just have to get to the rest of the Bot. But not before I try out Windows 7 RC.
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Tue May 05, 2009 9:46 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: looking for help (whitebot brainbot)
Try asking Whitty if you can use his code for the RPG. If you don't come up with some epic weapons yourself. For the pulse gun I mean, it seems whitebot-ish enough.
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Wed May 06, 2009 12:01 am |
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saltydog81
Joined: Sat Apr 11, 2009 6:28 am Posts: 99 Location: Whidbey Island, Wa
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Re: looking for help (whitebot brainbot)
zalo wrote: I fixed up that legs. (The rotate by that thing that looks like a bolt, right?) Now I just have to get to the rest of the Bot. But not before I try out Windows 7 RC. the two blue circles are for placement if you look in older posts of the pics i have them red... and I'm so glad your helping, you don't even know also i can see from this pic that you fixed the problem i had with the characters legs sinking under ground and got the brain armor to attach.
Last edited by saltydog81 on Wed May 06, 2009 12:07 am, edited 1 time in total.
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Wed May 06, 2009 12:04 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: looking for help (whitebot brainbot)
Yes we do. Zalo is the best coder you could wish for.
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Wed May 06, 2009 12:04 am |
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saltydog81
Joined: Sat Apr 11, 2009 6:28 am Posts: 99 Location: Whidbey Island, Wa
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Re: looking for help (whitebot brainbot)
before i forget i have a few requests.
-remove the arm weapons from the weapons list so they aren't purchasable
-fix the rocket so it explodes if hit and in mid air if it doesn't hit a target and reaches its max distance
-if you could add some of the white panel gibs that would be cool
-lastly if this could some how not get over powered that would also be cool
these are optional, they are just some things i would like to see also if you need anything from me don't hesitate to PM me
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Wed May 06, 2009 12:24 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: looking for help (whitebot brainbot)
Looks a little better. They look close. Also, I can't work with these arms, they are the crazy. Dunno what to do wit' dem. Double Also: The head should be one sprite. The brain looks weird wobbling around like that.
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Wed May 06, 2009 3:45 am |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: looking for help (whitebot brainbot)
It looks too upright, it needs to be angled foreword a lot more. It should be at least 45 degrees.
for zalo: the legs should not be side by side, one should stick out in front to counter balance the heavy head. Basically what I'm saying is, the bg leg should not mirror the fg leg.
also (this could probably be either with offsets or sprite editing, probably both) the legs don't meet up with the body in the right place. They seem to be too low.
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Wed May 06, 2009 4:28 am |
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saltydog81
Joined: Sat Apr 11, 2009 6:28 am Posts: 99 Location: Whidbey Island, Wa
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Re: looking for help (whitebot brainbot)
zalo wrote: Looks a little better. They look close. Also, I can't work with these arms, they are the crazy. Dunno what to do wit' dem. Double Also: The head should be one sprite. The brain looks weird wobbling around like that. i can give you a copy of the head with the armor still on and i think that in the picture the bot is leaning forward but if you would like me to make the torso tilted more i can .... i don't know what problem your having with the arms so i don't know if i can help maybe we need to get another spriter on this ..... OMG i think i know what the problem may be. I made the hands transparent and they aren't lined up with the arms right now so if you make them visible for a bit while you fix the placement your problems may go away fringe is on but here is the head http://files.filefront.com/13716164i will post the torso after the show *update* ok i did this at commercial it will mess with the jet pack but the torso is tilted forward more now http://files.filefront.com/13716207
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Wed May 06, 2009 4:36 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: looking for help (whitebot brainbot)
I think it'll look better with arms and when the legs are moving. At the moment the massive legs make it look like it's standing completely upright, which it isn't. Also, if you really can't be bothered redoing the sprite to make it bend further if you really want to: just make the crawlpaths make it crouch a bit so it's in the position shown in the intro. It could work. Though more likely than not you'll be needing to do some more work...
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Wed May 06, 2009 9:50 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: looking for help (whitebot brainbot)
Don't wanna spoil the party but, arms look odd? The shoulders look more like facing the sky a bit than completely stuck flat onto the mech.
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Wed May 06, 2009 2:38 pm |
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