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 AAL BombPack discussion topic! *Final opinions plz!* 
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: AAL BombPack discussion topic! *Final opinions plz!*
News!

Recently I broke the AALBombs.ini that has a dazzling 11000+ lines of code.
Got corrupted or something, but I've managed to recover the majority from it via splitting the whole thing in half and transferring the code little by little to trace the corruption.

And also I've decided to make the undead bomb explode into clusters that will instantly spawn a 9 hungry zombies to run away from.
BUT, I will leave a working Blood Hive in the code for anyone who needs it.

Also a small teaser: ;)

Image

-Cheers.


Mon Nov 12, 2007 10:16 pm
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Joined: Mon Oct 01, 2007 1:33 am
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Post Re: AAL BombPack discussion topic! *Final opinions plz!*
big dude's spriting is a little... poorly drawn at best.


Mon Nov 12, 2007 10:19 pm
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Post Re: AAL BombPack discussion topic! *Final opinions plz!*
*whispers* That's probably intentional.


Mon Nov 12, 2007 10:20 pm
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Post Re: AAL BombPack discussion topic! *Final opinions plz!*
I know, I was just wondering why... :P


Mon Nov 12, 2007 10:23 pm
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Post Re: AAL BombPack discussion topic! *Final opinions plz!*
I'm guessing:
  • He's so evil he gives off particles of pure evil.
  • He's rotting, so he's giving off black rotting flesh.
  • He's not of this dimension so he's a bit... wobbly.
  • Who cares anyway? It looks damn cool.


Mon Nov 12, 2007 10:26 pm
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Post Re: AAL BombPack discussion topic! *Final opinions plz!*
Also, how did he make it so that the bomb gibed into cpu-controlled zombies?
I thought that was completely and uterly impossible.(of coarse, I thought the same about the portal gun.)


Mon Nov 12, 2007 10:41 pm
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REAL AMERICAN HERO
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Post Re: AAL BombPack discussion topic! *Final opinions plz!*
The trick is CPU controlled. They're not actor controlled. Data fixed gibbed actors being lifeless shells in one of the last few builds.


Mon Nov 12, 2007 10:47 pm
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Post Re: AAL BombPack discussion topic! *Final opinions plz!*
SINCE WHEN!?!?!?! :shock:


Mon Nov 12, 2007 10:49 pm
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Data Realms Elite
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Post Re: AAL BombPack discussion topic! *Final opinions plz!*
Didn't Grif say a few builds ago bbbzzz234?
And the zombie is awesome!(furious, red, zombie giants)


Mon Nov 12, 2007 11:53 pm
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Post Re: AAL BombPack discussion topic! *Final opinions plz!*
Ok I need another opinion on the ol' Jungle bomb. As some of you might remember it creates a pillar made out of weed and vegetation that actually grow at a random direction. You can like throw the bomb near a ledge and if you get lucky, the bomb will grow side ways creating a bridge that you can walk accross while it still grows.

Now heres the minipoll:

a) Have it create Short, thick'ish vines? (Has 60-70% success rate)

b) Have it create a Looooooooong, thin'ish vines? (Has 80-90% success rate)


Tue Nov 13, 2007 2:14 pm
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Post Re: AAL BombPack discussion topic! *Final opinions plz!*
I chose A


Tue Nov 13, 2007 2:15 pm
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Post Re: AAL BombPack discussion topic! *Final opinions plz!*
yeah no


Last edited by Kallemort on Sun Sep 25, 2016 1:09 am, edited 1 time in total.



Tue Nov 13, 2007 2:16 pm
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Data Realms Elite
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Post Re: AAL BombPack discussion topic! *Final opinions plz!*
Ya I still like the attacking/entrapping THICK, & LONG VINES SO I SAY

[C]IT lanches long, thin vines and short, thick vines also


Last edited by Foa on Tue Nov 13, 2007 3:51 pm, edited 1 time in total.



Tue Nov 13, 2007 3:43 pm
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Post Re: AAL BombPack discussion topic! *Final opinions plz!*
That wasn´t opinion :x


Tue Nov 13, 2007 3:51 pm
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Post Re: AAL BombPack discussion topic! *Final opinions plz!*
Its a free nation ya know! Image
I laugh at the smilies I've found!


Tue Nov 13, 2007 3:53 pm
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