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            | Author | Message |  
			| Elpolodiablo 
					Joined: Sat Dec 23, 2006 12:37 pm
 Posts: 406
   | soon my minions.
 Posted after 2 hours 55 minutes 57 seconds:
 
 All the people working on zombie mod plz PM me i got something 4 ya
 
 
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			| Sun Apr 29, 2007 6:56 am | 
					
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			| Daman 
					Joined: Fri Jan 26, 2007 3:22 am
 Posts: 1451
   | So uh, this mod replaces the skeletons the ship drops with zombies riiight? Because there always seems to be a horde of skeletons attacking. 
 
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			| Sun Apr 29, 2007 7:07 am | 
					
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			| BreenedandScrooned 
					Joined: Tue Dec 26, 2006 9:35 am
 Posts: 481
   | Here's the sprites for a zombie. 
 
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			| Sun Apr 29, 2007 7:55 am | 
					
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			| muffinmonkey 
					Joined: Fri Jan 05, 2007 5:51 pm
 Posts: 371
 Location: Sector ZZ9PuralZAlpha
   | Daman3456 wrote: So uh, this mod replaces the skeletons the ship drops with zombies riiight? Because there always seems to be a horde of skeletons attacking.It replaces everything 
 maps
 actors
 gameplay
 I'll start work on the farmer
 
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			| Sun Apr 29, 2007 8:28 am | 
					
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			| The-Masses13 
					Joined: Thu Jan 04, 2007 3:19 am
 Posts: 426
 Location: Melbourne, Victoria, Australia
   | We could do a standalone version as well.
 I imagine that it wouldn't be too hard to convert it.
 
 - The-Masses
 
 
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			| Sun Apr 29, 2007 8:38 am | 
					
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			| Elpolodiablo 
					Joined: Sat Dec 23, 2006 12:37 pm
 Posts: 406
   | What do you mean stand alone?
Almost all the modification are out side of the base.rte basically the only thing I changed in base.rte was index.ini
 
 
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			| Sun Apr 29, 2007 8:42 am | 
					
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			| Exalion 
					Joined: Fri Mar 02, 2007 6:59 am
 Posts: 1726
 Location: NSW, Australia
   | yeah, plaese do a standalone version,. then if you dont like somestuff, but you like others, you can pick and mix! 
 
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			| Sun Apr 29, 2007 8:42 am | 
					
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			| The-Masses13 
					Joined: Thu Jan 04, 2007 3:19 am
 Posts: 426
 Location: Melbourne, Victoria, Australia
   | No. I was under the influence that this would a total conversion. You know, EVERYTHING?
 So, I thought that we do one that was like any weapon pack; download, install, away you go.
 
 - The-Masses
 
 
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			| Sun Apr 29, 2007 8:44 am | 
					
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			| Elpolodiablo 
					Joined: Sat Dec 23, 2006 12:37 pm
 Posts: 406
   | its a standalone. I think.
almost all the changes are out side or base.rte
 is that what you mean????!
 
 
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			| Sun Apr 29, 2007 8:45 am | 
					
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			| The-Masses13 
					Joined: Thu Jan 04, 2007 3:19 am
 Posts: 426
 Location: Melbourne, Victoria, Australia
   | Ah. I was mistaken.
 Sorry.
 
 - The-Masses
 
 
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			| Sun Apr 29, 2007 8:51 am | 
					
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			| Exalion 
					Joined: Fri Mar 02, 2007 6:59 am
 Posts: 1726
 Location: NSW, Australia
   | weapon idea: shovel (or spade) and hand axe(s) (ever played house of the dead?) 
 
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			| Sun Apr 29, 2007 8:52 am | 
					
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			| muffinmonkey 
					Joined: Fri Jan 05, 2007 5:51 pm
 Posts: 371
 Location: Sector ZZ9PuralZAlpha
   | Should I make an american farmer or an english? 
 
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			| Sun Apr 29, 2007 9:19 am | 
					
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			| Exalion 
					Joined: Fri Mar 02, 2007 6:59 am
 Posts: 1726
 Location: NSW, Australia
   | american.
itd be funnier.
 'aww dammit, my corns got zombies in it!' (in thick american accent. dont ask which one, use your imagination)
 
 
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			| Sun Apr 29, 2007 9:20 am | 
					
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			| muffinmonkey 
					Joined: Fri Jan 05, 2007 5:51 pm
 Posts: 371
 Location: Sector ZZ9PuralZAlpha
   | I agree 
 
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			| Sun Apr 29, 2007 9:22 am | 
					
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			| The-Masses13 
					Joined: Thu Jan 04, 2007 3:19 am
 Posts: 426
 Location: Melbourne, Victoria, Australia
   | DEEP SOUTHERN!
 It's what people expect.
 
 - The-Masses
 
 
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			| Sun Apr 29, 2007 9:25 am | 
					
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