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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Sprite Help Thread
Try to make the outline more reactive to the colour it is outlining.
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Sat May 15, 2010 7:07 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Sprite Help Thread
Hmm. I'll look at it tomorrow.
EDIT: Goddamnit, I'll fix it right now.
2. EDIT: Better now?
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Sat May 15, 2010 7:08 pm |
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MrMcdeath
Joined: Sun Mar 14, 2010 6:33 am Posts: 41
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Re: Sprite Help Thread
I think what he means is, for example, using a darkish brown outline instead of a darkish black for the wooden parts.
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Sun May 16, 2010 1:49 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Sprite Help Thread
ugly frigate is ugly. how can i fix
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Sun May 16, 2010 3:09 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Sprite Help Thread
Working on a robot sprite, anyway to improve? Making hands and feet soon. Attachment:
Robot.bmp [8.93 KiB]
Not downloaded yet
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Sun May 16, 2010 3:50 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Sprite Help Thread
MrMcdeath wrote: I think what he means is, for example, using a darkish brown outline instead of a darkish black for the wooden parts. That's what I did.
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Sun May 16, 2010 7:57 am |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Sprite Help Thread
Lafe, the texture on that hull is astonishing coming from you. I would suggest you continue working on it for a bit. The only problem currently would be that the aforementioned texture is almost indistinguishable, so you might want to up the contrast a bit, which would also have the advantage of making it more visible in caves.
Cricket, that looks pretty nice, very reminiscent of Arne's style, but the red wiring is a touch odd looking. I don't really know what to do about it though. The valve on the jetpack is a nice addition, as are the seams on the head.
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Sun May 16, 2010 8:28 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Sprite Help Thread
CC48, I would use a bit less of outline inside the sprites and where tyey touch eachother. Like, the fg legs n arms and the part of the body pointing forwards.
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Sun May 16, 2010 10:15 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Sprite Help Thread
Collective: More dynamic shading rather than pillow shading (look it up).
CC48: That's hot and you know it.
lafe: That's uh, a nice texture, but I wouldn't be able to tell that it's a frigate and not a background even if it was flying.
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Sun May 16, 2010 7:01 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Sprite Help Thread
Contrary wrote: lafe: That's uh, a nice texture, but I wouldn't be able to tell that it's a frigate and not a background even if it was flying. thanks. fixed abit, but still nowhere near done. Attachment:
palette.bmp [ 63.87 KiB | Viewed 5059 times ]
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Sun May 16, 2010 9:50 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Sprite Help Thread
Outlines now. Both interior and exterior. At present it is difficult to distinguish any edges, particularly within the hul.
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Sun May 16, 2010 10:13 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Sprite Help Thread
thanks. also, any ways to better this carbine, i think the top grip could extend more.
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Mon May 17, 2010 2:43 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Sprite Help Thread
The top grip has sort of an awkward shape.
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Mon May 17, 2010 7:01 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Sprite Help Thread
It's too big, shrink it to the size of the coa assault rifle then clean up your lines abit.
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Mon May 17, 2010 12:11 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Sprite Help Thread
Sorry for double post, but I think it's a great idea to bring this to your attention: http://pixeljoint.com/pixels/tutorials.aspSome of them are gold.
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Mon May 17, 2010 3:50 pm |
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