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 Sprite Help Thread 
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Post Re: Sprite Help Thread
Try to make the outline more reactive to the colour it is outlining.


Sat May 15, 2010 7:07 pm
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Post Re: Sprite Help Thread
Hmm. I'll look at it tomorrow.

EDIT: Goddamnit, I'll fix it right now.

2. EDIT: Better now?


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Sat May 15, 2010 7:08 pm
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Post Re: Sprite Help Thread
I think what he means is, for example, using a darkish brown outline instead of a darkish black for the wooden parts.


Sun May 16, 2010 1:49 am
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Post Re: Sprite Help Thread
ugly frigate is ugly.

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how can i fix


Sun May 16, 2010 3:09 am
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Post Re: Sprite Help Thread
Working on a robot sprite, anyway to improve?

Making hands and feet soon.
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Sun May 16, 2010 3:50 am
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Post Re: Sprite Help Thread
MrMcdeath wrote:
I think what he means is, for example, using a darkish brown outline instead of a darkish black for the wooden parts.

That's what I did.


Sun May 16, 2010 7:57 am
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Post Re: Sprite Help Thread
Lafe, the texture on that hull is astonishing coming from you. I would suggest you continue working on it for a bit.
The only problem currently would be that the aforementioned texture is almost indistinguishable, so you might want to up the contrast a bit, which would also have the advantage of making it more visible in caves.

Cricket, that looks pretty nice, very reminiscent of Arne's style, but the red wiring is a touch odd looking.
I don't really know what to do about it though. The valve on the jetpack is a nice addition, as are the seams on the head.


Sun May 16, 2010 8:28 am
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Post Re: Sprite Help Thread
CC48, I would use a bit less of outline inside the sprites and where tyey touch eachother. Like, the fg legs n arms and the part of the body pointing forwards.


Sun May 16, 2010 10:15 am
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Post Re: Sprite Help Thread
Collective: More dynamic shading rather than pillow shading (look it up).

CC48: That's hot and you know it.

lafe: That's uh, a nice texture, but I wouldn't be able to tell that it's a frigate and not a background even if it was flying.


Sun May 16, 2010 7:01 pm
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Post Re: Sprite Help Thread
Contrary wrote:
lafe: That's uh, a nice texture, but I wouldn't be able to tell that it's a frigate and not a background even if it was flying.


thanks. fixed abit, but still nowhere near done.
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Sun May 16, 2010 9:50 pm
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Post Re: Sprite Help Thread
Outlines now. Both interior and exterior.
At present it is difficult to distinguish any edges, particularly within the hul.


Sun May 16, 2010 10:13 pm
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Post Re: Sprite Help Thread
thanks.
also, any ways to better this carbine, i think the top grip could extend more.
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Mon May 17, 2010 2:43 am
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The top grip has sort of an awkward shape.


Mon May 17, 2010 7:01 am
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Post Re: Sprite Help Thread
It's too big, shrink it to the size of the coa assault rifle then clean up your lines abit.


Mon May 17, 2010 12:11 pm
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Post Re: Sprite Help Thread
Sorry for double post, but I think it's a great idea to bring this to your attention:
http://pixeljoint.com/pixels/tutorials.asp
Some of them are gold.


Mon May 17, 2010 3:50 pm
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