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 Aperture Laboratories -We do what we must, because we can! 
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Joined: Sat Jul 04, 2009 9:30 pm
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Post Re: Aperture Laboratories -We do what we must, because we can!
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Not sure about the flying off into space thing, but this would be possible if I am thinking right by simply making all 4 pieces (orbs) into brains as well, thanks to the support for multiple brains in Cortex.


Well since the body is supposed to be swaying a little, is it possible to attach brains onto it? And if we use brains for the cores, it means we won't have that "drop into incinerator" part.


Mon Jul 26, 2010 5:46 am
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Post Re: Aperture Laboratories -We do what we must, because we can!
Actually, you probably could. It would be fairly possible to attach the brains, and, if I'm correct, to have them detach without them being destroyed. It should then be fairly easily possible to have them pretty much invincible except for a Lua furnace nearby which destroys it or just a hole that goes to the bottom of the map.


Mon Jul 26, 2010 7:43 am
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Post Re: Aperture Laboratories -We do what we must, because we can!
Isn't it just the pinstrength and gibimpulselimit that kills the brains?


Mon Jul 26, 2010 9:05 am
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Post Re: Aperture Laboratories -We do what we must, because we can!
Pretty much. But I was thinking that you could probably make a brain attachment which could then be shot off.


Mon Jul 26, 2010 9:14 am
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Post Re: Aperture Laboratories -We do what we must, because we can!
Attachment on brain or brain as attachment?


Mon Jul 26, 2010 9:16 am
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Post Re: Aperture Laboratories -We do what we must, because we can!
Attachment which is a brain.


Mon Jul 26, 2010 9:18 am
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Post Re: Aperture Laboratories -We do what we must, because we can!
I would love to know the advantage of making the personality cores as brains vs. normal attachables that can be shot off in proper order with Lua.


Tue Jul 27, 2010 12:41 am
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Post Re: Aperture Laboratories -We do what we must, because we can!
Can't wait till this comes out!


Thu Jul 29, 2010 12:42 am
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Post Re: Aperture Laboratories -We do what we must, because we can!
sam123486 wrote:
Can't wait till this comes out!

Quoted for extra WIN.


Thu Jul 29, 2010 3:17 am
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Post Re: Aperture Laboratories -We do what we must, because we can!
LFoW I hope that you'd actually be working on this and not ditch it for a different mod that seems more exciting in mind.


Thu Jul 29, 2010 4:46 am
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Post Re: Aperture Laboratories -We do what we must, because we can!
Honestly I'm just in a CC Lull because of Starcraft II. I've been heavily enjoying it.

I'll return to this for sure, when the time comes/permits. I didn't put all that work into GLaDOS for nothing.


Sat Jul 31, 2010 1:53 am
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Post Re: Aperture Laboratories -We do what we must, because we can!
Image

i think you should just replace this part the area where the eye sits with a brain so it looks a little more CC?


Sun Sep 12, 2010 9:24 am
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Post Re: Aperture Laboratories -We do what we must, because we can!
There's no eye on GLaDOS? Besides, how would it be GLaDOS if it wasn't all mechanical?


Sun Sep 12, 2010 2:26 pm
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Post Re: Aperture Laboratories -We do what we must, because we can!
yes there is an eye , its err it sit low , but its orange on the lowest part of her.

its even in the trailer for Portal 2.


Sun Sep 12, 2010 2:38 pm
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Post Re: Aperture Laboratories -We do what we must, because we can!
In the seconed one she has an Eye but I don't think she had one in the first... I think she just watched you through those Surveliance cameras. But since everything has been destroyed and groped in vines and vegitation then she would need an eye.


Sun Sep 12, 2010 9:58 pm
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