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 GModules (Updated) 
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Joined: Fri Dec 29, 2006 7:42 pm
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Post Re: GModules (Updated)
He's neither, Grif is the forum ♥♥♥hole, and we have many hundreds of idiot n00bs.

One of those is very obviously a resprite of the coalition heavy/light, and the other also looks similar.

Also, don't give them such massive health amounts.


Thu Dec 20, 2007 10:25 pm
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Post Re: GModules (Updated)
MayhemSoap wrote:
When you put them side-by-side like that, its really obvious they are resprites.

And not only are the bunker modules ugly, they are exceptionally ugly, You didnt even bother to try to make them match the existing scheme or line up the wiring and materials. Come on man

And finally, why are they called GModules. After Gmod? What is the relation to Gmod?

They do not look like resprites, they are not even the same size!
Erm no... "Gikon"... Gmodules...Gikon's Modules?

Yes, the stairs do not match the scheme, but they are still a WIP.
Well i think the others fit the scheme very well, Them being ugly is kinda stupid since they match the original scheme...


Thu Dec 20, 2007 10:26 pm
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Post Re: GModules (Updated)
TrouserDemon wrote:
He's neither, Grif is the forum ♥♥♥hole, and we have many hundreds of idiot n00bs.

One of those is very obviously a resprite of the coalition heavy/light, and the other also looks similar.

Also, don't give them such massive health amounts.

The pirate is a resprite of the light, since i kinda broke the first sprite i had for it.
The other was made from scratch...The explaining for the health is i'm doing testing for them(Testing of the sprite), so i need them not to die alot...


Thu Dec 20, 2007 10:28 pm
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Post Re: GModules (Updated)
When they said clones, chance are they were referring to the coalition, previous builds have only ever had the clones, and when B19 introduced the coalition, we still refer to them as the clones, simply out of habit.


Thu Dec 20, 2007 10:29 pm
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Post Re: GModules (Updated)
Wow, and now you double post.

Lern2postedit.


Thu Dec 20, 2007 10:29 pm
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Post Re: GModules (Updated)
MayhemSoap wrote:
Wow, and now you double post.

Lern2postedit.

Sorry, Facepunch habit. It auto does it for us on there :oops:

TrouserDemon wrote:
When they said clones, chance are they were referring to the coalition, previous builds have only ever had the clones, and when B19 introduced the coalition, we still refer to them as the clones, simply out of habit.

Ah. I have only played B19 and B18. so i'm kinda new.


Thu Dec 20, 2007 10:31 pm
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Post Re: GModules (Updated)
hmm, lets see.

1st in that pic is a heavyly modified green clone heavy, but enough so that its not a total rip.

2nd is a green heavy clone with less blue.

the 3rd and 4th are last builds, you modified B19.

You can't fu-ck up a sprite unless you name it wrong, numb-nuts.

I said nothing about scripts, but I don't see what you may possibly have added.
Quote:
None of them are respites (with the exception of the modules and the original pirate)


Hmmm....you realize thats YOUR ENTIRE FU-CKING PACK, HUURRRRRRRRRRRRRRRRRRRRRRR

SO YOU CAN'T SAY NONE ARE RESPRITES!!!


Thu Dec 20, 2007 10:32 pm
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Post Re: GModules (Updated)
Mr.X wrote:
hmm, lets see.

1st in that pic is a heavyly modified green clone heavy, but enough so that its not a total rip.

2nd is a green heavy clone with less blue.

the 3rd and 4th are last builds, you modified B19.

You can't fu-ck up a sprite unless you name it wrong, numb-nuts.

I said nothing about scripts, but I don't see what you may possibly have added.
Quote:
None of them are respites (with the exception of the modules and the original pirate)


Hmmm....you realize thats YOUR ENTIRE FU-CKING PACK, HUURRRRRRRRRRRRRRRRRRRRRRR

SO YOU CAN'T SAY NONE ARE RESPRITES!!!

Wow, your a ♥♥♥♥♥♥♥. :razz:


Thu Dec 20, 2007 10:34 pm
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Post Re: GModules (Updated)
How?

I have to agree with him really, even if he does come off as a flaming retard.


Thu Dec 20, 2007 10:38 pm
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Post Re: GModules (Updated)
...thats all you can comeback with?


"your a ♥♥♥♥♥♥♥"

wow....Thats why you fail....

At least try to defend your position, or admit defeat.


Thu Dec 20, 2007 10:39 pm
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Post Re: GModules (Updated)
TrouserDemon wrote:
How?

I have to agree with him really, even if he does come off as a flaming retard.

I only agree with him about %50. But him being a retard is lowering that more.


Thu Dec 20, 2007 10:41 pm
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Post Re: GModules (Updated)
He's not retarded, that's just the impression he gives.

Also, I see you have Divix's artillery cannon resprited as well?


Thu Dec 20, 2007 10:42 pm
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Post Re: GModules (Updated)
TrouserDemon wrote:
He's not retarded, that's just the impression he gives.

Also, I see you have Divix's artillery cannon resprited as well?

No, but i did borrow parts of his script.


Thu Dec 20, 2007 10:45 pm
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Post Re: GModules (Updated)
Gikon wrote:
TrouserDemon wrote:
He's not retarded, that's just the impression he gives.

Also, I see you have Divix's artillery cannon resprited as well?

No, but i did borrow parts of his script.

Ohhhh, thats why theres no credit.


and also, yea, don't think that calling me retarded makes any of my points less valid. Your just trying to cover it up by calling me a retard and dodging the actual issue at hand.


Inb4herespondstothiswith"whatadumbass"


Thu Dec 20, 2007 10:49 pm
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Post Re: GModules (Updated)
Mr.X wrote:
Gikon wrote:
TrouserDemon wrote:
He's not retarded, that's just the impression he gives.

Also, I see you have Divix's artillery cannon resprited as well?

No, but i did borrow parts of his script.

Ohhhh, thats why theres no credit.


and also, yea, don't think that calling me retarded makes any of my points less valid. Your just trying to cover it up by calling me a retard and dodging the actual issue at hand.


Inb4herespondstothiswith"whatadumbass"
Your just plain out stupid, i never said i made all of it either.
Also did not think credit needed to be presented YET until the beta or final release. DUH!
Also please re-read the first post since your soo needing for credit.


Thu Dec 20, 2007 10:50 pm
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